Fallout 4 secret weapon. The best weapon. Weaknesses, types of armor

Fallout 4 sends you exploring the Commonwealth with some kind of underpowered 10mm pistol that can only protect you from an infestation of radroaches, but nothing more. The game moves slowly. Gradually you will learn to survive, but before you find a serious weapon and a decent amount of ammunition for it, it will take a long time.

We have prepared for you a list of the most popular and interesting unique weapons that you can find in the full version of Fallout 4, including add-ons. Far Harbor and Nuka World. Fortunately, many of the proposed options are easy to get at your disposal for a relatively early stage games. And this, you see, will be a good help in exploring the dangerous corners of the Wasteland.

Kellogg pistol

This pistol has great damage and despite being found fairly early in the game, it will be useful throughout the story. Excellent ability to slow down opponents, decent range and accuracy - the Kellogg pistol is a kind of Magnum, which we are used to seeing in various action films.

In the VATS system, it becomes even more deadly due to the ability to replenish action points on critical hits. .44 caliber cartridges are used as ammunition. In most situations, you'll want to save your pistol for particularly tough fights and devastating attacks.

Kellogg pistol

After escaping their hideout, travel to Diamond City and find Nick Valentine. Eventually, the Reunion quest will begin, where Dogmeat will lead you to Kellogg's lair by smelling San Francisco Lights cigars. It is located inside the Fort Hagen building in the western part of the Commonwealth. He has a huge number of deadly guards in the form of synths. In addition, he likes to use stealth to become invisible. So get ready for a pretty serious battle. Probably, the clothes found on Kellogg will also be the best among all that you managed to find at this stage of the game.

righteous ruler

As in the case of the Kellogg pistol, we are talking about one of powerful weapons in the early stages of the game. Fortunately, unlike the same gun, the Righteous Overlord will run on a regular nuclear battery, which you can find everywhere, especially when searching dead synths.

Critical attacks deal double damage and are especially relevant in the VATS system. If you have a good level of luck, then the pistol will work great with the Critical Damage and Bank of Critical Attacks perks.

The appearance and characteristics of weapons for each player will be different - they are randomly generated before receiving a pistol.

Cambridge Police Station

As you move south towards Diamond City, you will pick up a radio wave calling for help from the Cambridge Police Station. Follow the marker there to find an ambushed Brotherhood of Steel squad holding back the onslaught of ghouls. After helping them out, talk to the leader, Paladin Dance. He will ask you to collect some equipment from Arkjet Systems, a synth-filled building.

righteous ruler

Fortunately, Paladin Dance himself will help you in this task. He wears power armor and wields precisely this laser weapon. After completing the "Call to Arms" quest, Dans will generously reward the GG by providing the same weapon, and will also offer to join the Brotherhood of Steel. If you want to get Knight's Armor, then whether you want to join the Brotherhood of Steel or not, visit the faction's airship with Danse.

Grognak's Ax

Various ammo from frequently used weapons may be in short supply, so you will need to find a good melee weapon as an alternative. This ax deals decent damage and causes bleeding. Nowhere is it mentioned that he has one of the lowest Action Point costs for attacking through the VATS system.

Hubris Comics location

The ax is hidden in a closed display case (hack level "Master") behind the counter on the first floor of the Hubris Comics building, near the monkey. At first, the building will be empty, but soon wild ghouls will appear. We recommend that you prepare carefully and perhaps throw 1-2 Molotovs at the back of the store when the enemies arrive.

Grognak's Ax

Vicious Power Knuckles

This melee weapon deals decent damage. Stealth attacks with it will allow you to destroy most of the average opponents.

Vicious Power Knuckles

In the middle of the Boston Common there is a swan pond, which will be a huge mutant, nicknamed the Swan. You will have to destroy it to get the weapon. This is not so easy to do if the difficulty level is higher than easy.

swan pond

Take grenades and Molotovs with you, and try to keep your distance throughout the battle. Confuse the Swan by running around the nearest tree, attacking with everything you have along the way. A great option would be a rocket launcher. Search the giant's corpse to get a weapon.

Terrible Shotgun

Most of the shotguns you will find in the game are characterized by a slow rate of fire, reloading, poor range and low ammo capacity. The only exception is the Dread Shotgun. Firstly, 32 rounds of ammunition can fit into its magazine at once. It is also characterized by high damage, especially considering the range and a special ability that increases damage by 25% when shooting at limbs.

Libertalia

It is located in a raider settlement called Libertalia, on the water northeast of the airport. Look on the boat in the captain's cabin, it lies right on the box. If you decide to complete the Institute quest chain, then you will get to this place by one of the quests. However, the Dread Shotgun can be picked up at any time!

Terrible Shotgun

Savior

Despite the easy availability of 10 mm cartridges, it is not so easy to find a worthy application for them without knowing it. A regular 10mm pistol is not the best option. But there is a pistol "Savior". High accuracy and more efficient use of action points means that weapons look good in the VATS system, especially if you use it actively during battles. If you like to be stealthy, then the silencer is a nice bonus.

Silent "Savior"

For weapons, follow the path of freedom to establish a connection with the Underground. Complete the Deacon's Undercover quest to infiltrate the old Underground hideout. In gratitude, you will receive this pistol from the Deacon (more precisely, he will allow you to keep it).

If you like carbines, then you need the Overseer's Guard. Each shot is actually two bullets fired instead of one. One cartridge is consumed, but on the other hand, you get a penalty to accuracy.

Vault 81

This is a special combat carbine with which you can inflict absurd damage. Invest skill points in the Weapon Zealot and Marksman perks and these weapons will allow you to kill almost all the monsters you meet in the Commonwealth in 1-2 shots.

Alexis Combs

Alexis Combs sells a rifle for 3,000 caps. The NPC is located in Vault 81, east of the city and south of the Beantown Brewery. The unique "Vault 81" is the actual functional bunker in which medical research. In order to gain trust and get access inside, you need to either hand over three nuclear blocks to them, or ask for help and win through your charisma during the conversation.

Watcher's Guard

Big boy

The Big Boy is similar to the Fat Man heavy weapon, but is capable of firing two projectiles at once. But the best part about this is that you expend one Mini-Nucle per shot, actually releasing two - the legendary "Two-Charge" property. These are rare and expensive shells, so such savings will be more useful than ever. When fighting Super Mutants, aim for their heads.

Big boy

You can buy this weapon from Arturo Rodriguez in the Diamond City Market. But it is VERY expensive! Start saving from the very beginning of the game if you want to get it as soon as possible. It may be prudent to invest a few skill points in perks that increase the efficiency of trading operations.

Cryolator

The weapon is based on cryogenics technology that has taken you 200 years into the future. This weapon is capable of freezing your opponents. In fact, it's the opposite of a flamethrower - you shoot at short and medium distances not with fire, but with cold.

Some more serious enemies can be fully protected from the effect of the Cryolator. You will receive weapons along with a decent supply of ammo, but finding new ones will be extremely difficult.

Cryolator

On the other hand, finding the weapon itself is not that difficult - it is located in Vault 111, which you escape from at the beginning of the game, in the overseer's office, where you activate the manual door control on the computer terminal, on the table. To unlock, you need a high level of lockpicking skill, but there is a trick known to everyone that allows you to get a weapon. To do this, you will need Psina.

Cryolator trick

As soon as you meet Dogmeat at the Red Rocket gas station, then return to the shelter. Approach the small booth at the entrance to the hideout and press the small button inside it to call the elevator. As soon as he comes, go inside and press the right button. So you go down. Once you're inside, go to the caretaker's office where the cage with the Cryolator is located.

Order Dogmeat to sit right in front of you at the closed locker in the cage with the Cryolator. Select the "Talk" action. Next, select "Search", "Items" and the Dog will begin to bark, signaling that there is some kind of object nearby. The weapon magically falls out of the locked container, which remains locked, and ends up in Dogmeat's mouth. Take it and about 200 shells.

Pistol Lorenzo

Gamma weapons can be useless as most enemies in the Wasteland have resistance to radiation. This pistol is the ultimate gamma gun with the added bonus of a telekinetic blast that will knock back and knock down your opponents like a grenade. It's a fun, powerful, and completely unique effect that makes the weapon effective even with lower damage.

Pistol Lorenzo

Lorenzo's Pistol is one of the possible rewards at the end of the Cabot family quest chain in the Cabot house, south of Bunker Hill. The Cabot House Mystery quest takes you to the basement of Parsons Psychiatric Hospital in the northern Commonwealth, where you have a choice. Help your son, Lorenzo, to return in about a week and pick up the crafted pistol.

Alien gun

Every game in the Fallout series has featured an alien blaster, a rare, compact, and powerful energy weapon of extraterrestrial origin. It deals massive damage, but uses special Alien blaster ammo, which you'll find in no more than 400 pieces along with the pistol itself. If you pump up maximum level perk "Science", you can modify the gun to work on nuclear batteries. This will reduce his damage!

Alien gun

There are many rumors and guides that allegedly tell why there is a disaster with a plate of aliens, from which you will get a weapon. Many people believe that you need to visit Vault 75 and/or be at least level 20. In any case, at some point in the game you will see a streak of light in the sky and hear noises that your companion can comment on. Unfortunately, it is very easy to miss a falling plate.

Once this happens, head to the Oberland Station west of Diamond City and head northeast to the Beantown Brewery. Among the burning trees in the rocky area you will find broken plate aliens. Follow the green blood path inside the Zetan Cave to find the wounded pilot. Kill him to get a weapon.

Shish kebab

Few weapons create a more intimidating effect than a flaming samurai sword. It literally starts to glow when you start swinging it in different directions. Please note that flame energy damage cannot be increased by upgrading strength and melee attacks. Compared to previous Fallout games, where you had to carry an entire backpack with a built-in fuel tank to use this sword, this time the tank is located on the weapon itself .

Shish kebab

Unlike many of the other weapons we cover in this article, the Shish Kebab can drop randomly from legendary enemies. In this case, you will receive exactly the legendary version of the weapon!

Saugas Ironworks

If this does not happen, then go to the Finch farm in the northeast corner of the map. Abraham Finch will send you to the Sogas Ironworks location to get the family sword as part of the quest From Fire to Fire. You will receive it as a token of gratitude for completing the quest.

Kremva's tooth

It has long been known that the Fallout series has some references to the work of Howard Lovecraft and in particular his Cthulhu mythos. This is especially true in Fallout 4, as many of Lovecraft's stories were set in fictional Massachusetts cities such as Miskatonic and Dunwich.

Jump into the well and find the weapon underwater. If you came here in power armor, then drop it, otherwise it will get stuck in a narrow passage at the bottom of the well and you will not be able to get it.

"Press and Pray"

It's a .45 caliber submachine gun that comes equipped with all sorts of advanced mods, including a silencer. It can be fully customized to your taste. The legendary "Explosive" property, for which the submachine gun is so prized, makes all rounds explosive, and they deal 15 damage per shot.

The value can be increased with the Expert Demoman perk. But be careful, because your companions or even the main character may be in the immediate vicinity of the explosions.

Press and pray

Weapons can be bought from Cricket the Traveling Trader. If he hasn't set up a shop in Bunker Hill, then you can find him wandering the Commonwealth, occasionally stopping at Vault 81, Warwick Farm, and Diamond City. It is also very rare that weapons can be found at other merchants. It can drop from Legendary Raiders, which is even rarer.

Sergeant Ash (Far Harbor)

Not only does this nasty flamethrower come with the standard damage and ammo mods, but it also has a 20% increased chance of damaging enemies' lower limbs. And this will happen often, because the flamethrower has a high rate of fire, and this probability applies to each unit of ammunition. Thus, this weapon is an excellent option in the fight against a crowd of raiders, super mutants, etc.

Sergeant Ash

You can buy a flamethrower from merchant Dejen in the Acadia synth colony as part of the Far Harbor expansion. This location is central to the plot of the DLC.

Igor Patrin

The guide contains a list and short review the most effective weapon in the game. Everyone wants to shoot on the heads of mutants and other evil spirits from the wasteland with the most in a spectacular way so that the gun was not like everyone else's, and the brains flew in different directions. Now you will find out which weapons are the most interesting and where you can find them.

ABOUT shotgun for close and medium range

M ech "Revenge of General Zhao"

The most effective and beautiful weapon in the entire game. It can be purchased from the NPC in the location "Drumlin's restaurant" near the Museum of Freedom. Be careful, when you appear, a partially scripted battle will play out, try, by all means, to make the woman survive, because it is impossible to take a sword from a corpse.

Video: how to find General Zhao's Revenge

D robovik "According to merit"

The most powerful shotgun that can be found in the wasteland at all, and when improved with various modifications, it can turn into almost a weapon of mass destruction. You can find it at medium levels. You can buy a shotgun for 399 caps in the shop of the Alliance settlement.

Video: how to find the merit shotgun

In an unearthly gun

The real weapon of the "little green men", oh no wonder "Firaxis" postponed the release of XCOM to the next year and hesitated to release at the same time as Fallout 4, it seems that this joke was intended just for them. If most of the guns can be found in the wasteland several times, then this weapon is truly unique, if you pass by, you will not find it anywhere else.

You need to activate the flying saucer drop script by completing the main task for shelter 75, which is located next to Malden High School. Get to the location "Forest Grove" in the west of the map, go along the road until you come across a red truck. Passing by, you will hear a noise, look at the sky - the noise is made by a falling cosmic body. Follow him.

When you find the ship, look for traces of green slime, follow them and find an inconspicuous cave. Inside lies an alien pistol. It deals 60 damage with a speed of 100, a range of 119, and an accuracy of 73. It weighs 2.5 kilograms. You can sell it for a bag of lids.

Video: how to find an extraterrestrial alien gun

K rio gun "Cryolator"

The weapon that freezes enemies is in the same place where you wake up after a long suspended animation. It is unlikely that you will be able to get it right away, it is locked under lock and key, which requires expert hacking skills.

Video: how to find a cryolator

Launcher "Hlamotron"

One of the funniest weapons of destruction in this part of the game. Kind of like the gravity gun from Halflife. With the help of it, you can shoot at the enemy with all the rubbish accumulated in the backpack with deadly speed. A sort of bonus to join the Brotherhood of Steel. The Junktron is located on the table in the Arcjet Systems control room, where you enter with Dance.

Video: how to find Khlamotron

Laser rifle "Righteous Lord"

This weapon is given to you by Dance after completing the Brotherhood of Steel quest. At the end of the game, you will probably take it apart for parts, but, while the game has just begun, this is a good help for dealing with respawning opponents, various scum of humanity and radioactive miscarriages.

Video: how to find the laser lord rifle

Effective ranged weapon

M ini launcher "Big Boy"

Traveling through the wasteland is fraught with all sorts of unpleasant surprises, because at every step the player can meet quite strong opponents. And so that a date with them does not become fatal, it is better to acquire decent tools for killing. This guide will tell you how to find the most powerful and unique weapons in Fallout 4 for both melee and ranged combat.

Killing up close

An excellent Rockville Boxer bat can be bought at Mo Cronini's store. You can find him in Diamond City, not far from Arturo Rodriguez's gun shop. The purchase will cost a thousand caps. Weapon bonus - 40% reduction in points consumption. A useful tool for killing in close combat will be the Kremva Tooth dagger.

Excellent base damage, low weight and medium speed are very conducive to quickly killing even fairly strong opponents. You can find this blade in the Dunwich mines, but you should be extremely careful and cautious, because this location is teeming with aggressive ghouls.

An excellent melee weapon - the sword of Shem Drawn - can be acquired when completing the Gilded Grasshopper quest. Distinctive features clique is radiation damage, along with excellent base stats. If you head to the northeast of Diamond City and find the Hubris Comics building, you can get a great Grognak ax that causes heavy bleeding in the enemy. But before you go in search, it is worth pumping the ability to break locks.

Another unique weapon in Fallout 4 is the Furious Power Brass Knuckles. You can find it after killing the boss of the "Swan Pond" location. An excellent addition to the weapon will be increased damage when pumping the Iron Fist skill. At the Drumlin restaurant, located south of the Museum of Freedom, you can get one of best swords in the game - "Revenge of the Chaos General". But, once in this location, it is worth making sure that the woman survives during the skirmish, because it is she who will give the player this weapon.

Pistols

Completing the Reunion quest will give the player some of the best guns in the Fallout 4 game, a weapon called the Kellogg Pistol. The bonus of this magnum is the instant recovery of action points on critical damage.

Another weapon worth adding to the collection is the Extraterrestrial Pistol. Find him during the quest of Vault 75, located near high school Malden.

Another killer pistol in Fallout 4 is a weapon called the Savior. He is waiting for the player in one of the dungeon rooms, which can be accessed during the passage of the quest "Intelligence". The features of this weapon are a silencer and firing 10mm rounds, and if desired, you can significantly increase the characteristics with some modifications.

Unique rifles and shotguns in Fallout 4

The unique weapon "Righteous Power" will be given to us after completing the task from the "Brotherhood of Steel". After completing the "Call to Arms" quest, contact Dans and he will give you this rifle. Of course, by the end of the game, she won't be the most powerful killing tool. But at the initial stages of the game, it will save our hero more than once.

The Judgment Shotgun is one of the strongest killing weapons in the game, and can be obtained even at intermediate levels. Head to the Covenant (Covenant) store and don't forget to grab 1400 caps, because that's how much a new acquisition will cost.

Killer guns

A unique weapon in Fallout 4 called the Cryolator is hidden at the very beginning of our hero's journey, namely in shelter 111. But you won't be able to take it at the first stages of the game. First of all, you need to upgrade the hacking level to the Expert level, and then hacking the box in which this killer gun is hidden will not take much time.

After completing the quest "The last voyage of the ship Constitution" the player will receive an excellent portable naval gun "Broadsider". It will be a great addition to your collection. A useful acquisition will be "Singer" - a cannon, which you can buy in the town of Good Neighborhood. Go to the KL-E-O robot with 12500 caps. This weapon has a 50% bonus damage when shooting at people and will become a priority when dealing with raiders that are teeming with wasteland.

"Special Survival Kit" - a gun that will help the hero more than once in a difficult battle. The peculiarities of the weapon is an increase in damage to enemies with the loss of health. You can get it as a reward only by joining the Brotherhood of Steel grouping. After completing several quests, the player will receive the task "The Lost Patrol", after which the gun will be in the collection.

Launchers

Not a particularly powerful, but rather exotic weapon in Fallout 4 is the Jet-Junk cannon. You can find it in the ArcJet Systems location when completing a task from Dance. The gun lies in the control room on the table. The peculiarities of this installation are shooting at opponents with any trash from the inventory, so you will not have a shortage of supplies.

The Fat Man launcher, familiar from the past parts of the game, also made its way to Fallout 4. Finding this weapon is not difficult, and most in a simple way will be a search of the robot dump, located in the northeast of the player's old house. The improved version of the Big Boy is more lethal, but also harder to get. You can buy such an installation on the market in Diamond City, from the merchant Arturo Rodriguez.

The weapon features a volley of two missiles, which significantly increases damage.

Fallout 4. Cheats for weapons

Since this part of the game was made on the same engine as the previous series, they remained unchanged. Of course, such simplification of the gameplay is a personal matter for the gamer, but still it is worth remembering some cheats that will help when passing Fallout 4. Weapon codes:

  • 0001f669 - minigun.
  • 00171B2B - cryolator.
  • 000DC8E7 - "Savior".
  • 000BD56F - "Fat Man".
  • 000D8576 - Deathclaw glove.
  • 000FA2FB - "Shishkibab".
  • 000E942B - "Jet Junk".
  • 00183FCD - Gnonak's axe.
  • 000FE268 - nail honey;
  • 000DC8E7 - ;
  • 000E9A43 - baseball bat;
  • 000E98E5 - hallucinogenic gas grenade.

There are a lot of weapons in Fallout 4. How to choose the very best? I will not talk about unique specimens such as the Cryolator, Hlamotron or Nailgun. And also about unique weapons and how to find them. By the way, about this.

There is no perfect weapon

I'll start with the bad news - each weapon can only be perfect for a specific occasion. Therefore, in your backpack you will constantly have 5-6 barrels of different calibers and different types of damage hanging around.

If you look for a leader in terms of damage, then the favorite here is “fat man”. It remains to develop the Big Gun Fanatic perk in order to achieve maximum damage. This, although the best in terms of damage, the weapon has to be used extremely rarely. Nuclear mini-charges do not lie on the road. So what is the ideal weapon?

Let's deal with damage first.

Damage types

Each weapon in the game has characteristics - the type and amount of damage. Some of the guns, such as the Plasma Carbine, deal multiple types of damage at once.

This makes it a versatile weapon, but due to the low prevalence of ammunition, it is difficult to use it consistently.

There are unique instances of simple guns that use a cheap cartridge, which can deal combined damage. For example, here is a 10mm pistol:

Deals ballistic damage and 50 radiation damage. Great weapon against raiders.

You will surely find similar instances.

Only 3 main types of damage and 3 more exotic ones:

  • ballistic
  • energy
  • radiation
  • poisoning, bleeding
  • fire damage
  • cryogenic damage

Weaknesses, types of armor

Each type of damage has its own protection. To select the "ideal" gun, you need to know and use the weaknesses and target locations. Very useful perk "Observation" (BOC 3), which in the VATS mode will reveal information about the protective parameters of the target.

Here we see that the machine gun turret is immune to radiation and poisoning, and is also protected from ballistic and energy damage.

Those. trying to poison or irradiate a turret is not a good idea. A shot from a laser rifle would be appropriate.

Choosing a gun with the right type of damage is half the battle. The second part of the task is to squeeze out the maximum damage.

Influence of the main characteristics and level.

Level.

Your level does not affect the damage you deal. You should not hope that your "nerd" in 20 levels will be Chuck Noris. Damage can be affected by the perks you choose.

Force.

Strength wags only on damage inflicted in close combat - brass knuckles, clubs and others. And also, if you use the butt of your carbine, saving ammo.

What do we have left? Perks, weapon modifications and wonderful pre-war magazines :). Something our companions can teach us. Don't forget the vault-tech figurines. Not all of them improve performance, there are also bonuses for weapons.

Distance.

The distance to the target is very important for the choice of weapons. On close range the combat shotgun is in the lead - quick-firing and lethal. Weak opponents can be treated with a butt or "go to the bayonet." I almost never use melee weapons.

On medium distance any carbine with a red dot sight that does not obscure the view will do. I carry both - laser and combat carbines - because of different types damage. It is not difficult to find cartridges for them, they are distinguished by a high rate of fire and sufficient clip capacity.

long distance requires good optics. I like modifications with a scout scope. The sniper carbine is ideal for shooting the enemy from a safe distance. We aim at the head, hold our breath. 1 target - 1 shot.

pay attention to information about the multiplicity of damage - so you can appreciate the real overall efficiency selected perks. Legendary opponents do not die from one shot under any circumstances.

At high levels, you can get "Gauss carbines" from the adherents of the Brotherhood of Steel. A very deadly rifle. When it falls into your hands, then you already have a decent amount of ammo for it. Her rate of fire leaves much to be desired, and she is a good candidate for sniper rifles.

In fact, pistols, automatic weapons and heavy weapons are completely excluded from consideration. But they deserve a few words.

Pistols.

Sometimes you can indulge in them, but in general, they are almost "not in use." Weak damage and range. Automatic pistol mods cut off already low damage and use up ammo insanely fast.

.44 caliber revolvers, although powerful devices, but 6 rounds in the drum and low rate of fire are not encouraging during dynamic battles. Having indulged a little, you put them away for a long time in a backpack.

Heavy guns.

They have one plus - firepower. The rest is cons. Big weight, little ammo. A minigun on the Survival difficulty level turns into a completely useless accessory. His damage is barely enough to shoot ordinary raiders.

More or less useful is the laser gatling machine gun. He uses nukes instead of ammunition. Tostyak rules in special situations - against bosses.

Steel arms.

Melee weapons are suitable for silent operations. It deals much higher damage in stealth mode than a firearm. Like to act silently - take a bat or machete with you.

Useful perks.

Let's go through the feathers.

Carbine Expert (Perception 2)

I have found that the most practical class of weapons are carbines. Therefore, the perk “carbine expert” is our choice. Damage is added, part of the target's defense is ignored, and there is even a chance of immediate damage to limbs when shooting at them.

Weapon Zealot (Intelligence 3)

To modify weapons, use removed mods from trophies. It may seem like a rather tedious process to wait for the right modification for your barrel, but it allows you not to spend points on leveling up Weapon Zealot. Removed modifications can be used even without reaching the required level of skills to create them. Also, crafting some modifications will require the Science perk (INT 6).

Bloodbath (Luck 3)

Bloodbath in no uncertain terms increases damage for all weapons. Is it worth thinking about usefulness here? Definitely our choice.

Sandman (Dexterity 4)

Stealth and silencer modification are attributes of an assassin. Sandman increases damage in this case.

Ninja (Dexterity 7)

Significantly increases damage in stealth mode. Requires a high level of dexterity. But it's worth it. The tactic a la becomes relevant - “sneak up on the victim and hit with a baton”. Sniper rifles work miracles. And the silenced 10mm pistol gets a second chance.

Demolition Expert (Perception 5)

Grenades, mines, bazooka - these things become more useful if you are an explosives expert. Increases damage and damage radius.

Weapon modification

December 1, 2015

I continue to play Fallout 4. I recorded a one-minute video showing a flotilla of Brotherhood of Steel airships. Cool scripted scene on the game engine. Three helicopters circle around the huge airship. Bye...

There are a lot of different weapons in Fallout 4, but what The best weapons in Fallout 4? An unequivocal answer to this question cannot be given, since this degree depends on the situation, for example, the alien blaster is one of the best weapons in medium combat, but at long and close distances it loses its advantages. Below is a list of the best weapons in Fallout 4.

alien blaster

Great for medium range combat. This weapon came from outer space on an alien ship and belongs to the category of energy weapons. Energy clots are capable of destroying the enemy in a couple of shots. However, when shooting, it is very difficult to aim, which makes it unsuitable for long-range combat. The main disadvantage of the blaster is the lack of cartridges for it in the wasteland. All the cartridges that you took from the alien will need to be saved, since there will simply be nowhere to take new ones. Perhaps this is the best weapon in Fallout 4.

Cryolator

You can find it at the very beginning of the game in Vault 111, but it is impossible to get it from under the castle, since you do not have a hacking level. You have 2 exits:

  • You can get it later
  • Take advantage of a bug in the game and ask the dog to bring it to you.

The cryolator fires cryogenic blasts that freeze the enemy and cause significant damage to his health. Great for medium to close range combat.

Power brass knuckles

The best weapon melee in Fallout 4. To get it, you need to kill the Swan in Boston Common. This weapon is very useful in close combat, but in other cases it is useless. The main plus is that it does not require any ammunition, and you can kill a weak enemy with one blow.