When will update 0.9.17 be released 1. Changes in the German branch of WoT tanks. Changes in vehicle characteristics

In update 9.17, players will be able to try out new Swedish vehicles in battle, and also experience completely new game mechanics available to some members of the Swedish nation. Due to your numerous requests, we have also improved the performance of a number of premium vehicles.

Update 9.17 is available for download and installation via the game launcher:

  • If you have the SD version of the game, then 500 MB will be downloaded.
  • If you have the HD version of the game, an additional 365 MB will be downloaded.

Due to the release of the update, the game servers were unavailable December 13 from 03:00 to 14:50 (MSK). Besides:

  • The game situation global map“frozen” from December 13, 03:00 (MSK).
  • Battles for Strongholds (except for sorties) have been canceled from December 13 01:59 (UTC) to December 14 02:59 (UTC).
  • The clan portal is unavailable on December 13 from 03:00 to 10:00 (Moscow time).

Check out useful information about 9.17 (pictures are clickable).

What's new in 9.17

Swedish tech tree

The Swedish tech tree is represented by two vehicle branches: tank destroyers and a mixed branch.

Swedish tank destroyers have modest armor, so they rarely "shine" twice in one place. Thanks to their excellent guns and low silhouette, these vehicles are able to sting the enemy painfully and go unnoticed. At levels VIII-X of the Swedish research tree, tank destroyers are available to players, capable of fighting in two modes. Siege mode allows you to concentrate on dealing damage to enemy vehicles. Travel mode is required to change position.

Heavy, medium and light tanks are also available in the new research tree. Medium-tier vehicles have good gun depression angles and can perform various roles in battle. At the last levels, the player has access to EMIL I, EMIL II and Kranvagn . Their guns have good depression angles and magazine loading system.

Premium vehicle changes

Due to numerous requests from players, we have made changes to some premium vehicles. The performance of the FV 4202, STA -2, M 4A 1 Revaloris é, T 26E 4 Super Pershing , WZ -111, L öwe , Panther 8.8, T 34/T34 Black, M 46 Patton KR and 112 has been improved.

The changes also affected heavy French tanks AMX 50 V and AMX 50 120.

Sounds

Some changes have been made to the sound settings of the game: a corresponding option has been added for players who have 5.1/7.1 acoustics installed.
Added sound notification when locking a target with auto-aim.

The option to turn on the microphone is now available in the settings in the "Sound" tab.

New minimaps

HD car models

After reviewing player feedback during the Public Test, we have postponed the changes to the "two and three gauge rules" as well as changes to the ricochet mechanics that were originally planned for version 9.17.

These changes would significantly affect one of the key game mechanics - armor penetration calculation. Therefore, we decided to carefully review and reconfigure the current mechanics. This will take some time, but we want to make sure that our innovations are sufficiently reasonable and effective.

They should harmoniously fit into the gameplay, improving it and increasing the comfort of the game. In the meantime, we are keeping the existing mechanics for all vehicles, including the new Swedish tank destroyers. More information is available in

Coming soon players new patch- 9.20, which means a lot of innovations. Traditionally, before a patch is released, developers launch test server, with which everyone can see and try all the changes without any impact on their own statistics.

The test server is downloaded as a separate client, where, like on your main client, you must enter the data of a valid account, under which you will test the update.

The test version of the game exists so that players can try out a future patch and, if possible, notice all the errors and bugs so that developers can fix them before the patch is released.

How to become a World of Tanks 0.9.20 tester?

Everything is quite simple here - you just need to download the test client installer on the official website of the game or from our website (link at the end of the article), wait for the installation and log in under your name.

By the way, every player who gets on the test server gets to use 20k gold, 100m free xp and silver per account so that everyone can try any tank in the game. After the test server closes, all gold, experience and money will disappear, and the account statistics will remain the same - the test does not affect it at all, it works like a separate game.

What changes will be in the new patch 0.9.20?

The most important update will be a branch of new Swedish tanks: a mixed and full-fledged branch of tank destroyers with unique vehicles at the top levels. Many Tier VIII prem tanks will be upgraded. The rules of three and two gauges will be redone. Eleven tanks will receive new and colorful HD models.

WoT female voice acting

Video review of update 9.18

The next update in World of Tanks should be expected in the second half of February 2017. And as it became known, it will be the intermediate patch of update 9.17.1. In theory, the next patch should be, but alas, no.

Update 9.17.1 release date World of Tanks

General test of update 9.17.1

According to the release date, it is planned to launch general test at the very beginning of February, namely February 2, 2017, unless of course there are no difficulties. This test will become available to the general public, and the main bugs will be revealed in update 9.17.1.

Overview of update 9.17.1

Supertest 9.17.1

General Test 9.17.1 is available for download!Download Supertest 9.17.1

Supertest 9.17 is expected in early February, we suggest that you familiarize yourself with all the important changes in brief, for a more detailed acquaintance with the characteristics, we suggest proceeding to:

- adding ;

- changes in the performance characteristics, or rather UP, of the mobility of medium tanks of the British research branch;

— changes in the Stronghold mode;

- changes in performance characteristics American tank destroyers increase in speed of movement;

— adding high-explosive shells to Japanese heavy tanks;

- changes in booking or more precisely UP - MAUSA in the update;

List of changes in update 9.17.1 World of Tanks

New mouse branch (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

It is known for sure that changes will be added to the German research branch. The values ​​of most German heavy tanks will be improved, see below.


, T21 ;

  • France: Renault FT, Hotchkiss H35, AMX 38, ARL V39;
  • UK: AT 2, TOG II, AT 7;
  • China: 59-16, Type 64, WZ-111 model 1-4;
  • Japan: Type 4 Chi-To.
  • Changes to premium and researchable vehicles

    The following tank models have been added for testing on the supertest:

    The parameters of military equipment have been changed:

    • The reload time of the OQF 20-pdr Gun Type A Barrel in the second turret has been reduced from 8 to 7.5 s.
    • The reload time of the 105 mm Royal Ordnance L7A1 gun in the second turret was reduced from 12 to 11.2 s.
    • The maximum forward speed has been increased from 40 to 50 km/h.
    • The maximum forward speed has been increased from 40 to 50 km/h.
    • Name changed from FV4202(P) to FV4202.
    • Gun reload time 7.5 cm Kw.K. L/100 in the second turret reduced from 4.4s to 4s.
    • Gun reload time 7.5 cm Kw.K. L/100 in the first turret reduced from 4.6s to 4.2s.
    • Reinforced mantlet armor for all guns of both turrets.
    • The armor of the commander's cupola of the second turret has been increased from 95 to 125 mm.
    • The power of the 12 cylinder Boxer-Motor engine has been increased from 140 to 220 hp. With.
    • The reload time of the 15 cm Pak L/63 gun has been increased from 16.5 to 18 s.
    • Changed the depression angle of the 15 cm Pak L/63 gun from -8° to -7°.
    • The maximum reverse speed has been reduced from 20 to 15 km/h.
    • Maybach NL 234 engine power reduced from 900 to 850 hp With.
    • Projectile speed Pzgr. 15 cm Pak L/63 guns changed from 1350 to 1200 m/s.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
    • Second turret traverse speed increased from 30 to 45 deg/sec.
    • First turret traverse speed increased from 32 to 45 deg/sec.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The power of the MB 507 engine has been increased from 720 to 800 hp. With.
    • Dispersion of all guns from moving and turning the first suspension was reduced from 0.28 to 0.25 m per 100 m.
    • Dispersion of all guns from movement and rotation of the second suspension reduced from 0.25 to 0.22 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the first turret when turning the turret decreased from 0.18 to 0.16 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. 36 L/56 for the second turret when turning the turret decreased from 0.16 to 0.15 m per 100 m.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • Durability with the first turret increased from 610 to 650 units.
    • Durability with the second turret increased from 710 to 750 units.
    • Reinforced mantlet armor for all guns for the second turret.
    • Gun reload time 7.5 cm Kw.K. 40 L/48 in the second turret decreased from 4.3 to 4 s.
    • Gun reload time 7.5 cm Kw.K. 40 L/43 in the second turret decreased from 4.3 to 4 s.
    • View range of the first turret increased from 320 to 340 m.
    • View range of the second turret increased from 320 to 350 m.
    • Durability with the first turret increased from 380 to 420 units.
    • Durability with the second turret increased from 440 to 480 units.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Pak L/56 gun has been increased from 171 to 194 mm.
    • Dispersion of the gun from movement and suspension traverse has been reduced from 0.22 to 0.2 m per 100 m.
    • Gun spread reduced from 0.38 to 0.36 m per 100 m.
    • The dispersion of the gun during turret traverse has been reduced from 0.06 to 0.05 m per 100 m.
    • Gun reload time reduced from 14.9 to 12 s.
    • The aiming time of the gun was reduced from 2.3 to 2.1 s.
    • Turret forehead armor increased from 240 to 260 mm.
    • The armor of the lower part of the hull sides has been increased from 80 to 140 mm.
    • Hull bevel armor increased from 200 to 250 mm.
    • Tank durability increased from 3000 to 3200 units.
    • Gun dispersion 8.8 cm Kw.K. L/100 in the second turret reduced from 0.3 to 0.29 m per 100 m.
    • Gun dispersion 8.8 cm Kw.K. L/100 in the first and second turrets when turning the turret reduced from 0.12 to 0.1 m per 100 m.
    • Gun reload time 8.8 cm Kw.K. L/100 in the second turret reduced from 6.6s to 5s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the second turret decreased from 7 to 5.5 s.
    • Gun reload time 8.8 cm Kw.K. 43 L/71 in the first turret decreased from 7.3 to 6.9 s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the second turret reduced from 2.9s to 2s.
    • Gun aiming time 8.8 cm Kw.K. L/100 in the first turret reduced from 2.9s to 2.2s.
    • The depression angles of all guns on both turrets have been increased from -5° to -8°.
    • Dispersion of the gun from moving and turning the first suspension was reduced from 0.24 to 0.22 m per 100 m.
    • Dispersion of the gun from moving and turning the second suspension was reduced from 0.22 to 0.21 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.18 to 0.11 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.4 s.
    • Gun spread 12.8 cm Kw.K. 44 L/55 reduced from 0.38 to 0.36 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 when turning the turret from 0.1 to 0.07 m per 100 m.
    • Gun reload time 12.8 cm Kw.K. 44 L/55 reduced from 14.3 to 13.3 s.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 reduced from 2.9 to 2.3 s.
    • Dispersion from movement of the first suspension reduced from 0.23 to 0.22 m per 100 m.
    • Decreased second suspension rotation spread from 0.23m to 0.22m per 100m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret decreased from 0.38 to 0.37 m per 100 m.
    • Gun spread 12.8 cm Kw.K. 44 L/55 in the second turret when turning the turret decreased from 0.16 to 0.13 m per 100 m.
    • Gun aiming time 12.8 cm Kw.K. 44 L/55 in the second turret changed from 2.9 to 2.6 s.
    • NLD armor reduced from 200 to 170 mm.
    • Hull side armor increased from 100 to 120 mm.
    • Removed vulnerable zones in VLD.
    • The forehead armor of the second turret has been increased from 252 to 265 mm.
    • Added 8.8 cm Kw.K. gun for the second turret. l/100.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The elevation and declination angles of all guns of both turrets have been changed from +17…–6° to +15…–8°.
    • VLD armor increased from 120 to 150 mm.
    • The armor penetration of the Pzgr 40 shell for the 8.8 cm Flak 37 L/56 gun has been increased from 171 to 194 mm.
    • Dispersion of the gun from movement and suspension traverse has been reduced from 0.2 to 0.15 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.16 to 0.11 m per 100 m.
    • Gun reload time reduced from 4.6 to 4.2 s.
    • Added side screens 5 mm thick.
    • Dispersion of the gun due to movement and rotation of the chassis has been reduced from 0.19 to 0.15 m per 100 m.
    • Gun spread reduced from 0.35 to 0.32 m per 100 m.
    • Decreased gun spread after firing from 4 to 2 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.12 to 0.11 m per 100 m.
    • Gun reload time changed from 4.5 to 4 s.
    • Vision range changed from 350 to 365 m
    • The maximum forward speed has been increased from 46 to 55 km/h.
    • Added screens 5 mm thick on the forehead, sides and rear of the hull, around the perimeter of the turret and on the forehead of the mask.
    • Second suspension traverse speed increased from 38 to 40 deg/s.
    • Gun reload time 7.5 cm Kw.K. 42 L/70 in the second turret changed from 4.4 to 4.2 s.
    • The traverse speed of the first turret has been increased from 32 to 35 deg/s.
    • Second turret traverse speed increased from 32 to 45 deg/s.
    • The maximum forward speed has been increased from 56 to 60 km/h.
    • The aiming time of the 9 cm Kanone gun has been reduced from 2.7 to 2.3 s.
    • Gun aiming time 8.8 cm Kw.K. 43 L/71 reduced from 2.9 to 2.5 s.
    • Penetration of the Pzgr 40 projectile for 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • The depression angles of all guns on both turrets have been increased from -6° to -8°.
    • Dispersion of the gun from the movement of the chassis has been reduced from 0.23 to 0.21 m per 100 m.
    • The dispersion of the gun from the rotation of the suspension was reduced from 0.23 to 0.21 m per 100 m.
    • Gun dispersion due to turret rotation reduced from 0.16 to 0.1 m per 100 m.
    • Gun reload time reduced from 22 to 20 s.
    • Gun aiming time reduced from 3.4 to 2.9 s.
    • Penetration of the Pzgr 42 projectile 15 cm Kw.K. L/38 increased from 235 to 246 mm.
    • Ammo increased from 24 to 35 shells.
    • The maximum forward speed has been reduced from 43 to 33 km/h.
    • VLD armor increased from 200 to 240 mm.
    • The armor of the bar between the VLD and NLD has been increased from 200 to 300 mm.
    • NLD armor increased from 200 to 230 mm.
    • Gun spread 7.5 cm Kw.K. 42 L/70 in the second turret when turning the turret decreased from 0.2 to 0.12 m per 100 m.
    • Gun spread 7.5 cm Kw.K. 42 L/70 in the second turret after the shot was reduced from 4 to 3 m per 100 m.
    • Gun spread 7.5 cm Kw.K. 40 L/48 in the second turret after the shot was reduced from 4 to 3 m per 100 m.
    • VLD armor increased from 60 to 85 mm.
    • NLD armor reduced from 60 to 50 mm.
    • The armor penetration of the Pzgr 42 shell for the 15 cm Pak L/38 gun has been increased from 235 to 246 mm.
    • The shells have been replaced with shells from T-34-85 "Rudy":
    • The UBR-365K (160/126) shell was replaced by the UBR-365KBM (180/144).
    • The UBR-365P (160/167) shell was replaced by the UBR-365PBM (180/194).
    • The UOF-365K (280/43) shell was replaced by the UOF-365BM (300/44).
    • Visibility increased from 350 to 360 m.
    • Dispersion from moving and turning suspension reduced from 0.24 to 0.22 m per 100 m.
    • Gun dispersion reduced from 0.42 to 0.37 m per 100 m.
    • Aiming time reduced from 2.5s to 2.2s.
    • T28VVSS T46 suspension traverse speed increased from 18 to 20 deg/s.
    • T28VVSS T56 suspension traverse speed increased from 20 to 24 deg/s.
    • The maximum forward speed has been increased from 18 to 22 km/h.
    • T95HVSS suspension traverse speed increased from 16 to 20 deg/s.
    • T95HVSSM2 suspension traverse speed increased from 18 deg/s to 24 deg/s.
    • The maximum forward speed has been increased from 13 to 20 km/h.
    • The maximum reverse speed has been increased from 6 to 10 km/h.
    • Ford GAF ​​engine power increased from 440 to 670 hp With.
    • Ford GAFM2A1 engine power increased from 510 to 780 hp With.
    • The maximum forward speed has been increased from 18 to 28 km/h.
    • The maximum reverse speed has been increased from 7 to 10 km/h.
    • The armor thickness of the commander's cupola has been reduced.
    • The side armor behind the rink has been reduced from 254 to 76.2 mm.
    • The armor penetration of the Pzgr. 40 guns 8.8 cm Kw.K. 36 L/56 was increased from 171 to 194 mm.
    • Improved gun mantlet armor.
    • Reinforced hull and turret armor.
    • Added 15 cm/45 41st Year Type gun.
    • Type 4 Heavy Kai undercarriage load capacity increased from 165,000 to 170,000 kg.
    • Improved hull armor.
    • The gun depression angles have been improved (the elevation of the gun above the rear-view mirrors has been removed).
    • Hull side armor increased from 85 to 100 mm.
    • The armor of the upper part of the turret has been increased from 30 to 40 mm.
    • NLD armor increased from 100 to 120 mm.
    • Improved mask armor.
    • Increased depression angles of all guns for all turrets.
    • The embrasure for the gun has been reduced (penetrations in the mask will now occur less often).

    The communication range of the 10RKM radio station has been increased from 440 to 730 m. The fix has affected the following tanks:

    Interface and other changes

    • Removed the "Playing in Ladder" mode from the client; players will be able to view their stats in this mode on the Achievements tab.
    • In the graphics settings window, the “Mode” and “Window Size” settings have been swapped, and for the “Window (no frame)” mode, the ability to select a resolution has been added, which may be in demand for streamers with a single monitor.
    • Implemented automatic selection of the correct aspect ratio of the display, so the corresponding item was removed from the graphics settings menu.
    • The ability to compare tanks based on the skills and abilities of the crew, installed equipment and consumables, selected ammunition and camouflage has been added.
    • A new way to connect game mods has been added, in which all the content of each mod is packed into one file.

    The following changes have been made to the interface elements:

    • Combat Efficiency Ribbons:
      • Added the ability to display two or more feeds for the same event in battle. For example, when dealing damage to two vehicles with one shot (or damaging two different vehicles with different shots in a very short period of time), not one tape with the amount of damage and the name of the vehicle (the last one that was damaged) will be displayed, but two different tapes with the display of damage to each car. This logic will be implemented for all combat effectiveness tapes.
      • If the enemy is destroyed, the player does not need to see a tape with the number of "critized" modules of the destroyed vehicle (after the "Destroyed" tape). The display of the "Critical Hit" ribbon in this case will be disabled.
      • Added a new "Fall Damage" ribbon (when dealing Terrain/Physics damage to an enemy). In the detailed damage log, this event will be displayed separately. Also, this ribbon will be added to the menu with the ability to customize the display.
    • Damage direction indicators:
      • Changed the graphic materials of the damage direction indicators - to unload the combat interface.
      • A setting has been added that allows you to enable/disable the display of a dynamic damage indicator (changing the width of the indicator depending on the amount of received/blocked damage). By default, the setting will be disabled, indicators of the same size will be displayed in battle.
      • Changed indicator timings and added animation.
    • Additional information has been added to the settings, explaining the principles of some feedback settings in battle.
    • Added information about taking damage or critical damage:
      • in tapes;
      • to the verbose log.
    • Damage or critical damage received from an ally will also be recorded on the tape and detailed log. The color of the tape and the detailed log message will be the same for both damage received from the enemy and damage received from the ally (red for damage, orange for critical damage).
    • Projectile type has been added to the detailed log. Premium shells will be highlighted in gold. The player will not be able to turn on / off the indication that the projectile was “gold” in the settings at will. The projectile type is not added to the ribbons and indicators of shelling. The projectile type is only displayed in verbose log messages for the following cases:
      • taking damage with a shot;
      • receiving critical damage;
      • receiving armor-blocked damage.
    • Updated verbose log settings:
      • Added setting for displaying damage block: received damage, critical damage and damage blocked by armor.
      • Added a setting to move the display of the damage block to a new location: the display of received damage, critical damage and damage blocked by armor to the right of the lists of your own team.
    • Improved fonts for all damage log tapes.
    • Improved fonts and message backgrounds of the detailed log.
    • Improved the texts of the damage log settings window.
    • When all summary indicators of the detailed log are disabled, the log itself can be displayed to the player (in versions 9.16 and 9.17, when all three summary indicators were disabled, the detailed log was hidden forcibly).
    • When hitting a vehicle with rapid-firing guns, the tapes and detailed log messages will display the total sum of the series of shots.
    • The mechanism for placing members of one platoon when loading a battle has been improved: teammates are placed on the map as close as possible based on the capabilities of the map and the number of platoons.
    • The mechanism for switching the camera in the “observer” mode and in the “afterlife” has been improved:
      • the tanks of the co-brothers are displayed first;
      • then in turn according to the location in the team list.
    • Changed appearance pop-up hints.
    • Added numerical influence active bonuses to the main performance characteristics in the tooltip.
    • The interface visualizes the effect of the Stereo Tube and Camouflage Net on the main performance characteristics.
    • The format for displaying armor penetration and damage by the base shell has been changed from range to average values ​​in the Garage, in the vehicle preview. You can find out the range values ​​​​of these performance characteristics in the tooltip.
    • Added indication of the base projectile in the tooltip.
    • Implemented a comparison of the performance characteristics of shells in the tooltip with respect to the base shell.
    • Improved tank carousel filters in the Garage:
      • Added text search by tank name to filtering.
      • Added the ability to switch the appearance of the carousel directly to filtering.
      • Additional statistics have been added to the vehicle slot: the percentage of victories on the selected vehicle in random battles, badges of class and "Masters". It is displayed when hovering over a vehicle slot and is disabled in the settings.
      • Added setting for displaying a two-level "carousel": adjustable and minimalistic.
    • Improved mission informer interfaces and mission window:
      • Added tutorial task informers for new players.
      • Added notifications about new combat missions in the mission window.
    • Components of irrelevant crew bonuses (“zeroes”) are removed from the customization interface.

    "Fortified areas"

    • Stronghold battles have been replaced with a new format called "Offensive". It's still a series of battles in the "tug of war" format with three lines of defense, but with a number of significant differences:
      • There are no more stronghold plunders, in case of defeat the clan does not lose anything, and the winner's earnings depend on the level of his own stronghold.
      • You no longer need to defend the Stronghold 6 days a week. Battles in the mode are held only at will.
      • Battles in the mode start at a fixed time, the opponent for the attack is selected automatically from those available in the queue.
    • The refusal to plunder in case of defeat and the mandatory defense of the Stronghold led to significant changes in the economy of the regime. As a result, the Office, which this moment mainly used by the "top" clans that have earned their authority in battle, would become available to a significantly larger number of clans, which could lead to an imbalance in the game's economy as a whole.
    • To replace the advantages of the Chancellery, a system of competitions is introduced - "War Games", where clans participating in sorties and offensives will be able to compete for prizes in several nominations. The winners will be rewarded with gold, advanced reserves and other rewards.
    • IMPORTANT: War Games will start some time after Update 9.17.1.
    • The battle room, both in sorties and offensives, can be opened up for legionnaires who can join your squad (as in team or company battles).
    • The list of open battle rooms will be available in a special interface to everyone.

    Sound improvements

    • Made the transition to new version Wwise 2016.2.
    • Expanded functionality and support for sound mods (original project with structures, remapping, documentation, compilation of an unlimited number of sounds, etc.).

    Other changes

    • The list of female and male names and surnames of some nations has been expanded.
    • The setting "Show simplified performance characteristics in the Garage" has been removed.
    • Fixed a problem with the lack of accrual of the Kolobanov medal at the end of the battle.
    • Fixed an issue with incorrect calculation of damage based on intelligence data when firing at the moment of detection.
    • The list of Personal Reserves available for purchase in the game client has been updated.


    Patch 9.17.1 is coming out soon - nice buns will be introduced and for me personally, the detailed one is so lacking. Finally, it will be clear which projectile is at you and who is shooting. Next I bring full list Update 9.17.1 changes.

    Research tree changes

    As noted earlier, we plan to make a number of changes to the research tree to better match the current version of the game. Update 9.17.1 will make it easier to switch to researching the latest tiers of vehicles, in particular German, Japanese, and US vehicles. It will also fix some balance issues and add new technology.
    Full list:
    Germany
    Maus will have logical predecessors - extremely similar in gameplay and roles on the battlefield (P) and Mäuschen, which will replace VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. at VIII and IX levels. These will be large, heavily armored tanks with mediocre mobility, but good armament and excellent armor. The Maus will experience a significant reload speed, improved gun comfort, and a stronger frontal armor.

    In order not to exclude “sneakers” (VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B) from the game, we will transfer them to a new branch and put a car on Tier X that will suit their style of play. In terms of gameplay, it will be similar to VK 72.01(K), which could be obtained as a prize on the Global Map.
    As a result of the revision of the vehicle branches, some characteristics of German heavy tanks will change. In turn, some medium tanks of this nation will also be improved. Soon we will publish a full list of balance changes - stay tuned!

    Japan
    The top "Japanese" Type 4 and Type 5 Heavy are rarely seen on the battlefield. With the current performance characteristics settings, they simply do not have enough power and firepower to fight back.

    On the other hand, Tier V-VIII Japanese heavy weapons have very effective high-explosive shells. In order to make the evolution of vehicles more smooth and logical, while maintaining the unique feature of the branch, we will give high-explosive shells and guns to top vehicles as well.

    USA
    The "Americans" T28, T28 Prototype and T95 are no longer enough of their current characteristics of the gun and armor to be effective on the battlefield. They lack speed, and we plan to significantly increase it.

    Vehicle balance changes

    We have carefully analyzed the combat statistics and made a number of changes to improve the combat performance of some tanks. This measure will allow them to confidently resist high-level vehicles and have a positive effect on the game balance:

    T110E5
    The T110E5's commander's cupola was almost impossible to penetrate with standard projectiles, except for a small weak spot. We have changed the armor parameters of the turret and evened out the thickness of the armor. The turret is still perfectly protected, but now it can be penetrated by standard projectiles.

    Grille 15
    The engine power, rear speed, and gun depression angles have been changed so that the Grille 15 can better play the role of a tank destroyer. By reducing the damage per minute value, Grille 15 is now comparable in effectiveness to other vehicles of its tier.
    * T-34-85M
    We have changed the parameters of the gun and armor penetration of the T-34-85M in order to increase the efficiency of the vehicle. After balance changes, the tank turned into a less mobile, but more protected analogue of the T-34-85.
    * Centurion Mk. I
    Centurion Mk. 7/1
    Both "Centurions" have become more mobile. The parameters of their guns have also been improved to secure the place of these vehicles in the ranks of medium tanks.
    * FV4202
    We have increased the FV 4202's top speed to match the speed of the Centurions.

    Damage Bar Improvements

    We continue to add useful elements to the game that were previously available to players in third-party modifications. In this version, a damage received panel will be added to the combat interface. It will display ribbons showing various events: the amount of damage received, the type of shells, critical hits, as well as the name and type of vehicle that caused damage to your vehicle. At the same time, we will be removing feeds that were of little use: the recurring event feeds and messages in the damage panel will now only display the total amount of damage dealt by a series of shots.
    Finally, in version 9.17.1 we will add a new setting that will allow you to adjust the width of the dynamic damage indicators that display the amount of damage received and blocked by your vehicle. These changes will make it easier to assess the constantly changing combat situation and allow you to quickly change the style of play.

    Technique Comparison

    We have studied your requests to expand the list of parameters for comparing vehicles and have added new parameters in version 9.17.1. Players will now be able to add various equipment, crew skills, gear, and camouflage to the comparison.

    Changes to "simplified" performance characteristics

    In the game you have to choose from more than 450 vehicles, so it is very important to provide the most complete information about each vehicle. This applies to both vehicles already purchased and vehicles that the player plans to research and acquire. In Update 9.17.1, we are introducing a display of simplified characteristics, which will give the player much more information when learning vehicles. Equipment that is activated in battle and also affects the combat characteristics of the vehicle (for example, Stereo Tube and Camouflage Net) will be displayed in the usual way. In addition, the player will see the value of bonuses from the installation of certain equipment.

    Also, due to numerous requests, we have replaced the value ranges for "base shell damage" and "base shell penetration" with average values ​​for each parameter. They will be displayed in the Garage and in the vehicle preview mode. The current value ranges will still be displayed in tooltips.

    Finally, more information will be available to players when choosing projectile types. By default, the projectile type will be marked in the tooltip when you hover over it with the mouse, and you will be able to study its characteristics (in comparison with other types) in the tooltip, which will greatly facilitate the choice of the most optimal ammunition for the battle.

    fortified areas

    The format of battles for the Stronghold will be replaced by a new one called "Offensive". It is still a tug-of-war battle series with three lines of defense, but with a number of significant differences:
    There are no more stronghold plunders, in case of defeat the clan does not lose anything, and the winner's earnings depend on the level of his own stronghold.
    You no longer need to defend the Stronghold 6 days a week. Battles in the mode are held only at will.
    The battles start at a fixed time, the opponent for the offensive is selected automatically from those available in the queue.
    The refusal to plunder in case of defeat and the mandatory defense of the Stronghold significantly changed the economy of the regime. As a result, the Chancellery, which is currently mainly used by the "top" clans that have earned their authority in battle, would become available to a significantly larger number of clans, which could lead to an imbalance in the game economy as a whole.
    To replace the advantages of the Chancellery, a system of competitions is introduced - "War Games", where clans participating in sorties and offensives will be able to compete for prizes in several nominations. The winners will be rewarded with gold, advanced reserves and other rewards.
    IMPORTANT: War games will start some time after update 9.17.1.

    The battle room, both in sorties and offensives, can be opened up for legionnaires who can join your squad (as in team or company battles). The list of open battle rooms will be available to everyone in a special interface.

    Sounds

    Great news for all fans of non-standard sounds in the game! With update 9.17.1, access to audio files will be open. Now players who have used third-party mods in the past will be able to change any game sound to their liking.
    As for the game itself, in 9.17.1 there will be a transition to the improved Wwise 2016.2.

    Improved Minimaps

    Mini-maps have been redesigned: "Sacred Valley", "Prokhorovka" and "Tank Range" (for the "Combat Training" mode).