The elder scrolls iv oblivion enchantment.  Oblivion - armor enchantment. Fun is in the air

All about enchantment.
In the world of Oblivion, enchantment has great importance. This article aims to explain the mechanism of action of enchantments, as well as to reveal the possibilities for independent enchantment.

1. What is enchantment.
Enchantment is a kind of spell placed on an object. This spell works automatically when using an item. 2. What types of enchantments are there?
Game mechanics include four types of enchantments:
- weapon enchantment
- enchanting objects
- enchantment of staves
- enchanting scrolls

3. How to distinguish enchanted objects.
Enchanted items are very easy to distinguish from ordinary ones, both by their icon in the inventory and by their name. In your inventory, in the lower left corner of the icon of any enchanted item, you will see a bluish circle. This is the distinguishing feature.
The names of ordinary items usually consist of an adjective and a noun, sometimes also with an auxiliary adjective (for example, Daedric axe, glass longsword), while the names of enchanted items usually consist of a noun in the nominative and a noun in genitive cases. Sometimes auxiliary adjectives are also found (for example, cuirass of invincibility, ax of hellfire). Only unique or quest items are exempt from this rule; you can easily recognize them by their original name.
Unfortunately, enchanted objects do not differ in appearance from ordinary ones. But you can always look at the name and find out what the item is. Also, remember that staves are always enchanted.

4. How to find out what kind of enchantment is applied to an item.
In your inventory, move the cursor to the icon of the enchanted item and information about the enchantment will appear on the right.

5. How enchantments work.
Enchantments placed on weapons usually cause some additional damage to the enemy upon impact, such as fire damage or life drain. However, weapon enchantments do not have a permanent effect. Additional damage can only be dealt for a certain number of hits, after which the weapon requires a "reload".
You can find out how many times you can use an enchanted weapon by hovering over it in your inventory. The drop-down menu will say “Can use N”, where N is the number of possible uses of the magic weapon before it needs to be “recharged”. Weapon enchantments only work when you hit a living creature. When hitting the air or interior items, the enchantment does not work and the weapon charge is not consumed.
A weapon that has exhausted its magical charge and has not been “recharged” turns into, in fact, a simple weapon. You can “reload” your weapon at any time and turn it back into a magical one.
Enchantments placed on armor, clothing or jewelry (hereinafter referred to simply as clothing) have a permanent effect, i.e. the enchantment lasts as long as you are wearing the enchanted item. Clothes enchantments always affect only your hero. If you see that the enchantment has a negative effect, it will still affect your hero. Typically, the negative effects of enchantments are offset by powerful positive effects (for example, you can gain protection from fire, but vulnerability to cold). Enchanted clothing has an eternal magical charge, i.e. you don’t have to be afraid that the item will “discharge” and the enchantment will stop working. Remember, you will never have to “recharge” your enchanted clothing.
Staff enchantments have the same mechanics as weapon enchantments, with the exception that staves do not deal damage on their own. Remember, if your staff runs out of charge, it is useless until you "recharge" it.
Scroll enchantments are essentially one-time spells. You can read scrolls regardless of your skill level in a particular school of magic. Also, reading scrolls does not consume your magical energy (mana). Scrolls appear in both your inventory and your spellbook. You can put scrolls on hotkeys like regular spells. Reading a scroll produces the same visual and audio effects as casting a similar normal spell. After reading, the scroll disappears and you will have to look for a new one. If you want to continue casting this spell from scrolls. That. You will never need to “recharge” scrolls either.

6. How to “recharge” enchanted weapons and staves.
There are three ways to recharge your enchanted items:
- Use Soul Gem. The larger the soul is contained in the stone, the greater the percentage of the magical charge of your weapon it can restore. To completely “recharge” one unit of most enchanted weapons, one great soul is enough. Remember, if you use a soul with more charge to “recharge” than is necessary to replenish the item’s charge, you will lose excess energy. Enchanted weapons and staves do not have to be "recharged" only when they are completely depleted. You can “recharge” them at any time, but be aware of energy losses. When you “reload” a weapon, you see the following entry under its name: n/m, where n is the current charge of the item, and m is the maximum. Under each soul stone its charge is indicated. Try to ensure that the charge of the stone you use to “recharge” is as close as possible to number m-n, then energy losses will be minimal.
- You can recharge your magical weapons and staves from special people whom you can find in any branch of the Mages Guild. This recharge is not free and it is not cheap.
- In the Island Ruins you can find large transparent Varla stones (not to be confused with the smaller bluish Welkynd stones). One such stone will charge ALL weapons in your inventory to maximum. However, Varla stones are rare, so use them carefully.

7. How to cast enchantments yourself.
You can enchant weapons yourself. Remember that an enchantment once applied cannot be removed or changed, so be careful when enchanting rare or unique items.
You can enchant weapons or clothing yourself (remember that clothing also includes armor and jewelry). You cannot enchant staves, scrolls, or arrows yourself. There are two ways to enchant an item yourself: - During the story quest, you will have to close at least 2-3 Oblivion gates. From these gates you can remove artifacts - Sigil stones. They carry an enchantment that you can apply to any item. To enchant with a sigil stone, you do not need anything other than the stone itself and the thing you want to enchant. However, each Sigil Stone only allows you to apply a specific effect to a weapon or clothing (each Sigil Stone carries a weapon effect and a clothing effect, but you can only use one of them, your choice). Those. you cannot choose anything, as with the other enchanting method, which will be described below. However, if you save just before taking the stone from the Oblivion Gate, after a certain number of reloads you will be able to pull out exactly the stone that suits you best. This is due to the fact that the effect of the stone you receive is random and is generated at the moment you take the stone. With a little patience, you can get the enchantments from the Gates of Oblivion that you need for your playstyle.
- The second enchanting method will require you to have three things: a non-empty soul stone, the item you want to enchant, and access to the interior of the Imperial City Mystery University. Having these three things, you must go to the University of Mysteries, find there the door to the "Chironasium", inside the "Chironasium" you will see several formations similar to music stands, which are called "Altars of Enchantment" (not to be confused with "Altars of Spells"). Click “Use” on one of these Altars and the enchanting process will begin. In the window that opens, you must first select which item you want to enchant. Then select a soul stone from the ones you have. The stronger the charge of the selected stone, the more powerful the enchantment you can cast. Further. At the bottom left of the window, select the effect you want to apply to the item. If you enchant a weapon, you will be asked to choose the strength of the effect. Here it is necessary to maintain a balance between the strength of the effect and the number of uses (you can see it next to the candle icon). Remember, the stronger the soul stone you choose, the more uses you will receive with the same effect strength. If you enchant clothes, then you will only be asked to agree with the choice of effect and its strength will automatically be adjusted to the strength of the charge of the soul stone that you have chosen. You can put several effects into enchanting a weapon, as many as you see fit. Homemade clothing enchantments always have only one effect. The selected effect(s) will appear in the lower right part of the window, indicating their strength. Next, you must enter the name of the new item in the field at the top (you may or may not follow the rules for naming items described above) and click on “Create”. The game will congratulate you on creating a new enchanted item, and the enchanted item will appear in your inventory. The item you turned enchanted and the soul stone used to enchant it will disappear. Warning! You can only enchant an item with an effect that you have already used at least once with a spell. Don't be surprised that some effects are not on the list of available ones.
Afterword.
The author wishes you good luck in mastering a difficult but interesting phenomenon of the world of Oblivion - enchantments.

Provides for the use of special altar for charging items to the University e Secret Arts. To implement this method, you must perform the following standard procedures. Select an item to charge, select one or more magical effects to “invest in the item,” determine the parameters of these effects, select the source of magical power to charge and give the item a name. After all this, you need to press the button to create a magic item and voila! The item is ready.

All weapon effects are of the action type "on impact"(on strike), i.e. trigger when hitting a target. Total charge such effects divided into single charges. Every single use of an item (hitting a target) consumes one charge. Accordingly, the maximum number of “magic strikes” that can be produced by a weapon is equal to the ratio of the value of the total charge to the value of a single charge. Once this amount is reached, the item must be recharged. When hit, a message will appear stating that the item does not have enough magical power. The magnitude of the total charge depends on the strength of the charge source.

Magic effects on clothes, armor, rings, amulets and other jewelry have the form of action "permanent effect"(constant use). That is, the total charge is not divided into units. In general, these characteristics are not applicable in this case. The effects last forever - as long as you wear them, or until they wear out into the trash.

Magic effects on magic staves take the form of an action "by use"(cast upon use), i.e. triggered when you use a staff (although in the game it is the "attack" button - left mouse button by default). At the same time, a single charge flies out of the staff, and the rest is like a weapon. Magic staves are weapons ranged, like onions. However, using it does not increase your skills. In addition, a magic staff can only be made by completing the quest of the same name for the Mages Guild.

1. Charging using Sigil stones

1.1. General information

2. Charging at the altar

2.1. Charging technology

Stage

Operations

Main altar menu Effect Setting Menu
1

And activate the altar

2

Select item

for charging

3

Select a source of magical power

(stone with the soul of a creature)

4

Select effect(s)

5

Configure effect parameters: duration, strength, range

Stage 1. Activating the Altar . Most of the charging altars are located at the University of the Arcane Arts. Three altars in Kai ranesium (Chironasium) and one in the chambers of the Arch-Mage. To use the first three you must gain access to the University, i.e. receive recommendations from the bosses of all guild branches. The last one - only when you yourself become an Arch-Mage. To activate the altar, you need to hover your mouse over the altar (a fist icon will appear) and click the “use” button. After this, the “Main menu of the altar” will open, see fig. higher.

Short description main menu from top to bottom left to right:

1 line: information about current charging parameters: magical power of a single blow 32 , number of strokes 28 , charging price 320 , your cash 1747822 .

2nd line: name of the item (“My new weapon”).

3rd line: on the left is the item selection field ("Languorwine Blade"), on the right is the soul stone selection field and information about the power of the soul contained in it.

4th line: on the left is the effect selection field, on the right is the selected effects field. When you click on the name of the effect, a menu for setting the effect parameters will appear in that field.

Create button- creates a spell.

Exit button- exit the altar menu.

Stage2 . Subject selection . Items Only non-magical armor, jewelry and weapons can be charged. For armor and jewelry, the type of magical effect is automatically selected"permanent effect"(constant use). For weapons - "on impact"(on strike) . To finish off an item, you need to click in the field called “Add Item” ( Add Item) . The blade is selected in the picture"Languorwine Blade".

Stage 3 . Choice source of magical energy . The power of the magical source equal to , caught in a soul stone. The soul of each creature can be a source of magical power, the magnitude of this power depends on the spiritual power of the creature (in the picture the soul power is 900 - I just have the “triple improvement of soul stones” mod enabled). This force determines the total charge of the object, and therefore the number of individual charges. In addition, the minimum number of unit charges is set in the game at 10...12. This is done to limit the power of a single charge, otherwise you could kill any creature with one hit. Unlike Morrow Wind, the price of the item being charged does not affect the total charge, since all items in Oblivion are very cheap.

Note. For permanent effects, the power cap is set based on the creature's spiritual power. The “stronger” the soul, the greater the percentage of effect . The maximum effect corresponds to 100%.

Stage 3 . Choice effects . Effects you can only use those that, firstly, are known to the hero (available in the spell book), and secondly, the hero has sufficient corresponding magic skill to use them. All available effects are displayed in the left column called "Available Effects"( Applicable Effects). Testing the ability to use a magical effect to charge is very simple: try casting a spell with this effect. If successful, the effect of this spell can be used to charge. The selected effects for charging are displayed in the right column called "Added Effects"( Added Effects). In the picture, the "Fire Damage" effects are selected ( Fire Damage ) and "Catch the Soul" ( Soul Trap).

Notes:

1. Unfortunately, not all effects can be used to enchant items. For example, you cannot make an item with a permanent effect of Restore Health.

2. For information on using the destructive combination of Weakness and Damage effects, see .

3. For information on how to get rare effects, see.

4. Important!There can only be one effect on clothes!

Stage 4 . Settings effect . Setting the effect acting " on impact" consists of selecting three parameters: strength of effect ( Magnitude) , duration effect actions ( Duration) And region effect actions ( Area) . Parameters are adjusted using “sliders”. The following is shown below:

After the symbol () is the value of the unit charge, and in brackets is its maximum possible value. It is a multiple of 5 and is equal to the ratio of the magical power of the soul to the minimum number of strikes, which is within the range of 10...12.

After the () icon - the number of blows until the item is completely discharged,

After the () icon is the cost of charging the item.

After the () icon - your cash.

Stage 6 . Crafting an Item . Price charging depends on the effect and its parameters. No money - no item. In the figure, the charging price is 320 rubles. Charging increases the price of an item by the amount of charging cost:

Charge_cost = Effect_strength * Barter_factor(barter factor see section Magic Effects).

The price of an enchanted item may change during use, because... depends on how fully it is charged. The increase in the price of a weapon from charging is equal to:

0.4 * (Charge_cost+ Item_Charge ).

True, there are some exceptions.

As a conclusion - Don't forget to name the item and turn off the altar when you're done!

2.2. How to capture a creature's soul

First, you must have a soul gem in your inventory. Secondly, you must have the “Catch Soul” effect in any form. That is either a usable verbal spell in a magic book, or a scroll with a spell, or a loaded weapon with this effect.

The technology is simple - activate Effect "Catch a Soul"(cast a spell, hit the target with a charged weapon) and kill the creature during the duration of the spell. When doing this, take into account the range of the spell. If it is “on touch” (on touch), then you need to come close to the creature when activating the spell, if “on target” (on target), then you need to hit the creature with this magic, it is not necessary to get close. Now, in order to meet the duration of the spell, you can activate it when the creature has very little life left. One last thing about the “Catch Soul” effect. The higher the Mysticism skill, the longer the duration of the effect you can use, which makes it easier to catch souls.

2.3. Soul stones

2.3.1. Classification of soul stones

The larger the volume of the stone, the “larger” soul can be caught in it.

* The only type of stone that can trap a human soul.

** Allows multiple uses.

All stones, except Azura's Star, are disposable, i.e. After using the soul to charge or recharge an item, the stone disappears, and you will have to get or buy the stone again. But praise be to the great Devyatina - supplies of stones to traders are regular (i.e. stones appear again from those from whom they were purchased).

2.3.2. Black Soul Stones

Regular soul stones only allow you to catch the souls of creatures. The souls of people and dremora can only be caught in black soul stones. These stones are used in the same way as regular ones. Their volume is equal to the volume of huge soul stones - 1600. The soul of a person and dremora also has a “strength” of 1600. Note that you can catch the soul of any creature in them. So, be more careful when catching souls. If not free space for the soul of some little animal, it will fit into a black stone, and it is a rarity. Moreover, the soul will fit into it faster than even into the Azura Star of the same volume. Black stones have “catch priority” over Azura’s Star.

2.3.3. How to get it black soul stones

2.3.4. Azura's Star

This is the most powerful soul stone in the game. It is equal in volume to a huge soul stone, but works as a reusable one, i.e. does not disappear after recharging or charging items, like a huge soul stone. But Azura's Star cannot be made into a black soul stone. This means that the souls of people and dremora cannot be caught in it.

How to get it read in the description Azura statue quest. This is a very useful thing - don’t give it to Martin! He'll make do with some Rose of Sanguine. The main trouble is that a soul caught in Azura's Star cannot simply be released. You can only release a soul from a Star by using it when charging or recharging magic items.

Note. A star has a greater attraction for souls than a huge soul stone, i.e. a soul will fit into Azura's Star sooner than into a huge soul stone . However, black stones have a higher attractiveness than Azura's Star.

2.4. Classification of souls by volume and level of magicenergy

Souls

Volume

Level Entities

Small souls

(Petty Souls)

150 1

Stunted Scamp, Mudcrab, Rat, Deer, Dog, Goblin, Sheep, Skeleton, Slaughterfish, Wolf Wolf).

Small souls

(Lesser Souls)

300 2 Scamp, Clanfear Runt, Skeleton Guardian, Ghost, Boar, Timber Wolf, Zombie, Troll, Goblin Skirmisher Skirmisher), Horse (Horse).

Ordinary souls

(Common Souls)

800 3 Flame Atronach, Black Bear, Mountain Lion, Headless Zombie, Ancient Ghost, Faded Wraith, Skeleton Hero, Goblin (Spriggan), Minotaur, Will-o-wisp, Clannfear, Goblin Berserker.

Big souls

(Greater Souls)

1200 4 Spider Daedra, Skeleton Champion, Frost Atronach, Storm Atronach, Deranged Zombie, Brown Bear, Daedroth, Terrible Dread Zombie, Goblin Shaman, Land Dreugh, Nether Lich, Ogre, Wraith.

Enormous Souls

(Grand Souls)

1600 5 Kalperklan Troll, Xivilai, Minotaur Lord, Gloom Wraith, Undead Akaviri Soldier, Goblin Warlord, Lich.

Special Souls

(Special Souls)

1600 5

The souls of all people, vampires, real Daedra and Dremora can only be caught in black soul stones.

The soul chooses the smallest in volume suitable stone, so be careful. If for a small soul there is no free small stone, it will fit into the next largest one, and it could be a huge stone. If not suitable place for the soul (there are no stones, they are all full or small for the soul) a message will appear stating that the hero has no room for the soul in his inventory - "There is no soul gem in your inventory capable of holding such a soul." There can be one soul in one stone.

After completing the last quest for the Mages Guild, you can get the artifact Staff of Worms, which can resurrect any creatures and people for 30 seconds. After which they die themselves, i.e. You kill a creature once, and then you resurrect it several times and after each resurrection, you catch its soul again and again.

3. Recharging Magic Weapons

1. In the Guild of Mages from the relevant employees (see. The Mages Guild in full glory!). But it is expensive: for 1 point of strength - 1 ruble. This is robbery. So, if a sword has a charge of 10,000, then fully charging it from scratch will cost 10,000 rubles, i.e. approximately $370.

2. Using a stone Varla (Varla stone). This stone can be found in Ayleid ruins. He white. Costs 1000 rubles. Using it will allow you to reload all weapons that are in this moment in inventory. Now think about it: is it worth selling?

Yes, and don't confuse it with a stone Welkynd stone, which replenishes the hero's Mana. Velkind is smaller and has a turquoise color. And remember - all these stones are unique. They are located in strictly defined places, do not appear again like ingredients, and are not related to the hero’s level.

3. You can reload a weapon using the soul of a creature trapped in stone. And this is where Azura’s Star is irreplaceable!

4. Miscellaneous

4. 1. Effects on armor and clothing

Effects on clothing and armor are permanent, and such items can only have one effect. The level of the soul stone determines both the strength of the effect and the cost of charging:

Strength_of-effect = ( Base_price * Charging_factor_with_permanent_effect* Soul_level ) + fMagicCEEnchantMagOffset

For base price, see Magic Effects. Soul level is a number from 1 to 5, and corresponds to the volume of magical energy of the soul.

fMagicCEEnchantMagOffset - coefficient depending on game settings(default is 5.0). The table below shows some moving effects on items and their strength for each soul type.

Charging_factor_with_permanent_effect - a variable that is introduced for effects that have a permanent effect on clothing and armor. You can view it through the editor C.S. . For many effects this variable is 0. For others, see Magic Effects.

The formula for calculating the cost of charging armor/clothing is not exactly known to the author, but something like this:

Enchantment_price = Effect_strength*FSPE*Effect_duration.

FSPE - Constant effect cost factor.

Dependence of the strength of the effect on an item and the cost of charging the item on the size of the soul (for the most common effects)

Effect

Small souls

Small souls

Ordinary souls

Big souls

Enormous Souls

Charge 150
Soul level 1
Charge 300
Soul level 2
Charge 800
Soul Level 3
Charge 1200
Soul Level 4
Charge 1600
Soul level 5
Force Price Force Price Force Price Force Price Force Price

You can find Altars of Enchantment in TES 4: Oblivion without add-ons only at the Arcane University in the Imperial City. Only full members of the Mages Guild can enter the Temple of Science.

In order to give an item a magical effect, you must not only learn, but also be able to use a spell with such an effect. Suppose you are a beginner at the school of Destruction and know the Spark spell, then you can easily create a weapon that produces an electric current. If your spell book only contains the currently unavailable Shock, then you will not be able to use it for enchantment. In addition to spells, you will need a filled soul stone, a non-magical item and, of course, money. The power of the effect depends only on the quality of the soul stone and does not depend on your intelligence, or on the degree of advancement in a particular school of magic, or on the quality of the item itself.

The list of magical effects that you can give to an item using the altar is given in the table. If there is no checkmark in the column with the letter "E", this means that the effect is not available, regardless of whether you know such a spell or not. For example, it is impossible to create armor that constantly restores health or magic.

The enchanting processes for weapons and all other items of clothing, including shields, differ significantly.

You can enchant armor, clothing, shields, rings and amulets with only one effect, which acts “on yourself”, but is permanent. A weapon can be enchanted with several effects of varying durations.

The process goes like this: you approach the altar, activate it. Select an item from your inventory, insert the battery, i.e. filled soul stone, determine the effect(s) and the name of the item. You press the button and accept congratulations if you have enough money.


After enchanting, an item always has 100% durability, no matter how worn it was before. If an item was stolen, then after enchanting it is freed from the “stolen” tag.

Below is a table of the power of enchanting things for a permanent effect. The second line in parentheses indicates the cost of creating the item in septims.

Enchanting power with permanent effect

EffectPetty/
Tiny.
Lesser/
Small
Common/
Regular
Greater/
Bol.
Grand/
Great.
Chameleon / Chameleon 8
(520)
11
(715)
14
(910)
17
(1105)
20
(1300)
Feather / Feather 14
(350)
23
(575)
32
(800)
41
(1025)
50
(1250)
Fire Shield / Fire Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Fortify Attribute 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Fortify Fatigue / Strengthening 9
(225)
13
(325)
17
(425)
21
(525)
25
(625)
Fortify Health 6
(900)
7
(1050)
8
(1200)
9
(1350)
10
(1500)
Fortify Magicka / Increase Magicka 9
(900)
13
(1300)
16
(1600)
20
(2000)
24
(2400)
Fortify Skill 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Frost Shield / Frost Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Light / Light 12
(150)
19
(238)
26
(325)
33
(413)
40
(500)
Night-Eye / Night eye-
(100)
-
(100)
-
(100)
-
(100)
-
(100)
Resist Disease 10
(150)
15
(225)
20
(300)
25
(375)
30
(450)
Resist Fire / Resistance to fire 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Resist Frost / Cold Resistance 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Resist Paralysis / Resistance to paralysis 10
(300)
15
(450)
20
(600)
25
(750)
30
(900)
Resist Poison 14
(210)
23
(345)
32
(480)
41
(615)
50
(750)
Resist Shock 10
(500)
15
(750)
20
(1000)
25
(1250)
30
(1500)
Shield / Shield 6
(600)
7
(700)
8
(800)
9
(900)
10
(1000)
Shock Shield / Electric Shield 6
(600)
6
(600)
7
(700)
8
(800)
9
(900)
Water Breathing-
(2000)
-
(2000)
-
(2000)
-
(2000)
-
(2000)
Water Walking / Walking on water-
(2000)
-
(2000)
-
(2000)
-
(2000)
-
(2000)

Permanent effects are not uniform. There is no point in creating a thing with the “feather” effect, since increasing strength will not only allow you to carry the same amount, but will also give an increase in damage. It is also unwise to enchant items to increase intelligence: the increase in mana will be a maximum of 20, and you will not receive other effects.

Pay attention to the possibility of giving purely negative effects to wearable items. So, by enchanting the magician’s weightless hood to permanently reduce health and placing it on your enemy, you can play a cruel joke on him.

By enchanting a ring to “Destruct” armor or weapons, you can damage your own property and then repair it, improving your gunsmithing skills.

Useful bugs, tricks and small strategies for Oblivion on PC and Xbox360

All of the above that follows has been collected from many sites - these are tips from players from all over the world. Many of them can be useful and will come in handy if you play Oblivion on PC or Xbox360. However, it doesn’t hurt to at least try it on PS3 either.

Fighting melee attacks

If a melee fighter comes towards you, climb onto a hill and shoot him with all the weapons you have.

If you're scared of a big, scary melee that's coming right at you, then... run.

Run and look for stones, rocks - anything you can jump on.

So, climb to the very top and just shoot the enemy with arrows, fireballs - whatever you have.

The poor guy may live a long time, but he won’t be able to defend himself.

How to get to you.

Your success is guaranteed!

Slowing Items

If you play Oblivion and use different weapons, you may notice how quickly your inventory fills up.

If you play Oblivion like a true nerd and use different weapons, you may notice how quickly your inventory fills up. Well, how much can objects slow you down, even if you still have two-thirds of free space.

So, gentlemen, here's a good way for you to carry around a bunch of armor, potions, weapons - whatever your darling desires, and even useless items for quests that, in general, you didn't give up on.

When you receive Shadowmane from the Dark Brotherhood, you automatically forget about all the other horses in principle. Unless animal rights activists will suffer.

So, beat Shadowmane until he loses consciousness. His, not yours. And immediately, before he comes to his senses, search him like any enemy. Typically, an unconscious character lying on the ground will only give you, um, "Talk" to yourself. You can search the horse; press the left trigger and throw away everything you need to transfer. This is much better than carrying all sorts of slag in your inventory during battle.

This works on Xbox360 using horse armor; in other cases... Well, check.

Choosing the right weapon

Carry a weapon with you at the same time different types: fiery, stunning, having a magical effect - and normal.

There are so many different enemies in Oblivion, and remembering them all is simply unrealistic. And even more so their vulnerability to different elements and abilities. After the fifth level, you can’t escape enchanted weapons, so carry with you both a fire weapon, a stun weapon that has a magical effect, and a regular, unenchanted one. Yes, all together. And the Ease Burden spell, which can be bought at magic guilds, will help you with weight.

Why is this? So that you don't feel stupid, hammering a fireproof enemy with a fire weapon and wondering what you will need to take with you next time. You meet an enemy and start going through weapons one after another in search of a vulnerability. Yes, sometimes the difference is measly units per shot. But somehow this can save your life.

Quickly close the Oblivion Gate

If you don’t want to worry about it for a long time or anything else, then believe me, it’s not difficult. Once you get to Oblivion, run as fast as you can and grab the Sigil Stone. All.

Rapid increase in Acrobatics skill

Well, who doesn’t want to quickly gain a skill? Exactly. Acrobatics is no exception. Run towards the stairs or steep hill and just jump your way up. This way you will be in the air for a record amount of time and quickly start a new jump. Voila!

To increase your stealth skill, you should go to the Arena of the Imperial City, approach one of the ponds with sacred lotuses and press Q (by default) to enter Stealth mode.

The same egg, only in profile.

Go to the Imperial City Arena, go to one of the sacred lotus ponds and press Q (by default) to enter Stealth mode.

There are guards behind the door, so your skill will increase.

Don’t worry - go and have some coffee, let the brave hero run around on the courts, think about his behavior, learn to hide well.

By the way, if Stealth is your core skill, then your level will increase.

Take note.

Fun is in the air

Well, finally, this is not a hint. But it's fun.

Jump up next to the NPC and start a conversation with him. And while he talks to you, you... will remain in the air. It's a pity, but when you leave the conversation, you will also fall. Sadness.

Duplicate items

To duplicate any item in your inventory, you will need a bow and at least two arrows.

To duplicate any item in your inventory, you will need a bow and at least two arrows - any. Pull the string and, leaving the bow in this state, enter the inventory. You need to remove equipped arrows from the active cell; then a message will appear stating that you cannot remove the weapon during the attack.

After that, select the item you want to copy and throw it away.

Upon exiting your inventory, you will find that there are as many discarded items on the ground as there are arrows equipped.

This only works if there were more arrows equipped than the items you wanted to copy. That is, if there are two arrows, and, for example, three keys, it will not work. Make sure the bow is fully drawn before opening your inventory.

This doesn't work on most enchanted and rare items either, but there are exceptions.

They say that if you double-click on a magic scroll and then throw away the item, the effect will be the same... But this is not certain.

Kill Umbra and take her armor and sword

To kill Umbra and take her equipment, jump onto the destroyed pillar in the square and shoot her. Well... That's it. The sword that devours souls is yours.

Rapid increase in Stealth skill

There is another way, yes. Enter a house where someone is sleeping, go into Stealth mode, and then go into the wall. Into the wall. Into the wall. And don't stop.

In my opinion, the option of drinking coffee is still preferable.

Reminder

Play Oblivion as if you were in the world, living the life of the character you created.

Just a little reminder that Oblivion is a sandbox in which you can and should have fun.

Many gamers try to play Oblivion the same way they played any other RPG - Final Fantasy, Neverwinter Nights, Diablo... They think they are playing a game with standard features and goals.

However, Oblivion is meant to be played as if you were in the world, living the life of the character you created. When someone says that they didn’t like Oblivion, but liked other RPGs, it usually comes down to the desire to stupidly follow instructions: tasks in the journal, a strictly structured plot...

Only in Oblivion you create your own story. And, realizing this, you will make the game process much easier for yourself. You just have to make choices the way you would make them in real life- and don’t be afraid of mistakes.

The most fun for me usually began when I was about to be caught, or when I was not strong enough to win the fight - and I had to get out and come up with something unusual. No, really, “Oblivion” is a huge sandbox where you can either build your little world out of sand or destroy it to hell! Do not be shy.

Easy enemies during the walkthrough

If you want to make it easier to defeat enemies, simply create a new character and choose the main skills that you hardly use or don't use at all. Yes, you won’t be particularly pumped up - just like the opponents you’ll meet.

Tired of being overloaded?

To reduce weight, you can make potions that will reduce weight, although not for long.

Unfortunately, this advice does not apply to real life, but only to games.

In general, there are several tips. One of them requires a more or less leveled up Alchemy skill and access to the Arcana University.

The simplest solution is to enchant a weapon or piece of armor to increase strength or decrease weight.

There is something more complicated - through alchemy. If your skill is up to par, you can make potions that will reduce your weight by hundreds.

True, only for a few minutes. And if you drink several potions at a time, you can lose weight over 1200 units for more than 500 seconds.

Kill ten bears quickly

In order to get a bear, you can lure it into the garden, and then shoot it with a bow or fill it with spells.

If you have problems with leveling, but you still have to kill ten wild bears for the farmer, then you shouldn’t despair.

Go for a walk, and when you come across a bear, run as fast as you can back to the farm. And then head to the fenced garden.

The bear will chase you. And when he is in the garden, run outside before he kills you and slam the door behind you.

All. The bear is trapped, and now you can shoot him with a bow or fill him with spells. Repeat ten times.

Easy Killing of Minotaur Lords

The Minotaur Lord is the most difficult and expensive monster.

Once you go through all the steps to the title of Grand Champion of the Arena and become one, you will be able to fight against some monsters once a week for a certain fee. The most difficult - and expensive - of them all is the Minotaur Lord. It gets to the point where you can go up against three of these peppers at a time.

The trick is to run back to the exit to the Arena at the very beginning of the battle: the minotaur lords are simply too gigantic to crawl behind you. And, since they do not have long-range weapons, you become unattainable.

You will need a bow and at least about 50 arrows. Well, or a good arsenal of attacking spells. Voila - the minotaur lords are defeated without any problems. And for your torment you receive at least 2000 gold. Agree, quite good.

Solving problems with Speech

Everything will become much easier when you join Arcana University (Mutki with the Mages Guild). You just need to create a very cheap spell: increase Charm (Enchant) by 100 points for 2 seconds. It's really cheap. This will solve all possible problems with Speech. This is incredibly useful in terms of Trading.

Gold from Count Skingrad

The Count of Skingrad is very absent-minded - which is where he needs to take advantage.

Oh, this Count of Skingrad is very absent-minded - and this will do you good.

When you complete the vampire quest (the one where you are cured of vampirism), he will offer you a reward for saving his wife from suffering.

Only he won’t remember that he has already rewarded you.

Ask him for 2500 gold again and again.

You will quickly be able to afford that lovely little house or improve your Alchemy or Trade skills, which are slowly gaining momentum.

Easier to win battles

The easiest way to defeat the AI ​​is to climb to a high point where the enemy cannot reach you.

The easiest way to defeat the AI ​​is to climb to a high point (for example, a rock), where the enemy cannot reach you.

The upgraded Acrobatics skill will be very useful here - you can easily jump to where no one will ever touch you.

Well, now use long-range attacks - magic and arrows to help.

Well, what if the enemy is also a truck driver? See if you can hide in cover or at least dance around something without going down.

If you fall or the enemy somehow rises towards you, try to do the same thing again in the same place - or find a better place.

Best light armor for beginners

The best light armor for beginners - Bruzef Amelion armor set

Perhaps the best light armor you can get at the beginning. Go to Leyawiin (a town in the south). Just outside the city you will find the Tomb of Amelion - in the north, on the eastern bank of the "river". Follow the right side of the river and you will be happy.

Inside there will be a whole set of Bruzef Amelion's armor. They increase resistance to ice damage, the sword adds 5 units of cold damage. Believe me, at the beginning of the game it is simply wonderful. And it looks nice. Pieces of armor are scattered throughout the tomb, but they are not difficult to find.

Just leave the cuirass and sword in your inventory later - a quest will be associated with this tomb, and if you don’t have them, you will lose a thousand gold.

You don’t have a home, but you need to leave your trash (and other things) somewhere? Use roofs. Country houses are especially good for this purpose; They can usually be jumped onto from slopes or rocks. Items are not in the inventory, NPCs do not climb onto roofs, so your things will be safe and sound.

But you shouldn’t shove anything into random containers - when the game restarts, everything can simply self-destruct.

+5 to favorite stats

Oh, this is puzzling. The matter is resolved through the console. Will you take the risk? Forward.

Open the console ("~" key) and enter "setdebugtext 10", then add "TDT" - these commands will display all the information about your skills and show how much time is left before leveling up the skill. By entering "TDT" over and over again, you can open and close this information.

Have you played enough? Also admire how many points you have earned in each attribute.

For example, if it says STRENGTH: 10, this means that you received 10 strength points, which means that you will receive another +5 after leveling up. If you can take advantage of this and choose your profiling skills wisely, it will be quite easy to have +5 to your chosen stats during each level up.

Easily increase Stealth and Athletics

To improve your Stealth and Athletics skills, rest your forehead against a wall or corner and turn on autorun.

These two skills can be improved quite well at once. Stealth increases when you meet the following three conditions at the same time: you have at least one NPC near you, you remain undetected (the eye icon is dark), you move. Achieving this is very simple: just find a wall or corner next to which there is an NPC who is not looking at you.

Well, a guard or a goblin in a cave would be absolutely perfect. Did you find one? Great. Enter stealth mode, rest your forehead against a wall or corner and turn on autorun. Well, autorun, whatever you like. The hero will continue to move into the obstacle, while remaining hidden, and at this time you can calmly admire how your skill is growing. Just remember to first get rid of all sources of light: spells, torches... And remember: if your Stealth is less than 50, take off your shoes, otherwise you will be noticed.

Athletics, even though it is not a core skill, is even easier to learn. To do this, you just need to walk or run. Well, you understand, right? You run up against a wall - preferably in a corner, so you can't turn anywhere - and use the autorun. Thus, the displacement is zero, but the velocity is not. This means that you swing calmly, as if you were traveling. You also automatically provide yourself with +5 speed when you catch the next level-up.

The plot comes first

In games with open world, as a rule, everyone dilutes the storyline with the help of side quests and exploring locations. However, in Oblivion everything will have to be done a little differently. To be more precise - quite the opposite. The fact is that by completing all kinds of tasks you level up, and at the end of the game your opponents will automatically be of the same level as you. But the allies you go with will remain low-level, and therefore die easily. And you most likely will not beat the game.

One hundred percent invisibility

First of all, you need to be able to enter the University of Magic - to do this you need to complete at least one quest from the Mages Guild. Then make sure you have five large soul stones. Yes, it is difficult, but very important. Now enchant five pieces of armor with Chameleon. Congratulations, you are completely invisible! Enemies will not attack you, and the guards will not even notice that you are stealing something. Check it out if you don't believe me.

Is there a threat?

If you are unsure whether you should be wary of an attack, quickly enter stealth mode. If the crosshair is yellow, then look around: the enemy is somewhere nearby.

Storing loot in bones

Perhaps the most heartbreaking thing about Oblivion is when you have to part with valuable loot due to overload. This problem can be solved by killing a collapsing enemy - for example, a skeleton or a thunder atronach.

Take a fragment from the corpse of a fallen enemy using the "Z" key. In a small bone you can store as much loot as you need. Don't forget to bring it back to town to sell it or keep it for the future.

Finding cover under fire

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

There you can jump onto the ledge, where the enemies will no longer reach you.

There you will have time to heal and prepare for the second run.

This is also a great point to estimate the number of enemies - not only for tactical purposes, but also, um... Aesthetic ones.

Always immediately try to mark such safe places.

These can be high cliffs that are not easy to reach, destroyed walls... Sometimes it can even reach the roofs of buildings.

Easy increase in Alchemy skill

Alchemy, oddly enough, is one of the easiest skills to level up. Duplicate the necessary ingredients (it is written above how) and start preparing potions. Lots of potions. And yes, these potions can also be sold, and not cheaply...

Lifehack for the quest “Through a Nightmare”

To successfully complete it, reload until you get a weapon with 80 damage and an enchantment to use weapon disintegration nine times.

For those in the tank: a quest from the Mages Guild, in which you need to free Henantier from the world of his dreams. We're talking about the Test of Determination. Firstly, it’s worth saying that if you have a leveled-up Acrobatics skill, you can jump onto the balcony without a ladder and avoid the battle with two minotaurs. If your skill is insufficient... Let's move on to the second point.

Save before starting the Challenge. The fact is that the weapon spawns randomly, that is, it’s different every time. Yes, the staff of lightning will always be in place, but the other two... Randoooom!

Didn't get it very well good set? Reboot. Reload until you have a weapon with 80 damage and an enchantment to use weapon disintegration nine times. Now you can destroy the minotaurs' hammers, and everything will become much easier. This is especially noticeable at higher difficulty levels.

Lots of free money

Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords.

This thing will provide you with at least 6000 gold per week. Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords. Actually, these guys are hard to put down. But go ahead and take three at once. But when the gates go down, run not forward into the arena, but back.

Minotaurs simply won’t fit into your corridor because of their huge heads. It is enough to move away and throw spells at them or run up to them with a sword, hit them and run back so as not to get hit.

If you start to lose health, move away. Wait until the mana is restored, heal and... Again.

You will receive 3200 gold for victory and will be able to pick up three weapons that the minotaurs will leave behind - usually axes, hammers, etc. Doesn't sell cheap.

Almost easy to increase your Speech skill

A fairly quick and easy way to level up Speech - however, only for Xbox360. Start a conversation with someone and try to convince him. Start the mini-game with a circle - it doesn't matter whether you understand what to do or not. Just spin the circle and press A without stopping. You can do this for a very long time. You can take a break and watch TV. The main thing is to keep twisting and pressing. It doesn’t matter how the NPC reacts there. Well, something like this...

Enemies don't like eyebrows

Well, eyebrows. Curbs. Like invisible barriers between locations. As some oldfags remember, in Morrowind, opponents could not move to another zone. In Oblivion this seems to have been fixed... Or not?

It turned out that aggressive NPCs can indeed cross the boundaries between locales. But they very rarely do this in large groups. Sometimes they don't do it at all. This is especially noticeable in Kvatch if you enter a location with about six hostile Daedra subjects. You can just turn around and leave - one will follow you, the rest...

Further experiments showed that enemies leave the zone one at a time, or at most two at a time.

Rule and humiliate, gentlemen.

Free cool horse

The game gives you the opportunity to get a unicorn or a horse.

To get a free horse or even a unicorn, head south of the Imperial City across the moat until you see a camp on your compass.

Enter it and go south again until you see the Shrine of Hircine, then go south again into the open field, kill three minotaurs and...

Here it is, the unicorn.

Fast and strong!

Just don’t attack him, otherwise he’ll never let you ride him again.

Choose Journeyman as a magician's birth sign

When starting a game as a mage, always choose the Apprentice as his birth sign. In the end, this will allow you to cast master spells that require 500+ mana.

Well fed crab

On the road from Skingrad to the Imperial City there is a cave called “Green Meadow”. You will have to wander around inside, but in the end you will find a crab that has already eaten even the grandmother who cooked for it.

Secrets of the game The Elder Scrolls IV: Oblivion