Skyrim what is the maximum level in the game. "Skyrim": difficulty level, passage secrets, tips. Skills and Perks

With the help of these cheat codes for Skyrim, you can quickly upgrade all the skills and get all the perks. To do this, we need the following cheats:

advskill N X- Raise skill N by X experience points. The main team for pumping all skills and perks.

player.setav N X- set X skill level N. This cheat does not add "ability points", but is necessary when your skill level reaches 100.

player.setlevel N- set character level N (1-255). Can be used to lower a character's level after using the advskill cheat.

List of all skill names for advskill and player.setav commands

Usage example:

advskill Destruction 100- raise "Destruction" by 100 experience (not levels)

player.setav Block 50- set skill level 50 "Block"

  1. Alchemy - alchemy
  2. Alteration - change
  3. Conjuration - sorcery
  4. Destruction - destruction
  5. Enchanting - enchantment
  6. Illusion - Illusion
  7. Restoration - restoration
  8. Marksman - Shooting
  9. Block - block
  10. HeavyArmor - heavy armor
  11. LightArmor - light armor
  12. Lockpicking - Hacking
  13. Onehanded - one-handed weapon
  14. Twohanded - two-handed weapon
  15. Pickpocket - pickpocketing
  16. Smithing is blacksmithing.
  17. Sneak - stealth
  18. Speechcraft - eloquence

To pump all the perks of all skills, do the following:

With the help of the advskill cheat (description above), we raise any skill to level 100.

Then apply the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0.

Repeat steps 1 and 2 until you have upgraded all the perks.

If after that you still don’t understand how to add “ability points” to level up perks, then enter this several times (in turn):

advskill destruction 999999

player.setav Destruction 0

After these manipulations, you will receive the required number of "ability points" and will be able to spend them on pumping all the perks available in Skyrim.

Fast leveling of all perks in Skyrim and raising all skills to 100

put the contents of the archive (2 text files) in the main folder with the game (not Data)

start the game

open consoles

  1. enter bat allskills- upgrade all skills to 100
  2. type bat allperks- Unlock all perks in Skyrim

Attention! When you enter bat allskills, then further pumping of your GG will not be available, which will affect the gameplay! I recommend entering bat allperks, and allskills at the end or at the end of the game (if you are not going to swing further)

To level up your main character, enter:

player.setlevel 50- set the level 50 of the main character.

Instead of 50, you can enter any number.

To change the amount of magic, lives and stamina, use the following cheats:

  1. player.setav Health X- set max. number of lives in X units
  2. player.setav Magicka X- set max. amount of magic in X units
  3. player.setav Stamina X- set max. stock quantity in X units.

Proud that your character has reached the maximum level in Skyrim? Then you will definitely want to read the list of 5 hidden powers in the game. They can be obtained after completing not the most famous quests in the game. Most of them give inventory items that provide buffs that last throughout the game

If you do not have Skyrim and you are reading this article just to get ready for a walkthrough in which you will turn everything over, then you can download the game here:

Everything described below is available in the base game (although one of the cases requires the Dragonborn DLC). All this is in both Skyrim and Skyrim: Limited Edition.

This is a passive ability that allows you to deal 10% more damage to enemies of the opposite sex. This talent is more useful for female characters, as there are more male characters in Skyrim. First you need to talk to the tramp Degein in Markarth. The player will receive a quest to steal a statue from the nearby Temple of Dibella.

The reason this ability is often overlooked is because you need to be caught during the quest. Only in this case, the associated quest is launched, which gives the “Chosen of Dibella”. Quite counterintuitive: getting caught on a quest that requires stealth on purpose! If one of the priestesses catches the player, they will be taken to Hamal, the head of the temple in Markarth. She will say: "You committed a misdemeanor" and "You must be punished." As you probably thought, this means that you will have to go on another quest ...

The quest is called "Heart of Dibella". It is necessary to help the family from Karthwasten in it. A man named Enmon says that his daughter Fiotra was kidnapped by the Forsworn. As always, you will have to play the role of a hero and save her from the Broken Tower.

After defeating Heatherheart, you need to free Fiotra from the cage. Then you should return to the temple of Dibella in Markarth and pray in front of the altar. Enjoy the new damage bonus!

After you have obtained this ability, don't forget to choose "Lover's Intuition" as a reward for completing the Black Book: Winds of Change quest. Due to this, the damage dealt to characters of the opposite sex will increase by 20% in total.

Sinderion's Surprise gives the player a 25% chance to create 2 identical potions. This is especially useful if the character specializes in Alchemy. Please note that if you have a high level in Alchemy and have the appropriate abilities, strong potions can be sold for a huge amount of money. Make a whole bunch of elixirs, and in the end you can even end up with twice as many potions.

The quest that you need to complete to get this ability is confusing, but by following some tips, you can simplify it. First you need to go straight to Blackreach. If you've never been there, it's best to follow the main quest. There you need to explore the laboratory of Sinderion, which is not so difficult to find if you enter Blackreach through Alftand (where the main quest directs). You need the first small building you see when you enter.

Read Sinderion's diary (it lies on his corpse) and learn that he hoped to study the scarlet root of Nirn. After that, Return to the Roots will start - a quest in which you need to get 30 Scarlet Nirn Roots. Given that Blackreach is difficult to move quickly, and the map doesn't provide clues, this can sound extremely difficult. As mentioned earlier, the following tips will help speed up the process of completing the task:

1. Play with SFX turned on and/or headphones

This type of plant is generally similar to the common nirn root. When the player comes close to the root, it will start to whistle or buzz. Keep your ears open. There is a good chance that you will hear the plant first and not see it.

2. Stay on the trail

It's easy to get lost while exploring the Blackreach, especially if you're looking for the Scarlet Nirnroot. It is best to stay on the path, or at least make sure that it is always in your field of vision. This way you don't have to go around in circles. Although the map isn't particularly useful in this area, it will show you where you've already been, so check the map if you need to.

While we complain about the difficulty of navigating Blackreach, it is one of the most beautiful locations in Skyrim. Glittering waterfalls spill into shimmering lakes; around the luminescent mushrooms is an eerie, mysterious glow that reflects off the walls and ceilings.

This aesthetic will play into our hands. On dark terrain, it is easier to see the radiance of the scarlet root. Don't forget: it usually grows near water. Maybe you should still move away from the path and plunge into the water. Swim to the shore of the lake and you will surely find 1-2 roots.
After collecting all 30 roots (great job!), go to the Sarethi farm, which is near Ivarstead. There you will meet Sinderion's colleague - Avruz. Give her the roots, and she will reward you with a coveted ability.

This talent is useful for any characters that rely on healing spells and potions. With it, such spells restore 10% more health. It is especially good to use this power together with the Flee from Death ability, due to which it will restore 10% more.

This ability is often overlooked, as the quest for which it is given must be stumbled upon. Cross the mountains between Dawnstar and Winterhold and you'll find the Rime Beacon perched on top of a snowy mountain.

As soon as you pass into the central room of the Frostbeacon, the quest “The Frost Abyss” will appear. Explore a surprisingly frightening location to discover the corpses of the family that lived here. You will have to venture into a network of caves that is infested with Falmer and Corus. As a result, you will have to fight the terrible Corus Reaper. If your character is low level, then this battle will not be up to you.

To defeat this monster, it is worth using a weapon that deals fire damage. Weapon is the best ranged: so you don't have to approach the creature. This is also one of the rare battles where armor that is resistant to poison should be worn. The reaper's spit attack is deadly.

After killing Korus the reaper, pick up the remains of the Khabd. Climb back, up, and open the door to the top of the lighthouse. Place the remains of the Chabd on the pyre. For this you will receive "Sailor's Rest".

Dragon Bones and Scales only ranks so high on the list because of how often dragons are found in Skyrim. Due to this effect, dragons deal 25% less melee damage, helping to deal with bites and tail strikes. This will help a lot if you are going to fight legendary dragons. By the way, this power also reduces the chance that the dragon will eat your character. This can happen if the armor rating is relatively low.

The reason for what is not a large number of users knows about so much useful effect, consists in a series of quests attached to it. It begins with "Kill Paarthurnax". Yes, you heard right: in order to obtain the effect, you will have to destroy your beloved ancient dragon. And that's not all - just the beginning. After Paarthurnax has been killed, travel to Sky Haven Temple to become one of the Blades.

Now you need to complete the quest "Revival of the Blades". These are brilliant (repeated) missions where you recruit new followers of the Blades and slay dragons. At some point, Delphine will tell you to talk to Esbern about Dragon Hunt. This is a simple quest in which, along with other Blades, you will need to fight a random dragon. Esbern will ask you to take a bone and scales from the creature's corpse. Upon your return, talk to Esbern about Dragon Studies.

Give him the bones and scales and you will be rewarded with Esbern's potion. After drinking it, you will receive a permanent effect “Dragon Bones and Scales”.

These powers take the 1st place in the list, as there are 5 hidden abilities at once. One of the main quests in the Dragonborn DLC is The Fate of the Skaal. During it, Storn reveals that the new Word of Power can be learned at Siring Outpost. The cry is called "The Word of Power". It can be used to break stones corrupted by Miraak's influence in Solstheim. The Fate of the Skaal quest ends when the Shout is used on the Wind Stone, which is located near the Skaal village to the north. The lurker that you have to fight after that can distract your attention so much that you don't notice one cool property.

After cleaning the stone, you should approach it and activate it. If you touch the Wind Stone, you will gain the ability - “ North wind". In the Purification of Stones quest, 4 more stones can be purified, each of which will give the player a new talent when activated.

All powers are listed below.

  • North wind” (Wind Stone): Can summon a cold wind that deals 20 damage per second. Since it is a cold spell, it also affects the opponent's stamina. Especially useful in close combat, only if you are not fighting against the Nords. If this reminds you of the spell of the School of Destruction “Snowstorm”, then in fact it is one and the same. This talent does not cost mana, and there is no long animation when using it! Suitable for any build.
  • The bones of the earth” (Earth Stone): This talent allows the caster to ignore 80% of damage. Please note that this is not armor, so nothing will be added to its characteristics. However, it can work in conjunction with armor: you ignore 80% of physical damage, and then armor durability comes into play. True, this power does not apply to magical damage. It is better to use it when you are attacked with weapons, sharp fangs or terrible claws. Reminds me of the School of Alteration spell “Dragon Hide”? It is the same. And again: the talent does not spend mana, and there is no long animation.
  • Waters of life” (Water Stone): This talent is wonderful, it heals you and all nearby players for 200 health. It will come in handy if you are working with other characters or participating in major battle. Strength will also help if you have a lack of healing potions.
  • Roots of power(Tree Stone): This is another very useful power. All spells cost 75% less mana for a full minute. This means that you can use more powerful spells more than usual without relying on additional equipment. If you have, for example, Robe of the Archmage, all spells will now cost 90% less mana! Put on a ring or amulet and your power is unlimited for 60 seconds. This is enough to turn the tide of the battle.
  • Summon Werebear” (Beast Stone): This is my favorite effect. It allows you to summon a werebear for 60 seconds. It works just like any other summoning spell: you need to choose a place nearby, cast the spell, and the summoned creature will appear nearby. Again, this is an effect, not a spell, so no mana is wasted! Did I mention that this is a real werewolf bear??? This creature can easily send enemies flying and tear them to pieces. Summon it when your opponents outnumber you, and watch the outcome of the battle go over to your side, laughing like a maniac. Good times.
  • solar flare” (Sun Stone): This talent creates a fiery explosion around you. It deals 100 damage to enemies. Those opponents that are closest to you will suffer the most. Yes, it's the same as the Destruction spell "Firestorm". We still like this power.

It is worth noting that all these forces work not only in Solstheim, but throughout Skyrim. This means that a werebear can be summoned even in the Thieves Guild, even in High Hrothgar. If you do, please send a video.

And the last thing about these forces. These are not ordinary abilities that are getting weaker every day. All stone effects are one-time. After use, they will disappear. Fortunately, not forever: you can get them again by reactivating the stone. True, for this you need to go through the whole of Solstheim again.

We hope that from this list you have learned about quests and content that you did not know about before. Now you know what to prioritize in your next game!

The character will gain experience for each use of any of the 18 skills in practice, thereby increasing a certain total value required to move to a new level (skills can also be raised by learning from teachers and reading educational books). In Skyrim, there is no division of skills into main and secondary ones - using any skill advances the character to the levelup, however, it has been noticed that increasing a pumped skill affects more than an undeveloped one. After reaching level 50, leveling slows down significantly, but your character will still level up until all skills reach 100.

When you level up, you can go to the skills menu (no need to go to bed) and increase by 10 units. one of three attributes(magic, health or stamina), as well as choose one perk(The choice of perk can be left for later).

Attributes

In Skyrim, a character has three main attributes - magic, health and stamina, and one secondary - carrying capacity (or carry weight).

Health- reflects the amount of damage that your character can take until he dies. Appears as a red bar in the middle of the bottom of the screen. The amount of health depends on the level of your character (the initial value is 100 units, then 10 units can be added to it with each levelup) and the impact of active magical effects. Health is slowly restored over time - at 0.7% of total health per second (regeneration is faster for Argonians), in addition, it can be restored (and sometimes even necessary) with potions, spells, scrolls and food.

Magic is the magical energy that is used to cast spells. Appears as a blue bar at the bottom left of the screen. The amount of magic depends on the level of your character (the initial value is 100 units, then 10 units can be added to it with each levelup) and the impact of active magic effects. Magic is slowly restored over time - at 3.0% of the total amount of magic per second, in addition, it can be restored (and sometimes even necessary) with potions, spells and scrolls.

Stamina (Stamina)- a measure of the physical energy of the character, the effectiveness of such actions as a power attack and blocking depends on it, in addition, the stamina determines the weight of the load carried by the character. Appears as a green bar at the bottom right of the screen. The amount of stamina depends on the level of your character (the initial value is 100 units, then 10 units can be added to it with each levelup) and the effect of active magical effects. The stamina is slowly restored over time - at 5.0% of the total stamina per second, in addition, it can be restored (and sometimes even necessary) with potions, spells, scrolls and food.

Carry Weight is the total weight of items that the character can carry, it is determined by the formula:

(250 + (Stamina / 2))

Thus, the carrying capacity of all characters is the same at first (300 units), but later, with an increase in stamina, it also grows (by 5 units for each level with the selected increase in stamina).

Note: An overloaded character cannot run or fast travel.

Skills and Perks

There are a total of 18 skills in the game, divided into three groups (by choosing the blessing of one of the guardian stones - Warrior, Mage or Thief - you will receive a 20% bonus to the growth rate of six skills from the corresponding group):

  • Military:
    • Shooting (Archery),
    • One-handed weapon (One-handed),
    • Two-handed weapon (Two-handed),
    • Heavy armor (Heavy Armor),
    • Blocking (Block),
  • Magic:
    • Change (Alteration),
    • Witchcraft (Conjuration),
    • Destruction
    • Illusion (Illusion),
    • Restoration,
    • Enchanting;
  • Thieves:
    • Stealth (Sneak),
    • Hacking (Lockpicking),
    • Pickpocketing (Pickpocket),
    • Light armor(Light Armor)
    • Eloquence (Speech).

Skills increase as you use them, also after reading tutorial books (5 for each skill) or learning from teachers (you are allowed to take no more than 5 lessons per level), sometimes an increase is given for completing quests.

Skills start at 15 (plus racial bonuses), with a maximum of 100. It's possible to reach 100 in all skills (although this won't help you get every possible perk), but keep in mind that the larger the skill, the more time and effort it will take to upgrade it to the next steps.

Perks

Each skill has its own constellation (or tree) of perks, with different numbers and practical value, there are more than 250 perks in the game. Since only one perk point is given for each new level, it is impossible to take all the perks with one character. Therefore, the choice of perks must be approached carefully, because in the end it will depend on who your character will become - a professional in some business or a dropout in everything.

To take a perk, you must select all the previous perks in this branch at least once (some perks can be selected more than once, improving your skills), meet the requirements for skill value and have a free perk point available.

Skill Trainers

Trainers can help you upgrade your character's skills for a fee (up to five lessons per level, unused learning opportunities do not carry over to the next level).

Alchemy:
  • Lami, specialist (1-50), Morthal, "Thaumaturgist's Hut";
  • Arcadia (Arcadia), expert (1-75), Whiterun (Whiterun), "Cauldron of Arcadia" (Arcadia's Cauldron);
  • Babette, Master (1-90), Dark Brotherhood Sanctuary;
Blocking (Block):
  • Njada Stonearm, expert (1-75), Whiterun, Jorrvaskr;
  • Chief Larak, master (1-90), Mor Khazgur;
Hacking (Lockpicking):
  • Ma "jad (Ma" jhad), expert (1-75), Khajiit trade caravan Ma "drana (route: Solitude - Windhelm);
  • Ra "zhinda (Ra" zhinda), expert (1-75), Khajiit trade caravan Ma "drana (route: Solitude - Windhelm);
  • Vex (Vex), master (1-90), Riften (Riften), Guild of thieves (Thieves Guild);
Restoration:
  • Colette Marence, expert (1-75), College of Winterhold;
  • Keeper Carcette, expert (1-75), Hall of the Vigilant;
  • Danica Pure-Spring*, Master (1-90), Whiterun, Temple of Kynareth;

*Note: Danica the Light of Spring only teaches you after completing the quest "Wonder of Nature".

Two-handed weapons (Two-handed):
  • Torbjorn Shatter-Shield, expert (1-75), Windhelm;
  • Vilkas, master (1-90), Whiterun, Jorrvaskr;
Enchanting:
  • Sergius Turrianus, expert (1-75), College of Winterhold;
  • Hamal, master (1-90), Markarth;
Change (Alteration):
  • Dravynea the Stoneweaver, expert (1-75), Kynesgrove;
  • Tolfdir, Master (1-90), College of Winterhold;
Illusion:
  • Atub, expert (1-75), Largashbur;
  • Drevis Neloren, Master (1-90), College of Winterhold;
Pickpocketing (Pickpocket):
  • Silda the Unseen, expert (1-75), Windhelm;
  • Vipir the Fleet, Master (1-90), Riften, Thieves Guild;
Witchcraft (Conjuration):
  • Runil, Specialist (1-50), Falkreath;
  • Phinis Gestor, expert (1-75), College of Winterhold;
  • Falion, master (1-90), Morthal;
Eloquence (Speech):
  • Dro "marash (Dro" marash), specialist (1-50), Akari trade caravan (route: Dunstar - Riften - Windhelm);
  • Revyn Sadri, Specialist (1-50), Windhelm, Sadri's Used Wares;
  • Ogmund the Skald, expert (1-75), Markarth;
  • Giraud Gemane, Master (1-90), Solitude, Bards College;
Blacksmithing (Smithing):
  • Gorza gra-Bagol, Specialist (1-50), Markarth;
  • Balimund, expert (1-75), Riften, The Scorched Hammer;
  • Eorlund Gray-Mane, master (1-90), Whiterun, Skyforge;
Light armor (Light Armor):
  • Scouts-Many-Marshes, Specialist (1-50), Port of Windhelm;
  • Grelka, Expert (1-75), Riften Market, 8am to 8pm;
  • Nazir, Master (1-90), Dark Brotherhood Sanctuary;
One-handed weapon (One-handed):
  • Amren, Specialist (1-50), Whiterun;
  • Athis, expert (1-75), Whiterun, Jorrvaskr;
  • Chief Burguk, master (1-90), Dushnikh Yal;
Destruction:
  • Wuunferth the Unliving, Specialist (1-50), Windhelm, Palace of the Kings;
  • Sybille Stentor, Expert (1-75), Solitude, Blue Palace;
  • Faralda, Master (1-90), College of Winterhold;
Stealth (Sneak):
  • Kayla (Khayla), specialist (1-50), Khajiit trade caravan Ri "sada (route: Whiterun - Markarth);
  • Garvey, expert (1-75), Markarth;
  • Delvin Mallory, Master (1-90), Riften, Thieves Guild;
Shooting (Archery):
  • Faendal, Specialist (1-50), Riverwood;
  • Aela the Huntress, expert (1-75), Whiterun, Jorrvaskr;
  • Niruin, master (1-90), Riften, Thieves Guild;
Heavy armor (Heavy Armor):
  • Gharol, expert (1-75), Dushnikh Yal;
  • Farkas, Master (1-90), Whiterun, Jorrvaskr.

Teaching is light, but in Skyrim it is very expensive, especially at high skill values. How many gold sevenms one lesson for your character will cost can be calculated in advance using the formulas (where L is the current value of the skill):

for skills from 15 to 50: Gold = (10 x L) + 50
for skills from 51 to 75: Gold = (30 x L) + 50
for skills from 76 to 90: Gold = (50 x L) + 50

Those mentors who are at the same time partners of the character can be trained literally for nothing: they will charge you for training, but you will be able to return your little gold by looking into their inventory. Examples include Fendal from Riverwood and the Companions from Jorrvaskr.

Trainers-merchants add up the amount earned for the lessons taught with their main capital, so the gold spent on studies can be immediately traded back by selling them a couple of expensive gizmos.


The game "Skyrim" was released back in 2011 and has since acquired a large number of additions and mods. IN latest version The difficulty of the "legendary" level was added to the game and for some players it became a real test. But what makes the new difficulty different from all the others, and how do you play Skyrim on Legendary difficulty?

Difficulty levels

In total, the game has 6 difficulty levels. By default, the average level is "Adept". If some stage of the game seems too difficult, then the difficulty can be switched to an easier one and continue passing. You can also do the opposite: complicate the game if it seems too simple.

What is the difference between difficulty levels in Skyrim? With each subsequent level, the damage received by the player increases and the amount of damage dealt decreases. In other words, the higher the difficulty level, the harder the opponents hit and the more time the hero needs to kill them.

Newbie

The lowest difficulty level in Skyrim. It is not popular with players, because the game becomes simply uninteresting. You can switch to "beginner" in the event that you can't win a battle on a higher difficulty and you don't want to return to it later with a stronger character. Also, low difficulty is suitable for those who do not like battles and just want to explore the world.

Student

At this difficulty level in Skyrim, things get a little more difficult, but still not interesting enough. Enemies on the "student" are too easy to kill, the character, in turn, receives too little damage from them. On this difficulty, you can quickly complete tasks and just get acquainted with the plot and the universe of the game.

adept

Average level difficulty in Skyrim, which is in the game by default. This is the best place to start getting to know the game. However, experienced players "adept" will seem too simple. Playing at this difficulty level is quite comfortable, and it does not require the player to think over tactics for each battle. However, the character may already be dead, and therefore sometimes you will have to use healing potions.

Expert

If the game on the "adept" seems too easy, you can try your hand at the "expert". This level of complexity of "Skyrim" is not the most difficult, but it will not allow you to completely relax. Some enemies will start to deal more damage compared to the previous difficulty levels, their amount of health will increase, and the character will need more healing potions to deal with them.

Master

Initially, the "master" was the most difficult level in Skyrim. At this level, the enemies become quite strong, their defense increases even more, and the damage that the character inflicts becomes significantly less. Now the player needs to think over his actions before entering the battle and stock up on potions.

Legendary

The maximum level of difficulty in the game. A feature of the legendary difficulty level in Skyrim is that now opponents can kill the player with almost one hit. Without the right approach to character development, a fair supply of potions and patience, the "legendary" difficulty is almost impossible to pass.

Comparison of difficulty in Skyrim: differences in difficulty levels "Adept" and "Legendary"

As already mentioned, the choice of difficulty affects how much damage opponents will inflict on the character and how hard the hero himself will hit. As the difficulty increases, stronger varieties of monsters may occur, but no additional skills they don't show up. And of course, the passage of "Skyrim" on the "legendary" difficulty level takes much more time than on the "adept".

How is the fight on the maximum and medium difficulty different? For example, having attacked a wolf with "adept" difficulty, the player can easily deal with it, inflicting a couple of blows, and continue on his way. On the "legendary" difficulty, at the first meeting with a wolf in melee, you will have to try hard to kill him. You can even have time to improve several skills.

If an ice troll is encountered on the "adept" at the beginning of the game, then it is quite possible to deal with it. At the "legendary" level, when meeting with such a monster, it is better to run away immediately and return only when the character improves his abilities.

In general, the game on the "adept" seems to be quite easy at first, and only as the character's level increases, everything starts to become a little more difficult. With the "legendary" difficulty, the opposite is true. The first levels are given with difficulty, but with the development of the character, the enemies cease to seem invincible.

Another difference between the maximum difficulty level and the average one is that in order to successfully apply skills, they must be well pumped. For example, the "stealth" skill on "adept" works well after getting the first six levels, while on "legendary" difficulty this skill must be improved to at least level 45.

"Adept" is more suitable for those who do not want to bother too much when passing the game. The "legendary" difficulty will appeal to fans of constantly testing their character for strength.

Pumping some skills

Since the character level in Skyrim increases with the level of skills, it will be useful to know how to pump some of them faster:

  • Stealth. The easiest way to increase this skill is to push the character against the wall, press the Ctrl key to make him crouch, Capslock to disable running and "C" to automatically move forward. After this, the character can be left for a while until the skill is pumped. Another way is to constantly move around the world in stealth mode without using fast travel.
  • Eloquence. The skill is easily improved by talking to the bartender in the tavern in Riften. One has only to ask him to tell about the Black Heather family and choose Persuasion all the time. You can also give any poor man a few coins or go to the temple of Dibella for a blessing.
  • Pickpocketing. The easiest way to improve this skill is by constantly saving before stealing and loading in case of failure (hotkeys F5-F9). The amount of experience gained depends on the value of the item you decide to steal.
  • Blacksmith craft. To get the maximum benefit from this skill, it is worth downloading it after pumping eloquence. All you need to improve blacksmithing is a lot of iron ingots and strips of leather. You can both buy them and get them yourself by smelting ore and cutting the skin into strips. Daggers are made from the extracted ingredients, which can be sold immediately, but it is better to leave them for pumping enchantment.
  • Enchantment. To improve this skill, you will need a large number of soul stones and several learned enchantments. There are two ways to get stones: by enchanting some weapon to capture souls and finishing off monsters with it, or by using a spell if you decide to play as a magician. After receiving the stones, you can start enchanting the daggers made earlier. If there are no daggers, then you should go to Solitude and visit the Shining Clothes store. There you can buy a lot of cheap things that, after enchantment, are easy to resell for more.
  • Alchemy. This skill requires many different ingredients that are mined and bought throughout Skyrim. It is most profitable to make invisibility potions, as well as paralysis poison, which causes damage to health.
  • Weapon possession. This skill can be easily pumped at the beginning of the game. Just get to the place with the she-bear in the prologue of the game, take a dagger or other weapon and start hitting Hadvor or Ralof, depending on your choice. Because these characters are tutorial and story characters that must be on the player's side at least until they exit the cave, they won't start attacking no matter how many hits you hit them. It is best to choose the "legendary" difficulty level when leveling a skill in this way, so that Ralof's or Hadvor's health indicator decreases more slowly.

In Skyrim, there are quite a few nuances and tricks that can help in passing the game. Here are some of them:

  • By holding down the Alt key, the character starts to run or ride a horse faster, spending stamina. But it is best not to use it completely, because, once it is over, it will begin to recover only after a few seconds.
  • Do not ignore the books that you find during the passage of the game. They can upgrade some ability or start a quest.
  • Shooting with a bow in stealth mode will allow you to deal additional damage.
  • If you remove torches from the walls, then sneaking will become easier.
  • Using the standby mode (default key "T"), you can quickly restore health, mana and stamina.
  • You can exchange things with companions, but it is worth remembering that their carrying capacity is limited. The satellites also have one more interesting feature: If you give them one archery arrow, it will never run out no matter how much the companion shoots. You can, for example, give a mercenary an ebonite arrow and collect a hundred of the same arrows for him.
  • Things left anywhere will soon disappear. To avoid this, you should buy yourself a house and put things in a chest.
  • If you don't like the difficulty settings of the game itself, then you can put mods of difficulty levels in Skyrim. Some of them equalize the damage taken and the damage dealt, which can make life a little easier at the legendary level. Others improve certain skills, which makes the game at the highest difficulty more comfortable, but it becomes uninteresting to play at lower difficulties. There are some that further increase the complexity of the game.

Experience in Skyrim is divided into two types: this is the experience of the character and the experience of his skills.

Each time a player levels up, the player is given the opportunity to make a key choice of their abilities. This means that the player can choose whether to increase their health, magicka, or stamina; and also, regardless of the choice, the player will receive one skill point for each level, then to invest it in the abilities of some skill. With the growth of skills, the increase in the level of the character approaches. A higher skill level increases its effectiveness and makes it possible to get more interesting and useful abilities.

Getting levels

Leveling your character is the same as in Oblivion, only now instead of bonuses at 25, 50, 75 and 100 skill levels, perks have appeared. They are learned for skill points (1 point for each new level), but still require a certain level of skill.

Using any skill, you gain experience in this skill and, as a result, the level of the skill increases. You can also increase the level of skills from teachers or by reading skill books. Increasing the level of the skill you get experience leading to an increase in the level of the character. In addition, increasing the skill level is the only way to gain experience for the character. However, leveling low-level skills gives less experience than leveling high-level ones. The amount of experience required for a new level increases with the level of the character.

Max level

At high levels, leveling is much slower, but up to about level 50 there are no special differences, this is due to the fact that enemies are limited to level 50. The maximum level in Skyrim is 81 and it is possible to reach it by leveling all skills to 100. When this is done, the experience bar will freeze halfway to level 82, meaning that it is not necessary to reach absolutely all skills to 100 to reach level 81.

Skill leveling

For tips on how to effectively upgrade each specific skill, see a separate skill page.

Achievements

Achievements related to gaining levels:
  • Apprentice - reach level 5
  • Adept - Reach Level 10
  • Expert - Reach Level 25
  • Master - Reach Level 50

Patch 1.9

Possibility to choose legendary difficulty.

Legendary skills - skills pumped to level 100 can be made legendary. This will reset the skill level to 15 and restore all abilities, thus allowing the skill to affect growth again. general level character. In fact, this innovation removes the limitation of pumping the general level.