Fallout 4 ammo for the fat guy. Ammunition from Far Harbor

Ammo in Fallout 4 is very necessary, because suddenly running out of ammo can bring a lot of pain to the main character. In this article we will talk about all the cartridges that are in the game, and also provide their id, so that fans of cheat codes for Fallout 4 can quickly get them.

What types of ammo are there in Fallout 4?

It is worth noting that ammunition can either be purchased from merchants, and there are a lot of such merchants who sell ammunition; you can find a list of them in this article: “Fallout 4 merchants.” You can also find cartridges during searches of various buildings, boxes, shelves, etc., or take them from the body of a killed enemy. But still, very often situations arise when there is a significant shortage of ammunition, so we advise you to have some in reserve.

This table will provide a list of all cartridges in the game Fallout 4, indicating their weight, cost, compatibility and id. so study and enjoy.

Name Weight (cost) Compatibility item id
Cartridge 5 mm 0.009 (1) Main cartridge for minigun 0001f66c
Gamma gun cartridge 0.02 (10) Compatible with weapons such as the gamma cannon and Lorenzo's unique pistol 000df279
Rocket 7 (25) Suitable for weapon – “Launcher” 000caba3
Charge to the alien blaster 0.05 (1) Compatible with an alien blaster (also called an extraterrestrial pistol), if you find more of these charges, then you can safely go to the lair of the Death Claw and give him a tasty kick. 001025aa
Cartridge.45-70 0.07 (3) This ammo is compatible with the Far Harbor DLC weapon called the Lever Action Carbine. xx02c8b1*
Flamethrower fuel 0.01 (1) As the name suggests, you can only use this fuel in the flamethrower. 000cac78
Nuclear battery 0.029 (3) This ammunition is compatible with laser weapons, an example is the laser musket 000c1897
Cherry core cartridge 0.02 (1) xx00a6c9*
Concentrated acid 0.03 (2) This weapon ammo has the funny name “Acid Spit,” but its effects are not fun. Weapons introduced with the Nuka-World DLC. xx030076*
10mm cartridge 0.025 (2) This ammunition is used in the 10-mm pistol, and is also suitable for the unique “Savior” gun 0001f276
Modified bowling ball 1 (10) This ammunition is compatible with the weapon from the Far Harbor DLC, called the Stryker. xx02740e*
Electromagnetic cartridge 2 mm 0.128 (10) Only compatible with Gauss carbine 0018abdf
Cartridge 5.56 mm 0.035 (2) Fits the Assault Carbine weapon. 0001f278
Cartridge.50 0.075 (4) Just like the Patron.308 is suitable for a smoothbore with a bolt and a hunting carbine, only this weapon must be chambered for this cartridge. 0001f279
Harpoon 0.2 (1) This is ammunition for the Harpoon Launcher weapon, which is available in the Far Harbor DLC. xx010b80*
flare 0.08 (1) Suitable for the rocket launcher. 001025ae
Cartridge 7.62 0.035 (2) This ammunition is compatible with weapons from the Nuka-World DLC. xx037897*
Shotgun cartridges 0.1 (3) As the name suggests, this cartridge is suitable for shotguns 0001f673
Cartridge.38 0.015 (1) Suitable for smoothbore weapons 0004ce87
Plasma Charge 0.03 (5) This ammunition is compatible with plasma weapons. 0001dbb7
Cryogenic charge 0.03 (10) An infrequent guest in the Commonwealth, compatible only with a cryolator. 0018abe2
Cartridge.45 0.03 (2) This cartridge is suitable for several guns, this is a combat carbine and a submachine gun, and this cartridge is also suitable for a smoothbore with a chamber. 0001f66a
Nuka-Cola cartridge 0.015 (1) This ammunition is compatible with the weapon from the Nuka-World DLC, called the Thirst Quencher. xx02bdc2*
Nuclear minicharge 12 (100) Ooooh, this is very necessary ammunition, because it suits “Fat Man”, and “Fat Man” is death to all living things! 000e6b2e
Nuclear block 4 (200) The main component for power armor, as well as the Gatling laser. 00075fe4
Nuclear charge 12 (100) Cartridge for the Yader-met cannon, which was introduced in the Nuka-World DLC. xx01b039*
Patron.308 0.041 (3) Suitable for weapons such as a smoothbore with a bolt and a hunting carbine 0001f66b
Cartridge “Quantum Nuka Cola” 0.025 (1) This ammo is compatible with the Nuka-World DLC weapon called the Thirst Quencher. xx00a6c6*
Cartridge.44 0.056 (3) Compatible with .44 pistol 0009221c
Railway nail 0.2 (1) This unique ammunition fits a nail gun. 000fe269
Cannonball 1 (8) This beast is needed for the Volley cannon. 000fd11c

xx is the number of the installed DLC in order.

This article was written to help you understand the topic: “Ammo in Fallout 4,” we hope that this goal has been achieved and if you find this information useful, then give this article a positive rating, thanks in advance!

The world of Fallout 4 is full of dangers - some of them you have to escape only with the help of weapons. But, just like in the real world, the number of rounds your shotgun, pistol (and the list goes on) fires is not at all infinite. And the moment comes when another monster inexorably approaches you, and, alas, there is nothing to shoot at it with. What to do then?

There is a solution - find or create ammo in Fallout 4!

Fallout 4: cartridges and their types

Let's start first with what weapons are in the game and what ammo they use.

So, the first pistol that the Survivor gets is the “Savior” - this is a semi-automatic pistol with a smooth barrel that uses 10 mm cartridges, id 0001f276.

10 mm cartridges are quite good cartridges in terms of power level for two types of pistols: the “savior” and the 10 mm pistol. This ammunition is very common throughout the Commonwealth, and obtaining it is usually not difficult. The cartridge case is made of metal, its muzzle is not compressed, the flange protrudes. It is best used against targets that are not very well protected by armor.

For pistols with a smooth barrel, as well as for various carbines, cartridges are needed.38.(0004ce87).

The assault carbine in Fallout 4 requires a 5.56mm cartridge (0001f278).

Another type of ammunition that is often found is ammo for shotguns with two barrels or for combat shotgun. It is made up of a cartridge case made of cardboard or plastic, filled with gunpowder, a wad and very large shot. Some hermetic composition (0001f673) is poured over it.

The .44 cartridges are suitable for a 44 mm pistol, they have a class level of “magnum”, and are intended for firing at lightly armored targets. The recoil of the pistol that fires these cartridges is very strong, and the weapon itself is a bit heavy for one hand - so there are not so many cartridges (id 0009221c).

You will need the .45 caliber cartridge if you are shooting with a carbine, machine gun, or Warden. 0001f66a.

The 5mm cartridge is suitable for the Incinerator and Minigun. In Fallout 4, the id of this type of cartridge is: 0001f66c.

The Nuclear Battery is good if you want to shoot the Institute's carbine or pistol, musket, pistol, and rifle (all three weapons fire a laser beam. Id 000c1897.

A nuclear unit can also be called a certain type of ammunition. It is used as a fuel source for armor. If you don't use it, the armor becomes less mobile, and sometimes it can be used as a grenade. In addition, a nuclear unit is required for the Gatling laser (000e6b2e).

The Plasma Charge is designed for the pistol and carbine, which fire plasma, as well as the 18-A experimental weapon and the Guardian's Plasmamaster. ID 0001dbb7.

7.62 ammo in Fallout 4 is designed for various homemade carbines.

For the gamma ray gun, Lorenzo's gun, and the zetta gun, you'll need gamma ray ammo. In Fallout 4, the id of these cartridges is 000df279.

The cryogenic charge is used in the cryolator, its ID is 0018abe2.

If you like cannons, stock up on cannonballs for them. Their ID is 000fd11c.

The electromagnetic cartridge is intended for the Gaus and Last Minute carbine. It can only be used in railguns. ID 0018abdf.

You can also find a rocket for installations. Her ID: 000caba3.

For the flamethrower you will need fuel: 000cac78.

For extraterrestrial pistol and alien blasters need cartridge: 001025aa.

Ammunition in Fallout 4 also includes a syringe, a railroad nail, a harpoon - after all, all of this is used as projectiles for certain types of weapons.


P atrons V Fallout 4: location

Where to find different kinds Ammo in Fallout 4?

Here are some tips:

  • It’s quite easy to get hold of 10mm cartridges: find them in Vault 111 locations, purchase them from arms dealers, or search boxes in which cartridges for various weapons were previously stored.
  • .38 caliber cartridges are the most common cartridge. It's so easy to find that you don't have to worry too much about it. It can often be found in the pockets of residents of the Commonwealth; it can also be purchased from gunsmiths or found in containers.
  • In Fallout 4, the 5.56mm round is often found in destroyed turrets, as well as in weapons vendors and supply boxes.
  • To find shotgun shells in Fallout 4, you should contact sellers or ammunition boxes.
  • Also, Fallout 4 cartridges, which are only available from sellers or in containers, are: .44 caliber cartridges, .308 caliber cartridge, .50 caliber cartridge.
  • The .45 caliber cartridge can be found where all the others are according to the standard, plus Senchuari.
  • 5mm cartridges can be found in the Museum of Freedom; they are given as a reward during the mission; you can also find them on the corpses of particularly dangerous enemies: mutants, Brotherhood of Steel warriors and raiders with the designation “legendary”. They are also simply found on the map, although not often.
  • The Nuclear Battery can be obtained as a reward in the Purge.
  • The nuclear unit is located in certain places, it cannot be bought from ordinary merchants: look in the Arcjet system, in the engine and its nuclear part, you can also search the Kendall hospital, also in the Atomic Cats garage, look near the laser trap. More nuclear units are located in Grintech upstairs, at the General Atoik plant, in the shooters' house. The nuclear unit is also awarded for the missions “Old Guns”, “Excavations” and “Lost Patrol”. Don't forget to search Concord, Robot Graveyard, Lexington, Malden Center, Roadside Pines Inn, Starlight, and so on. You will find more and more new places as you progress through missions.
  • Fallout 4 7.62 ammo can be purchased from any weapons dealers throughout the territory.
  • Ammo designed for gamma cannons can be purchased from the Children of the Atom.
  • Two hundred cryocartridges are in Vault 111, to get them you will need a dog or Kate. You can also buy them from Arturo Rodriguez, Alexis Combs, Cricket or Trudy from Drumlin'. And of course, don’t forget about the protectron firefighters.
  • You can find cannonballs in Zak, Fort and when receiving Volley.
  • The electromagnetic cartridge can only be found from the following merchants: Arturo Rodriguez, Myrna, Percy, Proctor Tegan, KL-E-0 and Ronnie Shaw.
  • extraterrestrial pistol Or just go through Journey to the Stars.

Crafting ammo in Fallout 4

There are several ways to create ammo in the game. The most common one is at weapon workbenches, which are quite widespread in the game. You just need to have the necessary components, which are collected as the game progresses.

There is also a special mod for crafting ammo in Fallout 4.

It's called FALLOUT 4 CRAFTABLE AMMO V0.9. This mod has everything you need to create ammo, so necessary in the process of passing Fallout 4. To do this, you just need to find a chemical laboratory. There are 4 different mods in the modification archive. They provide a different number of those cartridges that you create during the crafting process. You can create ten, twenty-five, fifty and one hundred rounds at a time.

Ammo for unique weapons can be created in the chemical laboratory.

For the creation process to be successful, you need to stock up on a sufficient amount of copper, lead, acid and fabric. And to add your mod to the game, you need to find plugins.txt in the game Data folder. then add a new line where you will write the name of the required mod (add the text immediately under the words Fallout4.esm).

Have fun crafting!

Ammo in Fallout 4 is something you can't survive without. At the same time, they are becoming very rare in a post-apocalyptic world. You'll have to look for where the ammo in Fallout 4 hasn't been taken yet. Or shell out a tidy sum for them.

Where to get ammo in Fallout 4

There are several ways to get ammo in Fallout 4:

  1. Find them in various containers and boxes. Ammunition is lying around the world, despite the total shortage. Just search. Some species can only lie in specific places.
  2. Remove from an enemy's corpse. As a rule, opponents carry ammunition for the weapon they tried to kill you with. Sometimes - additional bullets from other guns.
  3. Buy from Fallout merchants The further a merchant is in the story, the more likely he is to have rarer and higher-quality options. Some of the ammunition can only be purchased from certain merchants.
  4. Create it yourself on the workbench. To do this, you will need a workbench and the necessary components from the trash. Collecting them is not that difficult.
  5. Receive as a reward for Fallout quests. For example, a nuclear battery will be given after completing the “Cleanup” quest.

As a rule, on easy difficulty levels of Fallout 4, merchants will be the main source of ammo for common weapons. Yes, it is expensive, but it is effective - someone will definitely have the necessary ammunition. At more difficult levels, it is easier to craft ammo yourself and remove it from the corpses of defeated enemies.

List of ammo IDs in Fallout 4

If you are frankly too lazy to search for it yourself or spend money on purchasing it, you can “cheat.” For this, there is a special code that must be entered into the console (opened by clicking on [~]):

player.additem ID #

Let's decipher:

  • additem– command to add an item. Absolutely anyone;
  • ID– address of the ammunition to be received;
  • # - quantity.

This will allow you to get cartridges without buying them and without wasting time on long searches in various places. Let's say to get 657 bullets for a minigun, you need to enter the following code:

player.additem 0001f66c 657

You must enter one of the following IDs in this code in place of the corresponding value.

Common Fallout 4 ammo:

  • 5 mm – 0001f66c
  • 56 mm – 0001f278
  • 10 mm – 0001f276
  • Caliber 38 – 0004ce87
  • Caliber 308 – 0001f66b
  • Caliber 44 – 0009221c
  • Caliber 45 – 0001f66a
  • Caliber 50 – 0001F279
  • Shotgun cartridge – 0001F673

Fallout 4 Energy Ammo:

  • Mini nuclear charge – 000E6B2E
  • Nuclear Battery – 000c1897
  • Nuclear block – 00075FE4
  • Flamethrower fuel – 000cac78
  • Plasma Charge – 0001dbb7
  • Cryogenic charge – 0018abe2
  • 2mm electromagnetic cartridge – 0018abdf
  • Alien blaster ammunition – 001025aa
  • Gamma gun cartridge – 000df279

Fallout 4 Special Ammo:

  • Rocket – 000caba3
  • Flare – 001025ae
  • Cannonball – 000fd11c
  • Railway nail – 000fe269

Ammo from Far Harbor:

  • Caliber 45-70 – xx02c8b1
  • Harpoon – xx010b80
  • Bowling Ball (Modified) – xx02740e

Ammo from Nuka-World:

  • Caliber 7.62 – xx037897
  • Nuka-Cola – xx02bdc2
  • Yader-cherry – xx00a6c9
  • Quantum Yader-Cola – xx00a6c6
  • Acid – xx030076
  • Rope – xx00a6c2
  • Nuclear charge – xx01b039

The first ammo numbers from the add-ons depend on the order in which the DLCs are installed. For example, if you install Far Harbor first, then the numbers at the beginning of the ID will be 01. If you install it second, then 02. And so on. The same applies to other IDs.