T28 prototype crew perks. Video World of Tanks American tank destroyer T28 Prototype. Crew and additional skills

6-10-2016, 17:08

Good day to all and welcome to the site! Today we will talk about real and very high-quality bush gameplay, because the American tier eight tank destroyer with a rotating turret is on the agenda - here is a detailed T28 Prototype guide.

TTX T28 Prototype

The first thing that every owner of this unit should know about when going into battle is that we have a rather small margin of safety by the standards of the eighth level vehicle, but there is a fairly good basic overview in 380 units.

The survivability situation here is quite interesting, because the armor characteristics of the T28 Prototype are, on the one hand, impressive, and on the other, upsetting. So, we have a fairly thick VLD and a turret front that can withstand the attacks of most classmates, and that's good.

As for weaknesses, the T28 Prototype World of Tanks easily shoots through the cheeks of the tower, and the cardboard sides do not hold a blow at all, often even at an angle. As you may have guessed, being at the bottom of the list, we will very rarely be able to hold something back without losing durability points.

Another sad feature of our American is mobility. The T28 Prototype WoT Tank Destroyer was awarded a bad maximum speed, terrible dynamics and very poor maneuverability. At the same time, even with the presence of a tower, it is quite easy to spin us with a mobile ST or LT.

gun

Since with general characteristics things are pretty bad, the situation with weapons should improve the situation and indeed, the gun here is quite good.

The T28 Prototype gun does not have the biggest alpha strike, but it can be called a good one. True, the rate of fire leaves much to be desired, for this reason our PDM without additional equipment and perks is approximately 2380 units, which is not so much.

The penetration of the T28 Prototype WoT is also not outrageous, but it is quite enough to fight even against Tier 10 vehicles. True, it’s better to carry about 10 gold shells with you so that the top heavyweights are afraid of us.

But the most pleasant moment in the parameters of the gun will be the comfort of dealing damage. First of all, the T28 Prototype tank is capable of lowering the cannon 10 degrees down, and having a turret that rotates 286 degrees (143 in each direction) is really nice.

In terms of accuracy, we have a large dispersion, but we have a fairly fast aiming, and if you stand still and only rotate the turret, it turns out that the T28 Prototype World of Tanks tank destroyer is also well stabilized, so it’s a pleasure to implement damage in such conditions.

Advantages and disadvantages

In order to feel more confident in battle and make the right decisions depending on the situation, you need to thoroughly know at least the main strengths and weaknesses of your tank, so now we will highlight them separately.
Pros:
Decent one-time damage;
Good gun accuracy;
The presence of a tower;
Comfortable vertical aiming angles;
Good frontal armor.
Minuses:
Very poor mobility;
Weak maneuverability;
Cardboard sides and roof;
Small margin of safety.

Equipment for T28 Prototype

It's no secret to anyone that right choice additional modules depends very much. In our case, there is nothing difficult, it is enough to improve the DPM, slightly tweak the accuracy and make a bias in the view, so that on the T28 Prototype the equipment looks like this:
1. - the very increase in damage per minute, which will make us a more dangerous fighter.
2. - the only possible option to increase accuracy, and at the same time simplify the implementation of damage.
3. - with a bushy style of combat, which we'll talk about later, this module looks especially advantageous.

An alternative to the last point can be. This module comprehensively increases the damage dealt per minute, makes the aiming speed even more pleasant and slightly raises the vision, so the option is interesting, but only when you are sure that the allies will be able to highlight the enemy positions well.

Crew training

Another aspect of the game that affects comfort in battle, but requires more attention and responsibility, because retraining the crew takes a lot of time and effort. To avoid mistakes, on the T28 Prototype, it is better to download perks in the following sequence:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for T28 Prototype

In choosing consumables, you can save a little and take,,. Still, we will often be away from the collision line. But if you still want to get more survivability and insure yourself in case of unforeseen situations, it is better to carry equipment from , and, where the last option can be replaced with , our tank rarely burns on the T28 Prototype.

T28 Prototype game tactics

Now that you know the strengths and weaknesses of this machine, equipped it with the necessary consumables, the right equipment, and decided on pumping perks, it's time to touch on the strategic aspect of the game.

For the T28 Prototype, combat tactics consist of positioning on the second or third line and firing from a distance. Such a conclusion suggests itself in view of the frankly weak mobility and vulnerable zones in the armor of the vehicle.

You need to take an advantageous position away from the front line, from where the T28 Prototype World of Tanks can comfortably fire at the allied light, while not glowing. Even better, if you manage to take a point where you will lack enemy artillery, and just in case there will be sidings to retreat.

Due to the fact that the T28 Prototype tank has good HVL and a rotating turret, it will be much easier to find such a position, but it’s not worth standing in one place for the whole battle, as soon as the position loses its relevance, it’s better to move.

If we talk about battles at the top of the list, the T28 Prototype WoT tank destroyer can get close to the enemy, but you need to do it carefully. In no case do not turn the hull too much, play from the alpha strike and keep in mind that we have a car in one direction, which should be chosen very carefully and quickly.

Otherwise, you need to constantly monitor the mini-map and never let enemy mobile tanks approach you. Despite the fact that the American tank destroyer T28 Prototype World of Tanks has a rotating turret, both the hull and the turret turn very slowly, so spinning this self-propelled gun is not difficult.

Introduction

American tank destroyer of the eighth level. Only with the "Turtle" does the era of armored self-propelled guns of the United States begin, the rest of the time you rode "crystal guns". Rejoice or not? More likely no than yes. Having thick frontal armor is good, no one argues with that. But it turns out that at high levels it is no longer enough. Plus slowness and sensitivity to land mines. This tank destroyer will have to suffer in order to advance to . And if punishment is inevitable, then you need to relax and get maximum pleasure.

Historical reference

Already in 1943, the US military was concerned about breaking through long-term fortifications like the Siegfried Line. It was supposed to create a well-armored tank without a turret, with a powerful gun installed, capable of hitting pillboxes.

In the process of creating the unit, the frontal armor was increased to 300 mm. Weight increased to 95 tons. All this, of course, resulted in problems with the chassis, where it was necessary to replace the electromechanical transmission with a mechanical one. At first they wanted to order 25 prototypes, but the US Armed Forces Logistics Directorate decided not to risk it and reduced the order to five pieces.

As a result, the car simply did not have time for the war, as production began in May 1945. Hope glimmered on the Pacific front, but soon Japan signed a surrender. The order was reduced to two copies, which were used as guinea pigs at the Aberdeen test site, as well as to test floating bridges.

Game characteristics

In "Turtle", thanks to its powerful gun and strong frontal armor, it became a stationary firing point. Consider its characteristics in the context of the game:

Protection

The main thing with us is armor. 254 mm in the forehead - not khukhra-muhry. However, there are nuances. Firstly, only the area around the mask is maximally armored. In other places of the front, it is about 200 mm, which is no longer a problem even at the eighth level for some tanks. In addition, the angles of inclination are not rational, except for the NLD, which is generally impossible to aim at. The sides and stern of 50 mm are not even worth mentioning. Secondly, the commander's cupolas are protected by 106 mm armor plates. There are two of them, and they beckon shells. Thirdly, the roof is only 25 mm, and land mines can pass with full damage. Saves only the strength of 1500 hit points - we will die long and painfully.

Firepower

The first two guns 90mm AT Gun T15E2 And 105mm AT Gun T5E1 we pass as quickly as possible. They are not impressive, except for the rate of fire. And here 120mm AT Gun T53 worth considering in more detail. Yes, it is less accurate and takes longer to converge (not compared to other tank destroyers), but it provides guaranteed damage from the first shot.

And there is something to it - armor penetration with a standard projectile is 248 mm! A one-time average damage of 400 HP completes the picture. At the same time, a rate of fire of 6.59 rounds per minute gives a DPM of 2637 HP. This is much more than the stock rapid shooters. The disadvantages include low angles of vertical declination - only minus five degrees.

Dynamics

Top engine Ford GAFM2A1 produces 780 hp For our carcass, this is a trifle - the maximum speed is only 22 km / h. We definitely recommend changing the tracks T46 on T56. Significantly increase maneuverability (from 20 to 24 degrees / sec) and carrying capacity (almost three tons). In general, mobility

our weak point.

Discovery and communication

But the radio communication of tank destroyers is critical to shoot at a distance. Top radio station SCR528 allows you to keep stable contact at a distance of 745 meters. This is quite enough to see opponents on half a map. The visibility is not bad for a tank destroyer - 370 meters, but it's still better to increase it with improvised means and skills. Stealth with a low silhouette is already quite good, but camouflage and a net are worth buying.

Pumping and equipment

What is the best way to study T28? If you played diligently on , then you managed to pump out the pre-top 105-mm gun. If you switch to "Turtle" from the "prototype" T28, then you immediately get the whole set of guns, radio stations and even engines. True, the last option is maneuvering within the eighth level, while people usually come from the seventh. Therefore, we will tell you how to download from T25 AT. For free experience, you buy tracks, and then urgently swing the top 120-mm gun. After that, we increase the communication radius, and only then go to the engine. Anyway, T28 is a slowpoke, and there is no getting away from it.

The crew, surprisingly, consists of only four people, so we distribute the skills wisely. We download them to the standard PT option: the commander - "The Sixth Sense", the rest - "Disguise". Then the commander pumps up the "brilliant green", and the rest of the tankers acquire skills for accurate and fast shooting, increased visibility and high-quality movement on soft ground. The loader can be specialized in Desperate and Proximity ammo racks. The third level of perks for everyone is the combat brotherhood.

As for special equipment, we recommend the classic sniper version: Stereotube, Camouflage Net and Rammer. There is also an option for active action: "Memer", "Coated optics", "Ventilation". When the crew reaches one hundred percent, you can replace the fan with a “Toolbox” so as not to often stand on the “gusle”.

We place the following consumables: "Hand Fire Extinguisher", "Large First Aid Kit" (+15 to protection against wounds), "Large Repair Kit" (+10 to repair speed). If you are not afraid of knocking out the engine, take the Coke of Cola to increase the characteristics of the crew.

T28- a good defensive tank destroyer, which can both shoot from ambushes and press the front on the front line.

At the start, you immediately decide where you will go. Your speed is close to negative and there is a chance not to be in time anywhere. If the rendezvous point with the enemy is too far away, and the route runs through rough terrain, then it is better to abandon the idea of ​​\u200b\u200bescorting allies. It is better to see where the fewest teammates go and set up a defensive post there. Keep a distance of one hundred meters from the enemy, otherwise they will “carousel”!

Defense is what the Turtle does best. Know yourself catch ricochets and shoot back. But you need to know a couple of points in order to do it as efficiently as possible. To begin with, protect yourself from the effects of arta. Take a position behind cover, or on the back slope of a hill. Don't make one-button life easier! Do not stand at gunpoint like an idol, fidget back and forth so as not to catch in the convex turrets. Try to hide a vulnerable VLD behind a fold in the terrain or stones - you will live longer.

But sometimes def is contraindicated. Allies can merge en masse, and then you will be mobbed by angry and nimble CTs and LTs. Therefore, if the map is small, it is quite possible to play the role of an armored train and push through the front. When the “Turtle” is rushing at you, few people do not lose their nerves. Instead of knocking your caterpillar down, the enemies will most likely try to target weak spots and pay dearly for it. Exchange hit points with T28- no way out.

City maps are the best thing that happens with this self-propelled gun. When your flank and rear are securely covered, it is quite possible to damage even the largest concentrations of enemy armored vehicles. The main thing is to look at the mini-map in time and master square tactical thinking. The self-propelled gun spins in place much better than it goes forward. A small hint: although we have only 50 mm sides, all 106 mm of armor are behind the tracks. Therefore, breed the enemy for a shot, driving backwards at an acute angle due to an obstacle.

Artillery is your main enemy. If there are more than two self-propelled guns in battle, you can immediately merge. There is only one option in this case - diving into a non-shootable zone, but this passive method rarely led to victory, especially in oncoming battles and assaults. Therefore, it is better to go ahead and honestly die at the front, exchanging health for frags.

An overview of the strengths and weaknesses of the tank. Results

pros:

  • good armor
  • Slaughter weapon
  • low silhouette
  • Good farm

Minuses:

  • Lack of mobility
  • Armor doesn't tank everywhere
  • Low OHC
  • Engine crashes frequently

T28- this tank destroyer has its pros and cons, and will most likely appeal to those players who do not like fuss. Shoot from the bushes, improve the direction, slowly crawl into the enemy's defenses... No, of course, this requires a certain skill, but for some reason it's not a shame to lose on the "Turtle". Apparently, initially you don’t expect anything special, and it’s all the more pleasant when the self-propelled gun surprises. As they say, rarely, but aptly.

Good luck in battle!

We are as slow as the regular T28 (18km/h) and have a mediocre cornering speed (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the TOP equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on the colleague, 120 mm AT Gun T53, level 10. Penetration of the T28 prototype 248 mm and damage 400 HP, minus the turret position of the gun is a decrease in the rate of fire (5.94 rounds / min), an increase in the aiming speed of 2.3 s, and also a slight increase in the spread of the gun 0.39 m / 100 m. If you have already researched all the equipment on the T95, then you just have to “open” only the TOP running gear. The turret allows us to play "swing", it has become more difficult to spin us, and we do not need to move and unmask ourselves when turning the gun.

pros

  • Frontal armor is the best in its class
  • Excellent top gun
  • UVN at the level of American tanks
  • The presence of the tower

Minuses

  • Bad dynamics
  • Weak booking sides and stern
  • The cabin is open, which means hello "suitcases" with full damage
  • Unlike our brother, we have high visibility

In World of Tanks, the t28 prototype is the art favorite. We also have a terrible dynamic. Well, because we will often perform, then I consider it necessary to pump the BB, but not all at once, it is desirable to download it with the third perk or later, before that there are more necessary skills. Such as:

  • Commander: "Sixth Sense", "Eagle Eye"
  • Gunner: Smooth turret turn, "Repair"
  • Driver-mechanic: "Virtuoso", "King of off-road"
  • Loader: Desperate, Repair
  • Radio operator: "Radio interception", "Repair"

Repair is needed, because. we will often be criticized by equipment, for fans of the game in the style of PT, the third perk can be pumped "Disguise"

Additional modules

Unlike the T28, the "prototype" can not only play the role of a defer, but also support an attack. Therefore, the choice of equipment depends on your playing style.

To actively support TTs (I’m not talking about, you just won’t catch up with them) you will need:

  • Rammer - increase DPM
  • Vertical aiming stabilizer - we will rarely shoot on the go, but we will have to play "swing"
  • Optics - we have a low view and we need to raise it, otherwise we will generally remain blind

If you like to hit the enemy from the second line and stay behind cover, then this will help you:

  • Camouflage net - from the name it is clear why
  • Stereo tube - unlike Optics, it gives 25%, but it starts working after 3 seconds, after stopping, but we are going to play while standing in cover
  • The rammer - and where without it

Game tactics

There are two tactics, or we sit on the defensive and shoot the lit up enemies, not forgetting to change positions after the shot, otherwise greetings from the artillery will arrive. Or we push through the defense, trying not to expose the sides and stern.

T28 prototype penetration zones

The T28 prototype tank destroyer has excellent frontal armor, but it does not often save us from level 10 shots. Therefore, I do not recommend climbing on the rampage. Forehead of the hull: to the right of the gun is a mechanical driver, to the left is a radio operator. It's hard to break, but it's possible. The junction of the turret with the hull is well penetrated. The forehead of the turret and the mask of the gun are practically impenetrable: the gunner is to the right of the gun, and the loader is to the left. On the left side, immediately behind the gunner, sits the commander. Any artillery hit on the turret crit one or more crew members. From the starboard side under the tower and in the back of the tower there is an ammunition rack, these places make their way with a bang. Immediately behind the ammo rack are fuel tanks, which also penetrate well. In the stern of the engine.

T28 prototyre tower brother of T28. We are as slow as the regular T28 (18km/h) and have a mediocre turn-in speed (20˚/s). The main difference (not counting the turret) from the T28 is that we can install all the TOP equipment on the stock chassis. Frontal armor is excellent (hull 203/51/51 mm, turret 203/127/101 mm). The top gun is the same as on the colleague, 120 mm AT Gun T53, level 10. Penetration of the T28 prototype 248 mm and damage 400 HP, minus the turret position of the gun is a decrease in the rate of fire (5.94 rounds / min), an increase in the aiming speed of 2.3 s, and also a slight increase in the spread of the gun 0.39 m / 100 m. If you have already researched all the equipment on the T95, then you just have to “open” only the TOP running gear. The tower allows you to play "swing", it has become more difficult to close us, and we do not need to move and unmask ourselves when turning the gun.

pros

  • Frontal armor is the best at its level
  • Excellent TOP tool
  • UVN at the level of American tanks
  • The presence of the tower

Minuses

  • Bad dynamics
  • Weak booking sides and stern
  • The cabin is open, which means hello "ChUmodans" with full damage
  • Unlike our brother, we have high visibility

Crew and additional skills

In the world of tanks, sprat is a favorite of art. We also have fig dynamics. Well, because we will often play the role of TT, then I consider it necessary to pump the Brotherhood of Arms, but not all at once, it is desirable to download it with the third perk or later, before that there are more necessary skills. Such as:

  • Commander: "Sixth Chestship", "Eagle Eye"
  • Gunner: Smooth turret turn, "Repair"
  • Driver-mechanic: "Virtuoso", "King of off-road"
  • Loader: Desperate, Repair
  • Radio operator: "Radio interception", "Repair"

Repair is needed, because. we will often be criticized by equipment, for fans of the game in the style of PT, the third perk can be pumped "Disguise"

Additional modules

Unlike T28, the "prototype" can perform not only the role of a defender, but also support the TT attack. Therefore, the choice of equipment depends on your playing style.

To actively support TTs (I’m not talking about STs, you just won’t catch up with them) you will need:

  • Rammer - increase DPM
  • Vertical stabilizer - we will rarely shoot on the go, but we will have to play "swing"
  • Optics - we have a low view and we need to raise it, otherwise we will generally remain blind

If you like to hit the enemy from the second line and stay behind cover, then this will help you:

  • Camouflage net - from the name it is clear why
  • Stereotube - unlike Optics, it gives 25%, but it starts working after 3 seconds, after stopping, but we are going to play while standing in cover
  • The rammer - and where without it

Game tactics

There are two tactics, or we sit on the defensive and shoot the lit up enemies, not forgetting to change positions after the shot, otherwise hello from the artillery will fly. Or we push through the defense together with the TT, trying not to expose the sides and stern.

T28 prototype penetration zones

The T28 prototype tank destroyer has excellent frontal armor, but it does not often save us from level 10 shots. Therefore, I do not recommend climbing on the rampage. Forehead of the hull: to the right of the gun is a mechanical driver, to the left is a radio operator. It's hard to break, but it's possible. The junction of the turret with the hull is well penetrated. The forehead of the turret and the mask of the gun are practically impenetrable: the gunner is to the right of the gun, and the loader is to the left. On the left side, immediately behind the gunner, sits the commander. Any artillery hit on the turret crit one or more crew members. From the starboard side under the tower and in the back of the tower there is an ammunition rack, these places make their way with a bang. Immediately behind the ammo rack are fuel tanks, which also penetrate well. In the stern of the engine.

6-10-2016, 17:08

Good day to all and welcome to the site! Today we will talk about real and very high-quality bush gameplay, because the American tier eight tank destroyer with a rotating turret is on the agenda - here is a detailed T28 Prototype guide.

TTX T28 Prototype

The first thing that every owner of this unit should know about when going into battle is that we have a rather small margin of safety by the standards of the eighth level vehicle, but we have a fairly good basic vision of 380 units.

The survivability situation here is quite interesting, because the armor characteristics of the T28 Prototype are, on the one hand, impressive, and on the other, upsetting. So, we have a fairly thick VLD and a turret front that can withstand the attacks of most classmates, and that's good.

As for weaknesses, the T28 Prototype World of Tanks easily shoots through the cheeks of the tower, and the cardboard sides do not hold a blow at all, often even at an angle. As you may have guessed, being at the bottom of the list, we will very rarely be able to hold something back without losing durability points.

Another sad feature of our American is mobility. The T28 Prototype WoT Tank Destroyer was awarded a bad maximum speed, terrible dynamics and very poor maneuverability. At the same time, even with the presence of a tower, it is quite easy to spin us with a mobile ST or LT.

gun

Since things are pretty bad with general characteristics, the situation with weapons should improve the situation and indeed, the gun here is quite good.

The T28 Prototype gun does not have the biggest alpha strike, but it can be called a good one. True, the rate of fire leaves much to be desired, for this reason our DPM without additional equipment and perks is approximately 2380 units, which is not so much.

The penetration of the T28 Prototype WoT is also not outrageous, but it is quite enough to fight even against Tier 10 vehicles. True, it’s better to carry about 10 gold shells with you so that the top heavyweights are afraid of us.

But the most pleasant moment in the parameters of the gun will be the comfort of dealing damage. First of all, the T28 Prototype tank is capable of lowering the cannon 10 degrees down, and having a turret that rotates 286 degrees (143 in each direction) is really nice.

In terms of accuracy, we have a large dispersion, but we have a fairly fast aiming, and if you stand still and only rotate the turret, it turns out that the T28 Prototype World of Tanks tank destroyer is also well stabilized, so it’s a pleasure to implement damage in such conditions.

Advantages and disadvantages

In order to feel more confident in battle and make the right decisions depending on the situation, you need to thoroughly know at least the main strengths and weaknesses of your tank, so now we will highlight them separately.
Pros:
Decent one-time damage;
Good gun accuracy;
The presence of a tower;
Comfortable vertical aiming angles;
Good frontal armor.
Minuses:
Very poor mobility;
Weak maneuverability;
Cardboard sides and roof;
Small margin of safety.

Equipment for T28 Prototype

It's no secret that a lot depends on the correct choice of additional modules. In our case, there is nothing difficult, it is enough to improve the DPM, slightly tweak the accuracy and make a bias in the view, so that on the T28 Prototype the equipment looks like this:
1. - the very increase in damage per minute, which will make us a more dangerous fighter.
2. - the only possible option to increase accuracy, and at the same time simplify the implementation of damage.
3. - with a bushy style of combat, which we'll talk about later, this module looks especially advantageous.

An alternative to the last point can be. This module comprehensively increases the damage dealt per minute, makes the aiming speed even more pleasant and slightly raises the vision, so the option is interesting, but only when you are sure that the allies will be able to highlight the enemy positions well.

Crew training

Another aspect of the game that affects comfort in battle, but requires more attention and responsibility, because retraining the crew takes a lot of time and effort. To avoid mistakes, on the T28 Prototype, it is better to download perks in the following sequence:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for T28 Prototype

In choosing consumables, you can save a little and take,,. Still, we will often be away from the collision line. But if you still want to get more survivability and insure yourself in case of unforeseen situations, it is better to carry equipment from , and, where the last option can be replaced with , our tank rarely burns on the T28 Prototype.

T28 Prototype game tactics

Now that you know the strengths and weaknesses of this machine, equipped it with the necessary consumables, the right equipment, and decided on pumping perks, it's time to touch on the strategic aspect of the game.

For the T28 Prototype, combat tactics consist of positioning on the second or third line and firing from a distance. Such a conclusion suggests itself in view of the frankly weak mobility and vulnerable zones in the armor of the vehicle.

You need to take an advantageous position away from the front line, from where the T28 Prototype World of Tanks can comfortably fire at the allied light, while not glowing. Even better, if you manage to take a point where you will lack enemy artillery, and just in case there will be sidings to retreat.

Due to the fact that the T28 Prototype tank has good HVL and a rotating turret, it will be much easier to find such a position, but it’s not worth standing in one place for the whole battle, as soon as the position loses its relevance, it’s better to move.

If we talk about battles at the top of the list, the T28 Prototype WoT tank destroyer can get close to the enemy, but you need to do it carefully. In no case do not turn the hull too much, play from the alpha strike and keep in mind that we have a car in one direction, which should be chosen very carefully and quickly.

Otherwise, you need to constantly monitor the mini-map and never let enemy mobile tanks approach you. Despite the fact that the American tank destroyer T28 Prototype World of Tanks has a rotating turret, both the hull and the turret turn very slowly, so spinning this self-propelled gun is not difficult.