World of tank american tanks. Let's conquer Europe! Official registration of World of Tanks on the EU server. The main advantage of most of the American technology is armor.

Each of the branches World games of Tanks is unique in its own way and has in its arsenal something universal and different from others. Some nation can boast powerful weapon, another one with strong armor, the third one with high speed, and the fourth one has a universal tank that will destroy the enemy in one shot.

Today, a branch of American tanks in World of Tanks is under consideration, which stands out for its special approach to the design of vehicles.

Distinctive features

American technology stands out from the rest with its destructive power, the sophistication of guns, and unique tracks that players use as cover in the game.

The tracks are so strong that they allow you to choose different battle tactics in the game, having a reliable shield and a low risk of enemy damage. American vehicles, namely tank destroyers, have distinguishing feature- the presence of a tower. Thanks to them, tanks can deal devastating damage on a par with bands.

Special attention deserves the category of self-propelled guns, capable of carrying a danger to cords from other branches due to its mobility and high damage. In front of the American self-propelled guns, even the most resistant armored German tank destroyers cannot resist. The branch of American tanks in World of Tanks has the most powerful tier 10 self-propelled guns - T92, which is several steps higher than analogues from German and Soviet artillery.

Advantages and disadvantages

The main advantage of most of the American technology is armor.

Strong armor protects not only the hull, but also the turret of the tank, and the T32 and Goose are prime examples of such equipment. American technology has advantages in speed and an extensive overview of most machines.

The guns are easy to use, but they do not have any striking differences from others.
Of the minuses, one can note the weak armor of the body of several American representatives. The frontal armor of the T29 and T34 is extremely weak, but this shortcoming is covered by a good gun for these models.

The American branch of tanks is very attractive for beginners. Any inexperienced player will be able to gain experience using armor and powerful one-time tank damage. They are very comfortable and good, due to which you can safely restrain the attack even alone.

American tanks cannot boast of accurate mixing and dispersion, but will compete with any other nation in all aspects.

Beginners can start with this branch, because with the help of the Americans, you can quickly understand the mechanics, master the technique and learn how to play well. It is important to remember that well-armored vehicles do not have speed, while high-speed vehicles, on the contrary, have weak armor.

Developer: Wargaming.net

Peculiar branch of american tanks attracts more and more fans from all over the world. But in order to achieve certain success in this field, you need to study the classes of combat vehicles.

Overview of American tanks in WoT

It is important to focus on heavy tanks, it is known that T1 Heavy and M6 are at the 5th and 6th levels, they are really passable vehicles. There are not many shortcomings, but there are not many outstanding features either. The difference is considered to be sufficient mobility, a noticeable silhouette, armor and rapid fire weapon. One-time T1 damage is only 115 points, so it is important to constantly maintain fire contact with the opponent. It turns out that we are talking about standard support vehicles, on which it is rational to stay on the 2nd line and never ask for trouble.

Features of heavy tanks.

Among the American heavy tanks of the world of tanks, it is important to highlight the T29, the vehicle is at the 7th level, it is clearly different from its analogues, it has an almost impenetrable tower, it can cause unprecedented damage. Due to a decent aiming angle, it will be possible to actively attack enemies, but it is better to go up the hill. Thus, it will be easier to confront opponents if artillery does not cover. Pleased with the presence of a projectile of 198 mm, which can inflict damage of 320 units at a time. Among the minuses are low mobility, large size and a cardboard base, which is easily penetrated by the enemy.

Medium tanks in the game.

Considering the American medium tanks World of Tanks, it should be said about the M48A1, but this direction is not as popular as it seems. Model at level 10 is considered the worst medium tank, quite large, and also with cardboard armor. But be that as it may, there are decent cars in the branch. For example, the M4 tank, it has a high speed, about 48 km per hour, there is practically no armor, there are problems with accuracy. But the weapon is so fast-firing that it easily pierces the enemy, descends by 12 degrees, from the 5th level you will be able to get acquainted with the concept of such machines, but it is important to take into account their dynamics, visibility and vertical aiming.

American light tanks World of Tanks.

Video review M24 Chaffee

When playing LT, pay attention to Chaffee, this is a relic from a bygone era, which was previously at the peak of popularity. It has not only excellent dynamics, but also tough stabilization on the go. It is present in some of the medium tanks of the 10th level. Naturally, the weapons of a light tank are not powerful, a classic projectile can penetrate 137 mm of armor, causing 115 damage, but the rate of fire is pleasing. You can resist cars from level 5-7, so Chaffee will show a unique result, many players earn points on it and enjoy the experience gained for the battle.

Branch of the development of American tanks video

The American development branch in World of Tanks is the most versatile in terms of the combat use of tanks. In this branch there are a wide variety of representatives of steel monsters, namely, you can meet and fast lungs tanks, and super heavy anti-tank guns, and powerful heavy tanks, and, and even tanks that have a loading drum like the . In general, I would like to say that American technology is a rather interesting example for combat, but given all positive sides, this technique has also acquired noticeable disadvantages, which relate to both the design of the tank and its technical indicators.

First of all, I would like to note that playing for this nation is quite comfortable, but without knowing all the intricacies of the game, it is not recommended to immediately start your journey into the world of tanks.

American vehicles are famous for their destructive power of guns, the highest vision in the game, as well as all-absorbing tracks, which many players use as a shield. That is, they very rarely miss the damage from an enemy shot, which gives a lot of opportunities in terms of choosing battle tactics. I also want to answer that the USA is the only nation that has technology in itself, namely those that have a tower. This allows them to act like heavy tanks, but still deliver a devastating blow thanks to their high damage stats.

If we talk about the popularity of tanks, then in this development branch you can find a lot of tanks that have become legends in the hands of the players. It was these tanks that made it possible to decide the outcome of the battle and make an invaluable combat contribution to the battle. One of these tanks is, not to say that it is actively used in random, most often it is rolled out for more serious battles between companies of players. This unique tank has a loading drum, has a fairly low silhouette, its gun has an impressive penetration rate and damage, plus it perfectly plays the role of a firefly. The players managed, even in the most difficult situations, to come out victorious or to beat the enemy great, this became the reason for the high combat effectiveness of the tank, even though it is now rarely seen in battles due to the abundance of various vehicles, almost every player speaks positively about it.

As for the real situation in terms of the popularity of tanks, the first place, by a wide margin, is occupied by an American heavy tank called , which ranks 10th level in the development branch. This universal tank was able to accommodate all the strongest sides of combat vehicles. It has an excellent loading drum, which has fast reload, decent armor that can withstand a flurry of projectiles, a sufficient indicator of damage and speed. This tank is actively used by all players, because due to its uniqueness, it can be used for any purpose (well, except for the role of a firefly). Thanks to this tank, you become a key figure on the battlefield, enemies begin to fear you, and allies begin to rely on you. Therefore, when taking this tank into battle, be prepared to fulfill your mission in full.

The second place in popularity is occupied by level 10. This unique tank is perfect for the role of a sniper in the game. With excellent visibility and an accurate gun, it is capable of hitting any target at a distance of up to 600 meters.

The third place belongs to the level 10 anti-tank installation. Having in its possession excellent armor indicators and an excellent combination of damage and reload. This representative American technology serves as an excellent attack aircraft on the battlefield.

Overview of American Tanks World of Tanks

Well, the fourth place is occupied by the premium representative of the United States, a tank called . Despite all the negative reviews, it is perfectly applied in. This representative of the heavy class has the most powerful weapon among all premium vehicles in the game. Thanks to this power, it turns out, to take out with you after the battle.

The rest of the technique is absolutely all used randomly and not very often. Why is not affected, the representative of the 10th level 2 development path? became not very relevant after the appearance of a rival of his own nation, who possesses a drum. These two tanks are very different in comparison, so the drum representative outperforms the T110E5 in all respects. Otherwise, representatives of other levels and classes have a balanced popularity, and none of them breaks ahead in application. But among all there is another representative of great recognition, this is a tank of the 2nd level with the classification of tank destroyers, which is called the T18. This little monster has a terrifyingly powerful sandbox weapon and excellent frontal armor. That allows you to feel much more comfortable in battle than other tanks. Only a representative tank can withstand the American tank destroyer.

What to download? Councils for the selection of technology. American TT branch

If we compare the technique of this nation with other representatives, then the American technique is rather capricious in development. With well-armored tank turrets, this vehicle has a very weak hull, which allows almost any combat unit to deal critical damage to the tank. It is also worth noting the terrible accuracy of most of the combat units of this nation, even with full mixing, you can manage to miss a standing tank. To this it is worth prescribing the still not very high speed of American technology. But no one can replace the power of the guns and the caliber, the excellent combat power makes it possible to damage enemy tanks from the very first minutes of the battle. Separately, it is worth noting the vertical aiming angles, they are the best in the game, so the game from the tower from behind the hill is the favorite technique of all amers. Otherwise, American combat vehicles do not forgive mistakes in battle, they require the most accurate and confident game. Therefore, the American branch of development is best to start pumping somewhere 3 in a row or next in line.

There are not so many American tanks in World of Tanks, for example, German or Soviet vehicles

Heavy tanks


So, let's start with the heavy tanks branch. The fifth and sixth levels are T1 Heavy And M6, which are, in general, passing machines. Still, you can’t call them bad, but they are not outstanding either. They are distinguished by good mobility, high silhouette, mediocre armor for their class, and fast-firing guns. The one-time damage of T1 is only 115 units, which forces you to constantly maintain fire contact with the enemy. In general, these are classic support vehicles, where you have to stay somewhere on the second line and not go too far ahead.

T29, which is at the seventh level, is fundamentally different from them. It has an almost impenetrable tower, which can simply tank out a huge amount of damage. And good vertical aiming angles (-10 and +15) allow you to successfully use the hills. Behind some hillock, you can easily hold back superior enemy forces, unless you are covered by artillery. The gun is also pleasing with penetration by a conventional projectile of 198 mm and one-time damage of 320 units. You have to pay for such advantages with poor mobility, large size and a cardboard case, which breaks through the enemy without any problems.

At the eighth level is T32, which inherited a gun from its predecessor, good vertical aiming angles and an impenetrable forehead of the tower. Although Tier 10 Tank Destroyers can pierce the T32 directly into the mask, he rarely encounters them. Penetration of 198 mm is already frankly not enough for the eighth level. It is also worth noting the vulnerable surveillance devices (in the T29 they are located in the back of the tower, they are more difficult to target), which are fired at by experienced opponents. Significantly, when compared with its predecessor, the dynamics have improved. T32 accelerates well, but, unfortunately, it loses a lot of speed from turns. On soft soils, the dynamics deteriorates very much, its cross-country performance is one of the lowest.


M103, about which the players respond quite contradictory. Some praise it for good dynamics (15 hp per ton) and a penetrating gun (258 mm penetration with a conventional projectile and 340 mm HEAT), others scold it for low one-time damage (400 units) and rather weak armor for its class. Firstly, the thickness of the sides is only 45 mm, so it is better not to use a rhombus. Secondly, although there are strong places in the forehead (the gun mantlet, most of the upper frontal part), there are also places that literally make their way through everything (the lower frontal part, large observation devices). The “cheeks” of the turret penetrate well, many tank destroyers sew the M103 directly into the upper frontal part (the area directly under the turret is especially vulnerable). You can play it “from armor”, but for this you need to constantly move and make it difficult for the enemy to aim.

Finally, the crown of the branch is Т110Е5, which is in many ways similar to the M103. It has the same gun (of course, with increased rate of fire and aiming speed), similar dynamics. Booking is better, but it is also greatly spoiled by large surveillance devices that everyone makes their way through. One of the notable advantages of the T110E5 is its small size for its class. Combined with good dynamics, this allows you to avoid many shots. Some players consider it almost the best heavy tank of the tenth level, but, perhaps, it will suit only experienced players. Still, weak armor can make playing it simply unbearable for a beginner.

Т110Е5


medium tanks


The branch of medium tanks is not very popular. For example, the M48A1, which is at level ten, is perhaps one of the worst medium tanks: its large size and cardboard armor make the game very difficult. Nevertheless, there are decent cars in the branch (there are even most of them), but first things first. We will not consider the second and third levels, since they are completed in just a few fights. And on the fourth is the infamous M3 Lee, it does not have a turret, but it does have surveillance devices that will stick out from behind a small mound if you hide the hull. This is not to say that the tank was unbalanced: for example, it has a good gun with high one-time damage and acceptable damage per minute. But for beginners, the lack of a tower is a serious disadvantage.

At the fifth level is M4. It does not have a high maximum speed (48 km / h), it actually has no armor, and its accuracy leaves much to be desired (0.43). But the gun is fast-firing and very penetrating for its level, and it drops by as much as 12 degrees! From level 5, you will begin to get acquainted with the concept of American medium tanks: mediocre dynamics and weak armor offset by good vertical aiming angles and excellent visibility.

At the sixth level there are two medium tanks at once: M4A3E8 And M4A3E2. Their guns are identical, but the armor is radically different. M4A3E8 is a continuation of M4, that is, it is actually devoid of armor, while M4A3E2 is the complete opposite in this respect: it has 100 mm in the front of the hull at a good slope, the tower is even thicker (150 mm). This allows you to confidently tank most of the same level tanks. But, of course, you have to sacrifice dynamics, the M4A3E2 is in many ways similar to a heavy tank.

Unfortunately, M4A3E2 did not receive further continuation in the game, it is at the seventh level T20, which is distinguished by the almost complete absence of armor. Its dynamics, unfortunately, cannot be called outstanding either. This is compensated by good vertical aiming angles, a view of 390 meters and a powerful gun with a normal shell penetration of 160 mm and one-time damage of 240 units. Gold sub-caliber pierces in general 243 mm, which allows you to hit most tanks, even the ninth level, directly in the forehead.

At the eighth level is M26 Pershing. The one-time damage also remained at 240 units, but penetration by a conventional projectile increased to 180 mm (a sub-caliber projectile penetrates 268 mm in general). Good vertical aiming angles remained unchanged, both damage per minute and size increased. What compensates for the latter? Pershing has an extremely strong gun mask, which is often not penetrated even by T-54 cumulatives. Unfortunately, the rest of the forehead of the tower does not hold a blow at all.

M26 Pershing


Located on the ninth level M46 Patton. Don't be fooled by the name, he looks a lot like Pershing. Unfortunately, the gun mantlet has become noticeably smaller, so it's much easier to hit a Patton in the front of the turret than a lower level tank. But the one-time damage increased to 390 units, while the damage per minute remained quite decent. M46 Patton got a good upgrade in patch 9.2: they added accuracy (it used to be 0.42 in general, now it has improved to 0.4). It turned out to be a good tank that can both deal damage from a distance and show good results in close combat.

M46 Patton


But with the tenth level, everything is noticeably worse. М48А1 differs simply by its huge dimensions for a medium tank, while the only really strong place is the gun mantlet. But it’s rare to tank with it, since everyone immediately aims surveillance devices, which everyone calls a “cap” because of their shape. Wide tracks sometimes make it possible to tank well with a reverse diamond, but this is where the advantages of the M48A1 actually end. But when it was introduced, this vehicle was a real imba, largely due to the excellent stabilization of the gun, but several nerfs did their job, now the M48A1 is significantly inferior to Soviet medium tanks in this parameter.

tank destroyer


The American nation has two branches of tank destroyers (separation occurs at the fourth level). But these are not all surprises: many machines have a tower! Although it rotates slowly and often not 360 degrees. But first, let's talk about T18, which is only at the second level. This is a generally recognized imba of its level, which, firstly, has excellent frontal armor, and secondly, good dynamics for a tank destroyer. But its biggest advantage is the choice of two magnificent guns, you can put a "fugaska", which often sends opponents to the hangar with one hit, and a rapid-fire "hole puncher" that pierces almost any enemy at any point.

On the third level there is a completely passing car, and on the fourth there is a division into two branches. T40 is a strong middle peasant, but М8А1 tower appears. This machine also has excellent dynamics from a light tank, which allows you to change position extremely quickly. You have to pay for this with the almost complete absence of armor. The logical continuation is T49: excellent dynamics, miniature dimensions, turret rotating 360 degrees, completely cardboard armor. A land mine can easily be sent to the hangar with one hit. The T49 is one of the best vehicles at tier 5, but only if you know how to play disguise. Unfortunately, the accuracy of the gun does not allow it to effectively hit targets from long distances, but this is not necessary for the T49. In another branch at the fifth level is M10 Wolverine. In general, this is a good car (the M10 also has a turret and some armor in the forehead), but it loses to the T49 in all respects. In modern gaming realities, good dynamics allows you to show better results than good armor.

The same can be said about the sixth level. After T49 here is M18 Hellcat, one of the most iconic machines of the sixth level. She has no armor (in the forehead of the hull, for example, only 13 mm!), But the mask is able to withstand a blow well. The dynamics are just great, as is the weapon, which is similar to the one on the T20. Only on the M18 it is also reduced faster, although the stabilization is noticeably worse. The M36 is located in another branch. Its dynamics are noticeably worse compared to the M18, but in the forehead of the case there are 114 mm. But here the situation is the same as at the fifth level: armor rarely saves, but the lack of dynamics is a critical drawback in most fights.

But at the seventh level, everything changes. The continuation of M18 is T25/2(“T25 in half”), penetration by a conventional projectile of this tank destroyer is only 10 mm more than that of the sixth level (170 mm). The dynamics are noticeably worse, but the 360-degree rotating tower has not gone away. But the analogue from another branch of the T25 AT is noticeably better. In general, this is a fairly standard tank destroyer without a turret. The armor leaves much to be desired, but it pleases with a powerful gun, a normal projectile of which penetrates an average of 198 mm and deals 320 damage.

At the eighth level, the concept of American tank destroyers completely changes. If earlier they were mostly fast vehicles with either weak armor, or with the actual absence of it, then from the eighth level there are real assault tank destroyers, which in some situations can tank well. After T25 AT goes T28: a slow and clumsy vehicle without a turret, but there is good armor in the forehead, which allows you to often beat off shells of the same level tanks. One-time damage is 400 units, which is not enough for a vehicle of the eighth level, but it pleases with high damage per minute (2600 units). The convergence is very fast (2.1 seconds), although the accuracy of 0.38 is not enough in long-range firefights.


An analogue from another branch is T28 Prototype, which is equipped with a tower. It does not rotate 360 ​​degrees, but the angle of rotation is enough to shoot from around the corner. This tank destroyer has 203 mm in the forehead at a mediocre slope, so you can tank tanks of your level well. Unfortunately, the "cheeks" of the tower easily break through, the sides are extremely vulnerable. The T28 Prototype is a good combination of heavy tank and tank destroyer. If you are at the top of the list, then sometimes you can even lead the attack, but if you are thrown to the ninth and tenth levels, then you should play the role of a classic tank destroyer. Penetration with a conventional 248 mm projectile is enough to defeat almost any enemy. In general, American tier eight tank destroyers, although they are assault vehicles, also have a low silhouette, which means a high stealth coefficient.

T28 Prototype


At the ninth level after T28 is the infamous T95. There is as much as 300 mm in the forehead of this car, even the sides hold a blow well, but you have to pay for it just with a terribly low speed (13 km / h). Unfortunately, surveillance devices are easily penetrated, so a thick forehead is worth little in close combat. Although in firefights at medium distances, the T95 is capable of repelling most shells even from vehicles of the tenth level. An analogue from another branch is the T30, which has a turret with full rotation and a strong forehead (like the heavy tanks of this nation). Unfortunately, all other zones break through without any problems. Another disadvantage of the T30 is the long convergence and poor stabilization on the move. The one-time damage of both vehicles is 750 units when pierced by a conventional projectile of 276 mm.



At the tenth level after T95 comes T110E3. In many ways, this is an underestimated machine, which most players simply don’t get to because of the T28 and T95. T110E3 has a simply impenetrable forehead. If the T95 has vulnerable surveillance devices (and there are several of them), then the “cap” of a vehicle of the tenth level has a front thickness of 300 mm. Most tanks, even with premium shells, have difficulty penetrating the lower frontal part, to say nothing about the wheelhouse of the T110E3. This tank destroyer allows you to push through the flanks, but you need to make sure that no one comes in from the flank, as the sides can easily break through even low-level vehicles.

T110E3


T110E4, the top tank destroyer of another branch, has a turret with partial rotation (90 degrees in each direction), but you have to pay for this with weakened armor compared to the T110E3. Vulnerable are observation devices, and the lower frontal part, and even the "cheeks" of the tower, which are not covered by the gun mask. The T110E4 resembles a heavy tank to many, at least the presence of a turret greatly simplifies firefights from behind cover.

T110E4


Light tanks


Special mention should be made of Chaffee (M24 Chaffee), which is a Tier 5 light tank. As we said at the beginning, this is a "relic" of a bygone era, when three light vehicles of the fifth level were the top fireflies. But the T-50-2 was removed due to excessive "motorcycling" (as one of the developers put it), the Leopard was noticeably nerfed and raised to a higher level. And Chaffee remained unchanged: 400 meters of visibility, not the best dynamics for its class and simply excellent stabilization on the go. Only some medium tanks of the tenth level have such stabilization! You can hit the enemy on the move from 100 meters without any problems. Of course, the gun of a light tank is, to put it mildly, not the most powerful (an ordinary shell penetrates an average of 137 mm of armor and deals 115 damage), but it is fast-firing. In battles with vehicles from the fifth to the seventh level, Chaffee is able to show simply amazing results, many players have the maximum result on him in terms of the experience gained during the battle.

M24 Chaffee


branch ACS we will not describe in detail, because the gameplay on this class of vehicles is not very different at all, if we consider different nations. It is only worth noting that american self-propelled guns in the majority they represent the "golden mean" in terms of accuracy, aiming speed, rate of fire and one-time damage. Strongly knocked out only T92, which is at the tenth level. Its gun has a huge dispersion (0.92!), but a one-time HE damage of 2250 units when penetrating 120 mm with a direct hit very often sends it to the hangar. But, unfortunately, for one such hit there are several misses, but even covering with a splash often removes 500-700 HP from weakly armored targets.

Finally, we got to the drum branch, which was introduced relatively recently, although newcomers to World of Tanks did not catch this moment. This is a rather strange thread. At the fourth level is M5 Stuart, from which, by the way, Chaffee opens. The M5 is a good Tier 4 Firefly that you can put a Landmine on. Against weakly armored opponents of the fourth and fifth level, it works just fine.

Next (fifth level) goes M7, which is a medium tank. This car is often called "cactus" due to poor accuracy (0.43) and a complete lack of armor. Moreover, the ammo rack is located in front, so when it is penetrated in the forehead, it will often be damaged. But the M7 has a good rate of fire and just great maneuverability. On this tank it is a pleasure to twist clumsy opponents and shoot them into vulnerable sides. But it can be difficult to do this, so the tank, in general, is not in vain considered a “cactus”. It needs a special approach.

At the sixth level is T21, which is a light tank. That is, first in the branch there is a light car (M5), then a medium one (M7), and then again a light one. It can not be called logical, but nothing can be done. The T21 is a lighter version of the T20, which is in the medium tank branch. The T21 has better dynamics, but worse armor (although the T20 actually doesn’t have it) and a gun. Perhaps the main drawback of the T21 is still its dynamics: against the background of the T20, of course, it goes noticeably faster, but it falls short of other light tanks.

Finally, at the seventh level T71 drum appears. In general, the appearance of drum Americans made some French tanks simply unnecessary, and this fully applies to the T71. It is better than the French tank in dynamics and visibility (400 meters). The drum holds six shells with a penetration of 175 mm for a sub-caliber (it is the base one for the T71) and a one-time damage of 150 units. Thus, the damage from the drum is 900 units. The light Frenchman is better only in size, but this cannot be called a decisive advantage.

Next comes T69, who at one time was a real level eight imba. At that time, his cumulative shells pierced 300 mm, and this was even before the change in the mechanics of their action (they did not work on the screens). Now the T69 is a well-balanced machine. The top gun can penetrate 173 mm with a regular projectile (this is the lowest rate among medium tanks of this tier), but it is equipped with a 4-round loading drum. One-time damage is 240 units, so the damage from the entire reel is 960 units. HEAT shells penetrate 250 mm, but do not forget that any screen reduces their effectiveness to almost zero. It is worth noting the rather fast reloading of the drum (27 seconds) and little time between shots inside the drum (2 seconds), so four shots can be fired in 6 seconds, which is almost 1000 damage.


At the ninth level is medium tank Т54Е1, which is a logical continuation of T69. Penetration by an ordinary projectile has grown to 210 mm, but for the ninth level this is frankly not enough. The increase in one-time damage to 390 units is much more noticeable. Instead of HEAT shells, sub-caliber shells with a penetration of 255 mm are now available. The cooldown inside the drum is still 2 seconds, which is a big advantage. The T54E1 is a tier 9 medium tank that can deal almost 1600 damage in 6 seconds.

Tanks rumbled on the field, cars went into the last battle ...

The Americans have only two WoT servers. East and West. If you decide to drive the Pindos on their own territory, keep in mind that you can’t drag your tanks there. The account will be clean, like a baby's bottom after bathing. Will have to start from scratch. But did it ever stop Hipo and me?

Ping is always 120-127. Below was not. But it plays fine.

First impression. They play differently. There are no obvious blunders, but there are no breakthrough options that turn the battle around. Average. As Hipo put it: "Closer to semolina." For comparison. I am an average player. A crew pumped for 3-4 perks, a top tank with optics-mesh-rammer-fan (equipment depending on the type of tank, the stump is clear). Level 1100, plus or minus. And at least die, on our servers I can’t get out more than 53 percent of victories. On Amer’s, with a never pumped crew, without a single additional equipment, 0 to fights and 57 percent of victories without straining.

Ours are angrier, more emotional, they like to rush into battle - checkers on the bare and forward. They sit in the bushes, crawl carefully and talk more on business, in regular teams. Our offend everyone and everything. These swears are boring and few. Idiot, moron. It took eight fights before someone wrote "fuck".

In the chat, in addition to English, phrases in Spanish pop up. Periodically in our direction. HipoGato, ChimeraGato. Spanish and Portuguese differ little, so they confuse us.

Amers use a lot of abbreviations in negotiations.
hf - have fun - standard wish to enjoy the game

GL (English good luck) good luck!

GJ - Good Job
GF - Good Fight
At the end of the fight politely say goodbye: GG (good game)

Who can guess what WTF is?

We remain on premium FSM against five enemy tanks. We begin to carefully chop them one by one into noodles: into pincers, quickly disassembled and on the other flank - to bite another one alone. Tanks are fast. Maneuvering is easy and pleasant. We finish off the last enemy, the phrase comes from the other side: "Are you two relatives?"

A German has appeared in the game. His phrase rumbled through English text, like Belaz on the Zaporozhian column: "Ich verstehe dich nicht!" Hipo chuckled and beat off the answer in Russian: "Dude! We don't understand you either!"

In battles, we are periodically asked if we have a second account. After another fight, some Pindos sent me a message through a private channel that he suspects that I have a second account, so he will complain to the administration. And for some reason added me to ignore. Was he afraid that I would answer? It is, in general, a mystery. How will he complain if there is no “second account” complaint in the standard set? And what exactly is crime? Why can't I open a second account?

I remain alone. Our team is no more. Enemies rush in a crowd. I'm on a cliff, over the sea. There is nowhere to retreat. "Ours" shout: "sink", the enemies protest: "No!" They are sorry to miss the frag. I spin like a top and plant in response even without information. Do not survive, so at least inflict homework! And they joyfully squeal: from "surrender" to "drown" Oru: "Hipo! Write them FUCK!" Hipo cuts into the chat: "Russians don't give up!"