The most famous games of Voskobovich. Mathematical games of Voskobovich: "Voskobovich's Square", "Geokont-constructor", "Flower account"

Educational games by Voskobovich

The first games by Vyacheslav Voskobovich appeared in the early 90s. Basically, these are games - constructors and puzzles, accompanied by fairy tales.

the most famous of them are "geocont" and "Voskobovich's square".

games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills ability to compare, analyze and compare. there are also more complex games that teach children to model, correlate parts and a whole.

in such games, children learn theory through practice. the author also invented manuals aimed at learning numbers (for example, the “magic eight”) and letters (“letter constructor”), for teaching reading (for example, according to the universal “folding” allowance). Voskobovich's games are multifunctional and designed for children from 2 to 10 years old (although up to 99 years old is possible).

a bit of history

Vyacheslav Vadimovich Voskobovich - lives in St. Petersburg. he has developed more than 40 educational games and manuals. in the past, Vyacheslav Vadimovich is an engineer-physicist.

the impetus for the invention of games was two of their own children and "empty" toy stores in the era of perestroika. Vobobovich, trying to find an alternative to the usual post-Soviet toys, came across the experience of Nikitin and Zaitsev, but decided to go his own way. this is how his first creative games appeared: "geocont", "game square", "color clock".

“We have abandoned “disposable” products: assembled, disassembled and put aside, we create universal games that can be repeatedly used creatively,” says Vyacheslav Voskobovich.

a little later, a center was created for the development, production, implementation and dissemination of methods and educational and correctional games LLC.

goals of classes with Voskobovich's play materials

The development of the child's cognitive interest and research activities.

Development of observation, imagination, memory, attention, thinking and creativity.

Harmonious development in children of emotional-figurative and logical principles.

Formation of basic ideas about the world around, mathematical concepts, sound-letter phenomena.

The development of fine motor skills.

features of educational games by Voskobovich

- games are designed based on the interests of children .

while working with such game aids, children get real pleasure and discover more and more new opportunities for themselves.

- wide age range.

children from 2 to 7 years old and older can play the same game.

the game starts with simple manipulation, and then becomes more complex due to a large number of various game tasks and exercises.

- versatility and versatility.

studying with only one game aid, the child has the opportunity to show his creativity, develop comprehensively and master a large number of educational tasks (to get acquainted with numbers or letters, color or shape, counting, etc.).

- systematized by age and educational goals ready-made educational didactic material.

- methodological support.

many games are accompanied by special methodological books with fairy tales, in which various plots are intertwined with intellectual tasks, questions and illustrations. fairy tales-assignments and their good heroes - a wise raven meter, a brave baby geo, a cunning but rustic all over, funny magnolia - accompanying a child through the game, they teach him not only mathematics, reading, logic, but also human relationships.

the most popular games of voskobovich

« geocont» - it is also called a "board with carnations" or "multi-colored cobwebs" -. it is a plywood board with a coordinate film applied to it. plastic nails are fixed on the playing field, on which multi-colored "dynamic" rubber bands are stretched. as a result of this design, object silhouettes are obtained , geometric figures, patterns, numbers, letters.

The game set is accompanied by a methodical fairy tale “Baby Geo, Raven Meter and I, Uncle Slava” (the word “geometry” is encrypted in the name of the fairy tale).

and the tale begins like this: “Once a baby Geo had a dream. He walks across the wide world for a day, a second, a third, and suddenly a red beast meets him. the kid got scared, ran, and suddenly - a voice: "do not be afraid of the red beast, drive it away with an orange cry." shouted the baby with an orange cry - the red beast disappeared, but a tree appeared, on top of which a yellow bird sat. the yellow bird waved its wings, whirled, the baby got scared and ran. and again the voice: "Do not be afraid of the yellow bird - drive it away with a green whistle." the baby whistled with a green whistle - the yellow bird disappeared. a lake appeared, a boat stood on the shore. the kid sat in the boat, made a few strokes and suddenly a blue fish comes up. the kid was frightened again, put on the oars, but no such luck. and again the voice: "Do not be afraid of the blue fish, drive it away with a blue whisper." whispered the baby in a blue whisper - the lake disappeared, the boat disappeared. geo stood in front of the entrance to the purple forest."

thus, the kid does not just create images on the “geocont”, but makes a spider web, rays and segments, which are called the “orange cry of a red beast”, “green whistle of a yellow bird” or “blue whisper of a blue fish”. the book contains diagrams-drawings of what the child should get.

as a result of games with the "geocont", children develop motor skills of the hand and fingers, sensory abilities (learning color, shape, size), thought processes (designing according to a verbal model, building symmetrical and asymmetrical figures, searching for and establishing patterns), creativity.

"Voskobovich's square" or “game square” is 2-color (for children 2-5 years old) and 4-color (for 3-7 year old children)

the game consists of 32 rigid triangles glued on both sides at a distance of 3-5 ml from each other on a flexible fabric base. on the one hand "square" - green and yellow color, on the other - blue and red. The "square" is easily transformed: it can be folded along the fold lines in different directions according to the "origami" principle to obtain three-dimensional and planar figures. that is why this game is also called “eternal origami” or “transformer square”.

the game is accompanied by a methodical tale "the secret of the meter's crow, or the tale of the amazing transformations-adventures of the square." in it, the "square" comes to life and turns into various images: a house, a mouse, a hedgehog, a kitten, a boat, a shoe, an airplane, a candy, etc. the child collects figures from the pictures in the book, which shows how to fold a square, and an artistic representation of the same object is given.

this puzzle square allows not only to play, develop spatial imagination and fine motor skills, but also is a material that introduces the basics of geometry, steriometry, counting material, the basis for modeling, creativity, which has no age restrictions.

"miracle crosses" are an insert game. liners are made of circles and crosses. crosses are cut into pieces in the form of geometric shapes. at the initial stage, children learn to assemble the cut figures into a single whole. further, the task becomes more complicated: according to the schemes in the “album of figures” (attached), the child first collects paths, towers, and then dragons, men, soldiers, insects and much more.

the game develops attention, memory, imagination, Creative skills, "sensorics" (distinguishing the colors of the rainbow, geometric shapes, their size), the ability to "read" schemes, compare and compose a whole from parts.

"splash-splash boat"" is a playing field made of carpet in the form of a ship with a glued plywood body and printed numbers from 1 before 7. to the mast on the hull you need to attach the colors of the rainbow and the required number of Velcro flags - sails.
the game develops fine motor skills, attention, memory, thinking, gives an idea of ​​\u200b\u200bmathematical concepts, color, height, spatial arrangement of objects, conditional measurements, the number of objects, their serial number and number line.

"math baskets" - This manual will help the child to literally "touch" to fix the account, to understand the composition of numbers, and also to understand the meaning of addition and subtraction. the baby needs to put a certain number of mushroom inserts into baskets with a different number of recesses.
according to a fairy tale plot, a child, together with numeral animals: a hedgehog-one, a hare-two, a mouse-three and others, collects mushrooms in baskets, counts them, distributes an equal number of mushrooms to the animals and checks who has full baskets and who does not. the animals collect mushrooms, and the kid finds out who has collected more and who has less.

"fun letters"- these are cards with images of vowels of the Russian alphabet in the form of acrobat jesters: the first jester bent like a letter A and his name is harlequin, another jester curled up with a letter O and his name is Orlekin, at- seems to be urlekin, there are also yarlekin, yrlekin, yurlekin, etc.
playing with cards and singing the names of jesters, the child gets acquainted with the letters, exercises in the sound analysis of words; develops attention, memory, thinking, imagination and speech.

"Voskobovich's towers"- This is a unique tool for learning to read on a visual basis. the game consists of 12 wooden cubes different color(2 white, 2 blue, 2 yellow, 2 purple, 2 brown) with consonant letters on the sides, as well as 12 cardboard cubes-chests (2 blue, 2 green, 6 double blue-green, 2 iconic) with vowels on the sides , which are embedded in tower cubes to make syllables. and from several "towers" you can make a word.

At the first stage of the game, the child gets acquainted with sounds and letters. on the faces of the first cube white color live letters b, p, c And f. the child turns the cube in different directions and calls the sounds. then he comes up with what animals could settle in this house: a butterfly, a parrot, a wolf, an owl. in the same way the child gets acquainted with the rest of the "towers".

now insert cubes with jester vowels are connected. live in a blue cube ah, oh, u, uh, u(vowels showing the hardness of sound), in green - i, yo, yu, i, e(vowels showing the softness of the vowel sound).

At the second stage, we learn to compose syllables. we put in the first "tower" a cube with the letter A and we read the resulting syllable: "pa".

on the third stage, you can compose and read simple words. the device of tower blocks allows you to turn the process of learning to read into a series of exciting games. for example, a game of "transformers", where "house" easily becomes "smoke" and "ice" into "honey".

"folders". Voskobovich reworked the idea of ​​warehouses by Zaitsev, who created cubes with warehouses.

game-allowance "warehouse" is designed to teach children to read in the warehouse system.

the manual is made in the form of a book, on each page bright picture and a poetic signature with highlighted warehouses. there is also a cd-disk with voiced warehouse songs, for example, one of them:

goose with goose goslings
only ten were counted.
goose and goose miscalculated
all were in place.

what you should pay attention to during lessons with a child on the games of Voskobovich:

Preparation. before offering a game to a child, read guidelines and the game itself.

Speech. mostly children work with their hands and speak little. during classes, ask the child what he is doing, why he chose this particular figure and not another, ask him to retell the fairy-tale task or come up with his own plot.

Static. while working with play materials, the child is most often in the same sitting position. it is necessary to take into account the age characteristics of children and in time to distract them from too long sitting.

perseverance. playing with Voskobovich's manuals requires perseverance, and this is not for every kid to their liking and strength.

Material for the lesson.

What, first of all, do many parents pay attention to when choosing toys for their child? Safe, attractive appearance, compliance with the age category and, of course, usefulness. Moreover, the last criterion is subject to special requirements, since the toy should not only please the baby, but also contribute to its development. Especially popular among parents and teachers are the so-called Voskobovich games, which are ideal for children of different ages.

What, first of all, do many parents pay attention to when choosing toys for their child? On safety, attractive appearance, compliance with the age category and, of course, usefulness. Moreover, the last criterion is subject to special requirements, since the toy should not only please the baby, but also contribute to its development. It should be noted that despite the huge variety of educational games and toys on the shelves of modern stores, the so-called Voskobovich games which are ideal for both very young crumbs and older children.

Naturally, if you buy Voskobovich's game and let the child play with it on their own, practically no developmental effect can be achieved. These games "work" only in combination with parental attention and Voskobovich's methodology, which we will talk about today.

A few words about Voskobovich


Vyacheslav Vadimovich Voskobovich is a talented Russian self-taught teacher who, having a degree in engineering physics behind him, managed to develop a unique author's method of early development of children, which has received recognition not only among parents, but also among professionals - teachers and psychologists. Vyacheslav Voskobovich, the inventor of children's educational toys, was forced to “try on” the unusual role for him not by love for pedagogy (although in addition to physics he was always fond of poetry, music and writing poems and songs for children and adults), but by a harsh vital necessity.

At the very beginning of the 90s of the last century, when there was a total shortage of children's educational games in the country, Voskobovich faced a difficult choice: to let the upbringing and development of his own children take their course, or to try to invent and make games that provide his children not only leisure, but and full development.

The result is a whole series educational games by Voskobovich("Geocont", "Game Square" and "Flower Clock"), which are versatile creative tools designed for multiple use. To date, about 40 educational games by Voskobovich are available, each of which can be a real find for parents who care about the harmonious and full development of their children.

Subsequently, Vyacheslav Vadimovich developed his own methodology aimed at the comprehensive development of children, which was based on his personal parental experience. In other words, Voskobovich managed to create an effective methodology for the development of children, which every parent can successfully apply at home.

Features of the Voskobovich technique


The author of the methodology is absolutely sure that all children learn new knowledge and skills quickly and with pleasure only if the learning process takes place in a fun and relaxed atmosphere. Therefore, my Voskobovich technique built on principles such as:

  • cognitive process - each game is a separate fairy tale, filled with funny characters and adventures that contribute to the development of fantasy and logic;
  • creativity - non-traditional tasks in games form a child's creative thinking and develop creative potential;
  • learning - during the game, the child simultaneously remembers letters, numbers, shapes, colors, etc.

That is, Voskobovich's educational games are a multifunctional tool that allows children to successfully develop logic, memory, thinking, motor skills and other psychological processes in a playful way, as well as teach them to count and read. It is noteworthy that Voskobovich's games are intended for children in a wide age range: both children of 1-2 years old and primary school students enjoy playing them. At the same time, parents do not have to acquire new games as the child grows up. Due to the fact that each game contains many tasks (from simple manipulation of elements to solving complex multi-level tasks), a game purchased once will be of interest to a child for several years.

Almost all of Voskobovich's games are accompanied by teaching aids , which include fascinating fairy tales with vivid illustrations, in which there are tasks that are interesting for children.

How are the classes according to the Voskobovich method


Before starting classes, you must definitely familiarize yourself with the methodological recommendations and instructions for the Voskobovich game that you bought for your baby. It is very important not to impose on the child the performance of certain tasks in the game. The kid himself must determine the pace and level of load, independently switching from one task to another.

Since Voskobovich's games suggest that the child will sit in one place for some time, the author of the methodology advises at first to conduct classes lasting about 10 minutes. After a short break, when the child runs a little, you can again return to the tasks.

Voskobovich's fairy tale technique is built on trusting and friendly relations between the child and parents, when adults and children are partners, and support and help each other in everything. Therefore, if something does not work out for the baby the first time, there is no need to criticize him. Praise your child more often, and rejoice at his every victory (even if it is insignificant).

In the process of completing tasks, children almost all the time work only with their hands and interact very little with environment. In order for the child to develop not only memory, logic, thinking, motor skills, etc., but also speech, Vyacheslav Vadimovich Voskobovich recommends asking the baby to comment on all his actions or retell the plot of the tale. Ask the child as many questions as possible about what fabulous task he is doing now, and what options for doing it he has already come up with.

Disadvantages of the Voskobovich technique

As strange as it may seem, there are practically no drawbacks to the Voskobovich technique. Practice has shown that without exception, all children involved in this method are able to count, read, navigate on a plane, think logically, compare and analyze the information received. In addition, kids studying according to the Voskobovich method have a high level of development of thinking, memory and attention, and they also know how to concentrate their attention on completing tasks for a long time. And most importantly, all children are engaged with great pleasure, without coercion and scandals.

The only thing that can be attributed to disadvantages of the Voskobovich technique is the need to purchase copyright educational games in specialized stores. It is almost impossible to make such games on your own at home. However, taking into account the fact that by buying Voskobovich's game, you get a useful game that the child will play with interest for several years, this drawback can be considered insignificant.

Our kindergarten Works under the program "Childhood". According to this program, developing games by V. Voskobovich are needed.We would love to have these wonderful games in our garden. But, since we do not have the opportunity to purchase them, we made some of the games by V.V. Voskobovich ourselves! Using for this plywood, fabric, colored oracal, pushpins, carnations, colored rubber bands.

"Voskobovich Square"

This is a square fabric base with oracal triangles glued onto it. Red on one side and green on the other. Folding it along the fold lines in different directions, the child can create various geometric and objective shapes.

The game "Voskobovich's Square" develops fine motor skills of hands, spatial thinking, sensory abilities, thought processes, the ability to design, and creativity.

As in all Voskobovich's manuals, the child can do this according to the proposed scheme or guided by his own plan. The square can be folded into various shapes: kids can easily make a house with a green roof or a candy in a red wrapper, older children will be able to distinguish geometric shapes hidden in the house.

Target: development of constructive abilities of children.

GAME "Geokont-constructor"

Using this tablet, you can learn numbers, letters, geometric shapes, “draw” various objects, patterns, make labyrinths, get acquainted with the concepts of big and small, teach a child to navigate in space and complete tasks according to the model, etc.

Make this game yourself!

You will need: wooden board, power buttons, ruler, pencil, rubber bands.

Target: develop the ability to lay out corners with rubber bands different type according to the scheme, model, according to the verbal task, according to one’s own plan, to learn to sketch the resulting angle on an additional playing paper field.

« Construction of numbers»

We invite children to lay out the numbers using an elastic band on the Geocont. Children tell what number they posted, call carnations. For example, the number 2 - carnations C3, F2, B3, K2, O3, G2, G4, Z4, F4.

All games are made for each pupil of the group. Play for health!

« Flower account»

The flower is made of cardboard paper. Numbers from 0 to 9 are written on the petals of the flower, and the number 10 is written in the middle. There are windows on the petals where numbers (answers) are inserted.

Didactic task: improve counting skills within 10.

game situation

Guys, look what flower we met in the forest? (Chamomile)

Now let's play the game "Flower Count" with numerical fans.

What number will we add to the numbers on the petals?

I show the number, and you calculate and paste the answer on the flower.

Conclusion: Well done! Completed the task.

educators, MBDOU "Ishleysky kindergarten" Pinocchio "

Ishlei village, Cheboksary district, Chuvashia

Physical engineer Vyacheslav Voskobovich in the early 1990s developed a series of games for his own children, which eventually formed a separate methodology aimed at developing logic. Games are designed for children of different ages, since with each game you can perform actions of varying degrees of complexity. With the help of one game, you can solve several developmental tasks: mastering numbers and letters, identifying colors and shapes, training fine motor skills, developing speech, thinking, attention, memory, and imagination. In order to captivate children, for each game you can "bring" fairy tale. Voskobovich himself suggests combining the games with “travels through the Purple Forest”, but any parent has the right to come up with fabulous tasks for their baby.

Voskobovich's games are built on the principle of a spiral, constantly and gradually becoming more complex, in each of them the child achieves some kind of “objective” result.

Practical exercises

Geocont game

This game is reminiscent of a "carnation board". Take a plywood board, draw a grid of coordinates on it and stick plastic studs or buttons. They can be stretched with multi-colored elastic bands or threads, creating an endless variety of tasks. The smallest ones can create contours of geometric shapes, older preschoolers can invent new shapes or create them according to a pattern and a verbal model. This game is also useful at school for proving geometric theorems.

The game "Voskobovich's Square"

The game square consists of 32 triangles glued onto a fabric base (16 on each side) measuring 6 x 4.5 x 4.5 cm. The base is a flexible plastic tablet, each side of the square is 14.5 cm. one side red and blue, the other green and yellow. Thanks to this design, the square is easily transformed, allowing you to design both planar and three-dimensional figures.

A square can be cut in a certain way. For example, a cross section gives unusual three-dimensional figures. The principle of operation of the Voskobovich square is similar to the principle of origami (folding three-dimensional paper figures), only this material is more durable and can be used repeatedly.

Two-year-old kids, with the help of an adult, fold a house with a red or green roof, candy. Older children master the design algorithm, find geometric shapes hidden in the "house", come up with their own object silhouettes.

Game "Snake"

On a fabric tape attached to a flexible plastic base, glue four squares on both sides. Each square consists of four triangles, blue and yellow on one side, red and green on the other. Between the triangles free place ribbons, due to this, a snake is obtained - it is possible to bend the ribbon in many places, constructing all kinds of shapes, namely planar figures (rook, gold fish, candy, panama hat, mouse and 30 more figures from the colorful instruction leaflet).

It is also possible to fold various colored figures (paths, islands, paths) and three-dimensional structures (fish, butterfly, crab, etc.). The child can create independently or according to a given model.

Game "Magic Eight"

Make two “magic eights” for your baby: make eights (two vertical rectangles separated by a horizontal line in the middle) from any available materials: sticks, twigs, matches. It is advisable to color these sticks. Under funny counting rhymes, add up different numbers, turn one number into another - the main thing is that the child “hands” recognizes various numbers, gets to know them by touch.

Vyacheslav Vadimovich Voskobovich

The beginning of the creation of educational games was his own children. In the 90s, the years of the crisis, our children's sections of the stores were empty. Voskobovich, having studied the methods of Nikitin, Zaitsev, decided to create something of his own.

His first exciting and educational games: "Geokont", "Game Square", "Color Clock", etc. They have gained great popularity among teachers and parents. Vyacheslav Vadimovich was often invited to speeches and seminars.

Voskobovich currently lives in St. Petersburg. Developed more than 40 educational games and manuals. Since 1997, his author's center, Voskobovich's Developing Games LLC, has been open and has been operating to the present, where his developing methods and games are developed and produced.

What is the "Voskobovich method"?

This is a complex of exciting and educational games that encourage the child to think creatively.

Basic principles of the Voskobovich technique

  • Motivation for teaching a child through a fairy tale

Each educational game by Voskobovich is accompanied by an interesting and exciting fairy tale that interests the baby in the process of playing, helps to better remember letters, numbers, geometric shapes of objects.

  • Game versatility

The functionality of games lies in the fact that while playing, the baby develops comprehensively: he learns to read or count, at the same time he develops higher mental functions (thinking, memory, attention, etc.), fine motor skills, etc.

  • Development of creativity

All games according to this technique are aimed at developing the creative potential of the baby - the development of creative imagination, creative ideas, fantasies, and the ability to think creatively.

The main directions of Voskobovich's games

    reading development

    development of mathematical skills

    development of logical thinking and imagination

    formation of design and modeling

    development of research activities and creative potential

Age range of children

    from toddlers in their second year of life to high school students


The most famous games according to the method of Voskobovich

game-constructor "Geokont"
(development of creative design)
game "Voskobovich Square"
(development of logic and imagination)
letter constructor game
(for teaching reading, the concept of the relationship between sound and letter)
game guide "Folders"
(for mastering the principle of adding syllables)
lacing game "Chamomile"
(development of the ability to compose words and read them)
cubes "Teremka Voskobovich"
(development of the ability to connect letters into syllables, syllables into words)
game "Spray Boat"
manual "Math baskets"
(fixing the account, the composition of numbers, developing the ability to compare numbers and perform mathematical operations)
puzzle game "Miracle Crosses"
(development of mathematical abilities)