Did game who needs what. Game presentation “Who needs what for work” Hoops and sets of toy tools for the “Collect Tools” attraction - Abstract. Physical education minute. Finger gymnastics

Elena Kurilova

Dear colleagues, I present to your attention a didactic game for the preparatory group to consolidate knowledge on the topic: “Learning professions.”

Target: expand children’s knowledge about the variety of professions.

Tasks: develop the ability to correlate work clothes, tools with a person’s profession; name the relevant professions; consolidate the ability to write a story about the profession.

Material for the game: sets of attributes, tools, workwear for professions - doctor, fireman and cook.

Rules of the game:

Select tools for a given profession

Select appropriate workwear for your profession and put it on yourself

Name your profession and talk about it

1). Considering the attributes for the game, choosing a profession you like, determining by children what someone needs for work.

2). The children made their choice. During the game, children help each other.

3). Children's story about their chosen profession.


4). The work clothes and tools are chosen correctly.


For the game, the selection of tools, attributes, and overalls can be different, depending on the profession. Children can also choose on their own everything they need for the game.

The material for the game was made by me together with the parents and administration of the kindergarten

Publications on the topic:

What needs to be taken into account to formulate a long-term plan for working with parents Modern families, different in composition, cultural traditions and views on education, have different understandings of the child’s place in the life of society.

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Quiz game for the preparatory group “Why do you need to follow the rules of the road?” Target. Strengthen children's knowledge of the rules traffic, about signals and traffic lights in a playful way. Clarify children's ideas.

Purpose of the game:

Introduce children to representatives of different professions: policeman, cook, doctor, artist, fireman, teacher, teacher, traffic controller, builder, as well as the corresponding attributes;

Fix the name of items belonging to this profession;

Develop logical thinking and coherent speech in preschoolers;

Cultivate cognitive interest and respect for work.

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Preview:

“Who needs what for work.”

Developed by:

1st qualification teacher

Konstantinova S.V.

Cheboksary

2014

Purpose of the game:

Introduce children to representatives of different professions: policeman, cook, doctor, artist, fireman, teacher, teacher, traffic controller, builder, as well as the corresponding attributes;

Fix the name of items belonging to this profession;

Develop logical thinking and coherent speech in preschoolers;

Cultivate cognitive interest and respect for work.


Didactic game “Who needs what for work?”

Game rule:Within a certain time, correctly sort pictures or objects into topics.

Game actions:Search, folding pictures or objects by topic.

Handout:7 large cards with images of people of different professions measuring 11x19 cm (cook, doctor, teacher, educator, salesman, fireman, builder). A set of cards with images of objects and tools belonging to these professions in the amount of 28 pieces. size 7x7 cm. The number of professions and tools may vary.

Rules of the game.

Option 1. The game involves from 1 to 3 people. The presenter places a card with a picture of a person of some profession in the “pocket” in the middle. The players look at a picture depicting a profession and look for cards with objects belonging to this profession. The child explains his choice. The winner is the one who did not make a single mistake or made the minimum number of inaccuracies.

Option 2. Up to 8 people participate in the game. Cards with images of professions are distributed to children. The presenter shows a picture depicting an object belonging to a particular profession. The players look at the picture and raise up the card with the profession to which this item belongs. Children give reasons for their choice.

Didactic task: To consolidate children's knowledge about the professions and tools needed for each of them.

Game rule: Within a certain time, correctly sort pictures or objects into topics.

Game actions: Search, folding pictures or objects by topic.

Progress of the game: A package arrived at the kindergarten with pictures or new toys for children to play with. Having opened the parcel, the children determine that these are items necessary for the work of people of different professions. But on the way they all got mixed up and it was necessary to sort the items into the corresponding professions.

The number of professions and tools may vary. (8 – 10).

2. Didactic game: “Don’t forget the picture”

Didactic task: Practice memorizing geometric shapes located differently in each picture; find a paired picture from memory or assemble a pattern from memory.

Game rules: Find a “number” in the environment (set geometric shapes) garage, the same as the car, be able to prove their similarity.

Game action: Search for familiar “numbers”.

Progress of the game: Several paired cards (numbers) for cars and garages are prepared in advance.

The teacher explains to the children that they will play an outdoor game

"Cars".

But today, each car will receive its own number (a card on a string, worn around the neck). You need to remember it well in order to put the car in your garage with the same number after the game.

Today the weather is rainy and the roads are very dirty. Dirt just flies from under the wheels onto the number plate.

During the game, the numbers are turned over (splashed with mud). Children are invited to find their garage, with the same number as the car.

The room was invisibly “hidden” by dirt. Try to remember your car number and you will find your garage.

Option 2: A strong wind mixed up the numbers (geometric shapes) on the garage number, you need to restore it.

3. Didactic game: “Draw the diagram correctly”

Didactic task: Exercise the ability to retain drawings and their images in memory, and reproduce them as necessary during the game.

Game rules: Remember the necessary diagrams and reproduce them correctly.

Game actions: Memorization, reproduction, overcoming obstacles.

Game material: Card No. 1 with pictures and diagrams, card No. 2 with pictures only, cubes - modules or any physical equipment for an obstacle course, headphones.

Progress of the game: Children are invited to play scouts. Having divided into groups of two people, they distribute roles (radio operator, liaison officer). All groups, before completing the task, are introduced to the encryption table (a card with pictures and diagrams).

The radio operators go to wait for the messengers at the appointed place (the end of the obstacle course). The messengers receive “information” (card No. 1, on which 7–10 images are circled). You can’t carry “information” with you, you need to remember it.

Having overcome the obstacle course, the messenger sketches the memorized diagrams. The radio operator needs to decipher the diagrams (find the corresponding drawings on card No. 2) and transmit the information to the “Center”.

Children playing change roles.

Option 2: Introduce a competitive element - which of the pairs will convey the information faster and more accurately.

On the board on the right are pictures of different professions, on the left are tools for their work.

Speech therapist. Who needs what for a picture with tools to the person who needs them (a pointer, a textbook are needed by the teacher...).

Game "Let's go to the zoo."

L ogoped. I suggest you go a hundred and bring food for the animals.

I will say what food we will take, and you will say to whom we will give it. For example: The meat... we'll give it to the lions.

Carrot...

Hay, grass...

Grain... etc.

Physical education minute.

4. Ball game “Who needs what?”

Speech therapist I will throw the ball and the one who catches the ball will say who needs them: For example: Pomade- woman.

Razor, tie -

Textbooks, notebooks

Nipples, bottles -

Collar, food - etc.

Game "Change the word."

L ogoped. I will say sentences, and you must change the last word so that the sentences sound beautiful and correct. For example: Give the book brother (give the book brother).

Tie a bow sister.

Give way, old lady.

Give me some medicine, grandpa.

Masha goes to the doctor.

The children walked through the forest.

We walked along the road.

III. Summary of the lesson.

Topic: “Retelling the story “Sly Vanya””

Goals:

1. Clarification of the idea of ​​​​fish.

2. Expansion and activation of the vocabulary on the topic.

3. Development of coherent speech (learning to compose a retelling).

4. Development of thinking, memory, attention, visual perception.

5. Development fine motor skills, coordination of speech with movement.



Equipment: pictures depicting fish swimming right - left, up, down (for each child), riddle pictures with superimposed images of aquatic inhabitants (for each child).

Progress of the lesson

I. Organizational moment.

Game "Trace the fish."

The speech therapist gives children pictures that depict fish swimming to the right - left, up, down.

L ogoped. Circle the fish swimming to the right in blue, to the left - in red, up - in green, down - in yellow. How many fish are swimming to the right? Left? Up? Down?

Today we will talk about fish again and retell the story “Cunning Vanya”.

II. Main part.

Speech therapist reading a story.

One summer Vanya took fishing rods, bait, a large bucket and went fishing. The boy threw out his fishing rod and waited for the fish to bite. Vanya sat on the shore of the pond for a long time, but never caught a single fish. Vanya, upset, trudged home. On the way home, the boy saw a fish store. The cunning Vanya decided to buy a fish and say that he caught it. At home, mom and dad were surprised by their son’s big catch. And suddenly, at the bottom of Vanya’s bucket, dad noticed a receipt from a fish store. Vanya felt ashamed of his deception.

Conversation on the content of the story.

The speech therapist asks the children questions and asks them to answer in complete sentences.

What time of year is the story about?

Where did Vanya go?

What did Vanya take with him on his fishing trip?

Vanya caught at least one fish?

What did the boy come up with?

How did the parents find out that Vanya had cheated?

Did the boy feel ashamed of his deception?

Physical education minute. Finger gymnastics.

Game "Color".

The speech therapist gives children riddle pictures with superimposed images of aquatic inhabitants.

L ogoped. Who is hiding in the picture? Color the starfish red, the seahorse blue, the dolphin blue, and the fish yellow.

Repeated reading of the story by the speech therapist.

The speech therapist reads the story again, then, together with the children, draws up a brief retelling plan (what is said at the beginning of the story, what is said in the middle, what is said at the end).

Retelling the story by children.

III. Summary of the lesson.

L ogoped. What did we talk about today in class? What games did you play?

Topic: "Insects"

Goals:

1. Expanding children's knowledge about insects, their benefits or harm.

2. Activation and generalization of vocabulary on the topic.

3. Activation of the verb dictionary.

4. Consolidating the skill of agreeing nouns with numerals.

5. Development of attention, memory, thinking.

6. Development of general motor skills, coordination of speech with movement.

Equipment: pictures with images of insects, images of two faces - sad and cheerful, a ball.

Progress of the lesson

I. Organizational moment.

Lesson notes in middle group“Who needs what for work?”

Program content. To consolidate and clarify children’s knowledge about equipment, what people need different professions, about the importance of their work. To cultivate respect for working people, to reveal the attitude of workers to their work.

Preliminary work. Observations of people of different professions (cook, janitor, doctor, dressmaker). Examination of pictures reflecting their activities. Introduction to songs and poems about work. Demonstration of toys - models of work equipment. Acquaintance with games that reflect the work of people of different professions.

Material. Elements of costumes for a cook, janitor, dressmaker, doctor. Pictures reflecting the process of activity of people of these professions (a cook serves cutlets, a janitor rakes autumn leaves, a doctor examines a patient, a dressmaker transfers a pattern to fabric). Pictures depicting objects of labor (for a cook: a knife, a cutting board, an apron, a meat grinder, a spatula, a plate for cutlets; for a janitor: a broom, a rake, an apron, a large dustpan, a shovel, a cart with a box for transporting garbage; for a doctor: a robe, thermometer, syringe, bandage, cotton wool, bottle of medicine; for the dressmaker: sewing machine, needle, thread, set of fabrics, fashion album, scissors, patterns, centimeter).

Progress of the lesson

Children sit in a semicircle on the carpet.

Educator. Today we will talk about how people work, what equipment and tools they need for work, what benefits their work brings to people. I will show you pictures, and you try to answer who is depicted in them and what he is doing.

4 pictures are shown sequentially one after another. The children's answers are approved, the teacher corrects them only in case of difficulty or incorrect answer.

Educator. Well done, you know what people of different professions do. Which of them needs what tools and work equipment? And we will find out in the game. Let's choose guys who will become a cook, a janitor, a doctor, a dressmaker.

The selected children approach the teacher, and he invites them to put on costumes. Attach the pictures previously shown to the children to the chest of each player.

Educator. Now each of you will take a picture. The pictures show the equipment needed for each worker. Think about who needs this or that item.

The teacher walks along the sitting children and invites everyone to take one of the cards.

Educator. So the game begins. Guys, show your pictures to the workers. Now let the cook choose the children whose cards show the equipment he needs.

The teacher turns to the child, whose picture shows an item that the cook needs, with a request to tell him why the cook needs this item. After this child, the cook names the next one, etc. The questions are repeated. In a similar way, the teacher addresses other workers.

- Come on, janitor, tell me what items you need?

- Come on, doctor, show me what equipment you need?

- Come on, dressmaker, tell me what you need for work?

Thus, children gather near each worker and hold the objects of labor that everyone needs for work.

Educator. The incredible happened: all the pictures got mixed up. Now cheerful music will start playing, and the guys will scatter throughout the room. Just remember: when the music stops, you must gather near the workers. Got it? Tell me (names the child), who will you look for? And you (names another child), who will you run to?.. Well, okay, listen to the music.

The game “Which link will get together sooner” is played.

Educator. Let's see if everyone has found their workers.

Children depicting people of the indicated professions name the objects that the children gathered near them are holding in their hands.

Educator. Let's repeat the game. Do you want?.. Then exchange cards with whoever you want. And the workers will choose other children.

The game repeats itself.

Educator. You played well, now relax and sit on the carpet. Today we remembered who needs what for work. Now tell me, what benefit does the work of each worker bring to people?

The information obtained during the lesson is summarized. The teacher concludes: “All the works are good, choose according to your taste!”