Children's games in the air. Summer outdoor games that are guaranteed to take your mind off your tablet

Summer outdoor games for children on fresh air

One two three four five!

Game progress : the leader is selected from the players, the rest of the players form a circle, facing the leader, who stands in the center of the circle. All players receive their serial number. The players, holding hands, walk in a circle until the leader calls out any few numbers, for example, “2” and “12”. Players under these numbers should quickly change places. At the same time, the driver also tries to take one of the temporarily vacant seats. If he succeeds, the late player takes his place, that is, becomes the leader. The winners are those children who have never been driving in the entire game.

Special remarks: the driver can call not only 2, but also 3 and even 4 numbers. Players must change places as soon as the last number is called after the “and”.

Bison in the steppe

Game progress: players are divided into 2 teams - "buffalo" and "antelope". Teams line up on opposite sides of the court at a distance of 20 m from each other. Conventionally, the site - the steppe - is divided into 2 equal parts by the middle line. One half belongs to the "antelopes", the other - to the "buffalo".

The game is started by lot by one of the teams. One of the players of this team goes to the middle line, makes several distracting movements and steps with both feet behind the middle line, i.e. into the opponent's territory. Then, turning, he runs to his former place. As soon as the player of the first team (for example, "buffalo") crossed the middle line, the player from the "antelope" team standing opposite takes off and tries to catch up and touch him before crossing the starting line. Those who are caught are taken prisoner. Game continues.

Special Notes: The beginner is not allowed to return to his seat unless he has both feet in the opponents' territory.

African dance

Attributes: 5 clubs or skittles.

Game progress : a large circle is drawn in the center of the playground, and a square is drawn in its middle and 5 maces are placed - 4 at the corners of the square, and one in the center.

Players stand around the drawn circle and start moving clockwise. On a signal from the leader, those standing in the circle begin to pull their neighbor on the right so that he touches the mace and drops it. Whoever knocked down the mace is out of the game. The game continues on.

Special remarks: after the fall, the mace is put back, and the game continues for 10-15 minutes.

Pyramid

The purpose of the game: the development of motor abilities, the development of a good eye.

Attributes: 7 small balls or balls, a medium-sized rubber ball, 20-30 chips.

Game progress : a pyramid of balls is built in this way: 5 balls are placed on the ground, and 2 on top, or 6 are placed on the ground, and 1 on top. In the center of the playground, a circle with a diameter of 0.5 m is drawn with chalk. At a distance of 2 - 3 m from it, a game line is drawn. The leader is selected from the players according to the counting rhyme. In the outlined circle, 7 balls fit into a pyramid. Players take turns throwing a ball into the pyramid, standing behind the game line. The one who breaks the pyramid receives a chip from the driver and gives way to the next player. The one who collects the most chips wins.

Special notes: when the entire pyramid is destroyed, the driver collects the balls and builds a new one.

fun train

The purpose of the game: the development of motor, communication skills and dexterity.

Attributes: chairs according to the number of players.

Game progress: a leader is selected from among the players - the “driver”. The rest of the players, representing the cars, stand one after another at a distance of 0.3 m from one another. To the right of each player is a chair. The host lines up the “carriage” players, creating an impromptu train out of them: each player puts his hands on the shoulders of the previous player. At the signal of the presenter: “Train!” - "cars" under the leadership of the "driver" begin to move quickly in different directions, moving away from the chairs. At the signal: "Station!" - players-"cars" must quickly run to the chairs and grab onto one of them. The "engineer" also tends to take up one of the chairs. The player left without a chair becomes the "driver" and the game continues. The winners are those players who have never been a “driver” during the game.

Special notes: a player who grabs a chair later than another may have time to run to the next chair.

Elephants and giraffes

The purpose of the game: the development of motor, communication skills, speed of reaction.

Game progress : On opposite sides of the playing area, lines of cities are drawn, between which a median line is drawn. Players are divided into 2 teams - "elephants" and "giraffes". Each team chooses a captain. Teams line up on opposite sides behind the line of their city. On a signal, the captain of the "elephants" team sends one of his players to the "giraffes". He must run to the opposing team, touch one of the "giraffes" with his hand and have time to escape to his city.

That “giraffe” touched by the “elephant” should try to catch up with him to the middle line. If he manages to do this, then the "elephant" is out of the game. The team that retains the most players wins. When the game is repeated again, the giraffe team starts it.

fun mail

Attributes: various things for phantoms.

Game progress: a leader is selected from among the players - the "postman". There is a conversation between him and the players:

Ding, ding, ding!

Who's there?

Mail!

Where?

From Africa!

What are they doing in Africa?

The host can say that in Africa they sing, jump, dance. All players must do what the host said. The one who could not complete the task gives the presenter his phantom. The players whose forfeits are with the host must redeem them. They dance, impersonate animals or sing as they do in the country named by the leading “postman”. The game can be repeated with a new "postman" presenter.

Special notes: tasks can be created not only by "postmen", but also by all players.

Ball off the wall

The purpose of the game: the development of motor abilities, dexterity, speed of reaction.

Game progress : all players stand one behind the other, facing the wall. The first player throws the ball against the wall, the one behind him catches it. Having caught the ball, he also throws it into the wall, and the third player catches it. Game continues. After the throw, the players stand last in the column. The player who does not catch the ball is out of the game.

winged ball

The purpose of the game: the development of motor, communication skills, the ability to control the ball, agility, speed of reaction.

Attributes: medium-sized ball.

Game progress : the players are divided into 2 teams and stand opposite each other at a distance of 5-6 m. In the middle of the site, between the players, a line is drawn. One of the players, the driver, gets on the line. On a signal, the children begin to throw the ball to each other. The player who catches the ball quickly throws it to the driver. If he misses, he stands on the line instead of the driver. If the ball hits the driver, then all the players scatter, and he tries to overpower the fleeing ones. The player hit by the driver changes places with him.

Special notes: the driver is allowed to run along the line and catch the ball. If he catches the ball, he will change places with the player who threw the ball.

Jump with the kangaroo!

The purpose of the game: the development of motor skills and dexterity.

Game progress: all kangaroo players stand in a circle facing inward at a distance of 1 m from each other. Each player draws a circle with a diameter of about 40 cm on the ground around him. After that, one of the players - the leader - stands in the center of the large circle. One small circle remains free. After the host's words: "Game!" - the player, to the left of which there is an empty circle, jumps into it with both feet. If the driver manages to take the vacated circle earlier than the next player, then the latter becomes the driver, and the game continues.

Special notes: when the game continues, any player can become a driver at will.

Nimble piglets

The purpose of the game: the development of motor skills, the development of the ability to control the ball and work in a team.

Attributes: medium size rubber ball.

Game progress : all players are "pigs", one player is the leader. Players stand in a circle at a distance of 1 m from each other, holding their hands behind their backs. The leader stands in the center, puts the ball on the ground and, kicking it with his foot, tries to roll it out of the circle. The players do not miss the ball, beat it off with their feet to the leader. The one from the "pigs" who misses the ball takes the place of the leader.

Special Notes: Players must not touch the ball with their hands. The ball can only be hit so that it rolls on the ground. The leader must not leave his place in the circle.

Funny kangaroos

The purpose of the game: the development of motor, communication and creative abilities.

Attributes: several small stones.

Game progress : 2 lines are drawn in the center of the site at a distance of 3 m from one another. From 2 sides of them they draw at a distance of 10 m along one more line - these are houses. Players are divided into 2 teams and stand opposite each other behind the center lines. By lot, one of the teams starts the game. The kangaroo players of this team on one leg try to jump to their home, and their rivals, also on one leg, catch up with them. For each tagged player, the team receives 1 point. On their center line, each team lays out as many pebbles as it has taunted the fleeing ones. When the game ends, the kangaroos return to the center lines. When the game is repeated, the children change roles. The first team to score a conditional number of points (pebbles) wins.

Special notes: only a player jumping on one leg can be salted; if a player stands on 2 legs, he is out of the game. As the game progresses, you can change your foot. Those who hid in the house cannot be salted.

clouds

Attributes: several pins.

Game progress : a circle is drawn in the center of the playground - the sky, along the line of which skittles - clouds are placed. The “cloud” players stand behind the circle line and hold hands. They walk in a circle, and each tries to make his neighbor hit the skittle-cloud. The player who hits the pin is out of the game.

Special notes: the game ends when the last 3 "clouds" remain in the circle.

smart pigs

The purpose of the game: the development of motor and communication skills, dexterity.

Attributes: large rubber ball.

Game progress : players - "pigs" - stand in a circle facing the center at a distance of 1 m from each other. The driver - "Big Boar" - stands in the center of the circle, calls one of the players by name and throws the ball on the ground so that it bounces in the right direction. The one whose name was called by the host catches the ball and beats it off, standing in one place. The player hits the ball exactly 5 times, counting aloud, then throws it to the "Big Boar". The game continues until one of the players drops the ball.

Special Notes: The player who drops the ball switches places with the "Big Boar".

Cheetah and zebras

The purpose of the game: the development of motor, communication skills, dexterity.

Attributes: large rubber ball.

Game progress : the driver is selected from the players - “cheetah”. The rest of the players are "zebras". "Zebras" stand in a circle, and "cheetah" - in the center of the circle. The "cheetah" has a ball. He brings it into play, and the zebras start tossing the ball to each other so that the cheetah can't grab it. If the cheetah intercepts the ball, the zebras scatter in different directions before the cheetah yells "Stop!" The players freeze in their places, and the driver, without leaving the spot, throws the ball at any of them. If he hits, then the caught "zebra" becomes the new driver, and if he misses, then he leads again.

Special Notes: When thrown, the ball must not fly much higher than the hands of the players. You can't run with the ball in your hands.

Ostrich and kangaroo

The purpose of the game: the development of motor and communication skills.

Attributes: large rubber ball.

Game progress: from among the players, the driver is selected - "ostrich", all the rest - "kangaroos". Players stand in a circle facing the center at a distance of one step from one another. "Ostrich" stands in the center of the circle, calls one of the players by name and throws the ball on the ground so that it bounces in the right direction. "Kangaroo", whose name was called "ostrich", catches the ball and hits it. The number of hitting the ball is set by agreement, but not more than 5. After hitting the ball is thrown to the “ostrich”, and the game continues until one of the “kangaroos” drops the ball. In this case, the game starts over. The one who dropped the ball takes the place of the "ostrich".

Special remarks: hitting the ball should be standing in one place. "Kangaroo" takes the place of "ostrich" only if he picked up the ball from the ground.

animal relay

The purpose of the game: the development of motor and communication skills, dexterity and attention.

Game progress: players are divided into 2 teams and each line up in a column one at a time, parallel to one another. The distance between the columns is about 2 m. The finish line is drawn 20 m from the columns. Players get the names of different animals: the first in columns are “bears”, the second are “giraffes”, the third are “elephants”, the fourth are “leopards”, the fifth are “kangaroos”, the sixth are “wolves”, etc.

The host unexpectedly calls one of the animals, such as a wolf. Sixth players run to the finish line and come back. The host calls another animal, etc.

Special notes: you should run to the finish line and only on the signal of the host.

Simple and interesting games for team building. Games aimed at team building. Games can be used in the children's camp. Games are useful for children's recreation.

asylum

Your city is being bombed, and there is only one shelter where you can hide and it can only accommodate 4 people. It is necessary to save the most necessary, irreplaceable people. You must decide which of your group will occupy this hideout. Everyone must choose a role for himself, in the group there must be people with different skills and professions. Each member of the group should have positive and negative sides of his story. For example, a surgeon does not want to hide without his wife, who is hopelessly ill.

laser barrier

The path you are walking is blocked by a laser wall 1.5 meters high, and you have no way to get around it. You must get over this wall as a group "alive and unharmed." The group can use only themselves and, as an improvised means, a beam (crossbar) 2.5 meters long. The upper edge of the laser beam can be marked with a rope stretched at a height of 1.5 meters between trees or two players.

foggy harbor

The group must navigate the oil tanker (one of the team members) without colliding with other vessels (the rest of the team members). The "tanker" must be blindfolded, its task is not to run into other ships standing all over the playground on its way. As soon as the tanker approaches on all fours, the nearest "ship" starts to give a warning signal (like a siren). Then the "tanker" slows down and tries to maneuver to pass through the harbor without collision.

Poison chemical stream

The group must navigate through a stream of poisonous chemicals using a limited amount of means at hand. Team members must not touch the ground. Materials: 5-10 cans, 2 two-meter poles, 3 boards. Cans and poles are chemically resistant, boards are not.

landing pad

Performing the following task, you can see how many people can fit on a platform measuring a meter by a meter. Participants get there from a certain point, located at a distance of 5-6 meters, hanging and swinging on a rope.

The platform should be three meters from the vertical line of a freely hanging rope (this distance depends on the length of the rope and the height at which it is suspended).

Make several trial attempts to determine the exact location of the site and the starting line. To complicate the task, put a stick on two tin cans and place it directly opposite the starting point: if someone inadvertently knocks this stick down, the whole group performs the task again.

If you have played or seen skittles being played, you can imagine what happens when a large number of people could hardly fit on a small patch, and then another one flies towards them on a rope.

Test trail (competition game)

At a common fire, the chief leader divides the entire camp into two tribes. The instructors, disguised as Indians, help him. Each tribe comes up with a code and makes a totem (a symbol of the tribe). The Indians put on makeup and make their own costumes. Each tribe hides the totem in the camp, it is possible with one of the adults. Each tribe composes an encryption in which it reports exactly where its totem is located, and gives it to the pathfinder instructor, who will be the last on the test path. The cipher is given to the chief leader, who also checks the encryption for grammatical errors. The instructors go to their points on the trail.

Both tribes again gather around the fire and greet each other. The leader leads the tribes to the start and explains the task: you need to go along the path of trials to the end, in the center of the path get the encryption of the opponents, read it and find their totem in the camp. Whoever passes all the tests more accurately and faster will achieve the result earlier and win the tribal competition. The paths for each of the tribes are of equal length, the tasks are similar. The antidote distribution point is the same for the two tribes and is located in a well-known place equidistant from the trails. Tribes start at the same time on any signal from the camp (shot, column of smoke).

Stages of the Test Trail

Sharp arrows. Each Indian has three bumps, he must hit the rope loop three times. Those who do not hit the target are thrown again until they hit.

Web . You need to get through the rope barriers without hitting the ropes so that the signal bells do not ring. If the bell rang, the Indian starts overcoming the web from the beginning.

decoction of herbs . Three mugs with decoctions of herbs are offered. What kind of herbs are brewed, you can find out by the bouquets that lie next to each mug. In one circle, the decoction is useful, in the other - harmless, in the third - poisonous. You need to figure out where the broth is, and drink one of them - everyone takes a sip. If you drink a poisonous decoction, you need to run to the antidote dispensing point and save the entire tribe.

Blind hunters.Four blindfolded Indian hunters must hit the game instructor with cones, who moves inside a circle with a diameter of 5 meters, ringing a bell. They throw cones until everyone hits the game once.

Silly Indian. The instructor on the other side of the river explains with gestures how to go further. It's about the sides of the world. Having understood where to run, the Indians must navigate by signs.

Pathfinders. Determine where the traces of a person in the forest lead (broken twigs, matches, crushed mushrooms and grass, etc.). If the Indians correctly determine the direction, they receive the encryption of their opponents. The tribe deciphers the letter, finds the totem in the camp as quickly as possible and brings it to the chief leader. The winner is the one who brings the totem of rivals first.

Game end: general gathering around the fire, the ritual of rewarding. Here is the task for the evening bonfire.

What to do when it rains?

Sometimes, due to the weather, the counselor does not have the opportunity to hold events on the street and the whole detachment has to sit in the building. Then the question arises: what to do, how to keep the children busy? Of course, play! Try the games below.

Quieter louder

You probably played the game "Cold-hot" as a child? This game is similar to it: the guys sit in a circle, the driver leaves the circle and turns his back. One of the group members has an object hidden. The task of the driver is to find the person who has the object hidden. As soon as he enters the circle, everyone begins to sing some kind of song and the louder, the closer the driver is to the hidden one. Accordingly, the song is sung quieter if the driver moves away from this person. When the item is found, the driver changes, if not, then the game continues.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button into it from a distance of 2-3 m, or trying to hit the cork of the bottle so that the button remains in the plate. The game can be played by teams - which team has more buttons in the plate.

blinkers

The guys sit on chairs so as to form a circle. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that they winked at him, must quickly take a free seat. The task of the players standing behind the seated ones is not to let their wards pass to free places. To do this, they only need to put their hand on the shoulder of the seated person. If the standing player did not release the sitting one, then they change places.

Statue of love

This game requires four people (two boys and two girls) to leave the room. A boy is chosen to play the role of the "first sculptor", and a boy and a girl who will be the "statue". Conditions are set for the "sculptor": "Imagine that you are a real sculptor and you have to mold a "statue of love"". There is clay in front of you, from which you can sculpt, it will harden the way you want. He proceeds to make a sculpture, and after he finishes it, he is asked to take the boy's place in his "sculpture". Then they invite the girl from behind the door and repeat the same condition to her. After finishing her work, she must take the place of the girl in this "sculpture". And so on with the rest of the participants standing outside the door.

knees

Everyone sits down on the chairs again in a tight circle. Then everyone should put their left hand on the right knee of the neighbor on the left. And my right hand- on the left knee of the neighbor on the right. Well, now, starting with the leader, a light clap of the hand should go clockwise along all the knees in turn. First the leader's right hand, then left hand his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.

The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives the bill for which the cotton should be produced. The last three players left win.

Zoo

Everyone sits in a circle so that one chair is empty. The driver is in the center of the circle. Each participant, sitting in a circle, calls himself some kind of animal. The participant sitting to the left of an empty chair claps his right hand on it and names some animal. The one who heard the name of the animal chosen by him should take an empty chair. The participant, to the right of which the chair is freed, must clap on it and name another animal. The driver's task is to have time to take a chair before the clap. The one who did not have time to clap becomes the driver.

Fish, birds, animals

Participants form a circle, in the center of which the driver becomes. The driver closes his eyes and begins to rotate around his axis, stretching his right hand forward, and once says the words: "Fish, birds, animals." Then he stops and says any of these sinful words, pointing at one of the participants. The one who was shown should quickly say the name of the bird, fish or beast, depending on what was called the driver. The driver counts up to three, and if during this time the person standing in the circle did not have time to say anything or said the wrong thing, he leaves the game. The names of fish, birds, animals should not be repeated. The most attentive and knowing the most animal names win.


Julia Zhurkevich
Card file of outdoor games

Annotation.

The main activity for children preschool age game remains, including mobile, dynamic, aimed at the realization of the motor energy of the growing organism. Games can be used to improve children's health and educational purposes, as well as to develop communication skills and give excessive mobility the desired direction. In addition, by mastering the rules of the game, children establish practical contacts with their peers, which contributes to the development social behavior and the interaction of the child with the world around him

"We are funny guys"

Target: to teach children to act on a signal, to run from one side of the site to the other quickly with dodging. Develop dexterity, speed, orientation in space.

Game progress:

Children stand on one side of the playground beyond the line. The second line is also drawn on the opposite side. Loviska is in the center of the site. Players in chorus pronounce:

"We are funny guys,

We love to run and jump

Well, try to catch up with us.

One, two, three, catch!"

After the word "catch" the children run across to the other side of the playground, and Trap catches them. The one whom the Trap manages to pin down before he crosses the line is considered to be caught, steps aside and misses one dash.

Option 2.

Children walk in a circle and pronounce the text. Trap in the center. Scatter different

types of running.

"Mousetrap"

Target: to teach children to run under clasped hands in and out of a circle, without bumping into each other, to act on a signal. Develop dexterity, speed, orientation in space.

Game progress:

Players are divided into two unequal groups, the smaller one forms a circle - a mousetrap, the rest represent mice and are outside the circle. Children depicting a mousetrap, hold hands, walk in a circle and They say:

“Oh, how tired the mice are,

divorced their just passion.

They ate everything, they ate everything,

Everywhere they climb here to attack.

Beware the cheats

We will get to you.

Here we put mousetraps,

Let's catch everyone at once!

At the end of the words, the children stop and raise their clasped hands up. Mice run into the mousetrap and immediately run out the other side. At the signal of the teacher "clap!" the children standing in a circle lower their hands and squat - the mousetrap is slammed shut. Mice that did not have time to run out of the circle are considered to be caught, they become in a circle

"Carousel"

Target: teach children to walk and run with acceleration and deceleration in a circle in accordance with the text. Develop the ability to move in a circle clockwise and in the opposite direction.

Game progress:

Children form a circle, holding the cord, with their right hand and walk in a circle at first slowly, then faster and start running. Movements are performed in accordance with the text spoken text:

"Barely, barely, barely, barely,

carousel spinning,

and then around, around,

run, run, run!"

after the children run 2-3 circles, the teacher stops them and gives a signal to change the direction of movement. The players turn around and, having intercepted the cord with the other hand, continue to walk and run. Then the teacher, together with the children, says;

"Hush, hush, don't rush!

Stop the carousel!

One-two, one-two

The game is over!"

The movement of the carousel gradually slows down. At the words "The game is over!" the children stop, put a cord on the ground and disperse throughout the playground.

Option 2.

Children hold hands, walk in a circle in one direction, then in another.

"Traps - dashes"

Target: to teach children to run from one side of the site to the other with dodging, to form the ability to act on a signal. Develop speed and agility.

Game progress:

Children stand behind the line on one side of the playground. A line is also drawn on the second side. Lovishka stands on the side. into words educator: "One, two, three - run!"-children run across to the other side of the playground, and Lovishka catches them. After 2-3 runs, the trap is chosen from the most dexterous and fastest children who have not been caught.

Option 2.

Children run across different types running.

"Carp and pike"

Target: to teach children to walk and run in all directions, on a signal to hide behind the pebbles, squatting down. Develop dexterity, speed, orientation in space.

Game progress:

One child is chosen as a pike, the rest are divided into two groups. One of them forms a circle - these are pebbles, the other - crucian carp that swim inside the circle. The pike is outside the circle. At the signal of the teacher - a pike - she quickly runs into the circle, trying to catch carp. Carp rush to take a place behind someone playing and sit down at the pebbles. Caught crucians leave the circle and are counted. The game is repeated with another pike.

Option 2

crucian carp swim not only in a circle but also between stones, pike is on the sidelines. You can choose two pike.

Hello dear parents. Summer time is a time of holidays, games and fun. Modern children are difficult to tear away from gadgets, so they grow up closed, lethargic and unsociable. This can be detrimental to their ability to communicate and work as a team in the future.

Has it ever happened that you go to nature with children, and they whine that they are bored, take a tablet and play minecraft? I had this when my friend and her family went on vacation in the forest. She has a child - a teenager, I have a four-year-old. Find interesting game for such a different age it was difficult, but we still got out, I’ll tell you later how. After this walk, I decided to arm myself with a supply of summer games that will be fun for children and adults.

So, I share with you information about summer games that will develop team and leadership qualities in your kids.

Is it worth playing with children or are they having fun as it is?

Many parents think that playing with children is not necessary, that it is a waste of time. As a result, the child grows up unsociable, he does not know how to share his joys and help others. And you ask the opinion of educators in kindergarten, and they will tell you that kids should comprehend life in a playful way, because it is easier for them to perceive. Especially great importance have summer outdoor games for kids that teach:

  • be part of a team;
  • show leadership qualities;
  • communicate and find a compromise;
  • support healthy lifestyle life.

Do you want your children not to be bored in the summer, but to have fun and develop at the same time? Then arrange an unforgettable vacation for them with contests and outdoor games!

How to organize gaming activities?

Students are able to invent their own entertainment. kids 7-10 years old love when parents take part in their fun. You can give them interesting idea, play with them a bit so they learn the rules, and then step aside. And here are the guys 11 years and older do not need the presence of adults, moreover, it can annoy them. Therefore, do not impose your society on children, they themselves are able to have fun.

The picture looks different with the guys 5-6 years. At this age, they are still too self-centered, they do not always know how to find a compromise. The task of an adult is to organize recreation for them on the summer playground: to explain the rules, assign roles and watch how they play. Parents or teachers should also perform a judicial function - to resolve disputes and conflicts. At the same time, be open-minded, otherwise the children will no longer trust you.

We figured out the role of adults, now let's find out what summer entertainment you can come up with for kids.

Target games

Such games are liked by children from 3 to 100 years old. Photo ideas of hitting the target games










Outdoor games for young children in summer

Remember that small children (2-4 years old) still have poor coordination of movements, playing group active games, they can get injured. Therefore, pay attention to establishing tactile contact between children. In kindergarten, they often play educational games. Here are examples of entertainment:

round dances

The crumbs willingly lead round dances and play snake. But for such fun, an area with a flat surface is required so that the little ones do not stumble and hurt themselves. Line up the little participants in a row and ask them to hold hands. Stand at the beginning of the "snake" and lead the "tail" behind you, changing the direction of movement. And if you also turn on the music, it will be doubly fun!

"Give it to someone else"





The game is fun, develops a competitive spirit. Children 4-5 years old are divided into groups of 4 people, stand one after another. The passed object can be a cardboard thermometer under the arm or a plush toy sandwiched between the knees, a ball or even water (for teenagers)! A stick, a ball or a thermometer, and to make it more difficult, you can carry an egg on a spoon in your mouth, which must be given to a friend. You can also complicate by passing the object without using your hands. The fastest and smartest win!

If there are a lot of kids, then you can hold entire tournaments using this game. For example, at first 4 teams participate, and the rest get sick. Then the participants and fans change places.

"The sea is worried - once!"

For children middle group it is possible, and even necessary, to arrange outdoor games on the street. You can start with your favorite game "The Sea Worries", which develops the coordination of the players' movements and the mindfulness of the driver.

The rules are very simple: one player turns away and says a well-known rhyme to everyone, and the participants at this time can run and frolic. After the phrase "Marine figure, freeze!" everyone should freeze in place in intricate poses. The driver goes around the figures and looks who moves. A child who could not stand still becomes a "vada". By the way, you can make the game even more fun by promising the children a prize for the most beautiful figure.

"Musical chair"


Place the chairs in a circle with the seats outward, their number is 1 less than the children. Cheerful music sounds, children move freely. When the music stops, you need to have time to sit down.

The participant left without a chair is out.

Musical games develop mindfulness and reaction speed. Instead of chairs, you can use pebbles, pillows or something else. Instead of music, you can tell a poem, clap, sing.

"Complex traffic light"

The game is suitable for children senior group. It will help not only to improve knowledge of colors, but also to develop counting skills. Basic positions - "wada" turns its back to the participants, the distance between them is at least 5 meters. The host calls the color and sets the price, for example:

  • 2 midgets (2 small steps, the heel is attached to the toe);
  • 3 giants (3 long strides as long as the stretch allows) child );
  • 1 saucepan (1 step with a turn around);
  • 5 ducklings (here I mean the steps in the squat).

Children who have the named color in their clothes pass the indicated route. The one who reaches the leader first wins. As you can see, this game is not only developing, but also sporting . By the way, the guys like to come up with their own elements for the "traffic light".

For preschool children you can organize an obstacle course. This obstacle course can be any - from tires, ropes, hemp, tapes, rubber bands and other things. It was this game that saved us on the day I was talking about - we pulled the rope between the trees. For a teenager and adults, there was a task to climb through without hitting the ropes, but for kids it was possible to hold on to it and touch it.






Such sport games develop in them the desire to be the first, strengthen the muscles of the child, make him dexterous. And from the outside, watching such competitions is a pleasure! It is better to arrange an obstacle course on the street with cheerful music.

Team games for children outdoors in summer






Don't know what to do with a bunch of schoolchildren in the summer? We offer several options:

  1. Football.
  2. Various team relay races.
  3. Volleyball.
  4. Street games.

long forgotten yard game is "Cossacks-robbers". The more boys and girls who participate, the merrier. The goal of the robber team is to hide better, and if they are found, then run away. The Cossacks must catch all the robbers and take them into custody. And, you can escape from the dungeon!

I would like to pay special attention team relays. They can be arranged in the camp, in the country or on special playgrounds. The relay race includes several stages, points are awarded for each. The team with the most points wins. Here are the funniest elements of relay races:





  • bag jumping;
  • running on three legs (task for 2 children);
  • wheelbarrow (one child walks in his arms, the second holds his legs);
  • rope pull.

There are a lot of variations for relay races. The main thing is to connect your imagination, and street games will forever be remembered by the kids!

Balloon Games

There are many summer games with balloons. Quite interesting and emotional games are with balloons filled with water.



"Owl"

Goal: learn to stand still for a while, listen carefully.

Course of the game: The players are freely located on the court. To the side (“in the hollow”) sits or stands “Owl”. The teacher says: "The day is coming - everything comes to life." All players move freely around the site, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Suddenly he says: “The night is coming, everything freezes, the owl flies out.” Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly passes by the players and vigilantly examines them. Whoever moves or laughs, the "owl" sends to his "hollow". After a while, the game stops, and they count how many people the "owl" took to itself. After that, a new "owl" is chosen from those who did not get to it. The “owl” that has taken the greater number of players wins.

"Homeless Bunny"

Purpose: to run fast; navigate in space.

Game progress: A "hunter" and a "homeless hare" are chosen. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the "hunter" has caught the "hare", he himself becomes him, and the "hare" - the "hunter".

« Fox in the chicken coop

Purpose: to learn to jump gently, bending the legs at the knees; run without hitting each other, dodge the catcher.

Game progress: On one side of the site, a “chicken coop” is outlined. In it, “hens” sit on a perch (on benches).

On the opposite side of the site is a fox hole. The rest of the place is a yard. One of the players is designated as a “fox”, the rest are “hens”. At a signal, the "hens" jump off the perch, walk and run around the yard, peck grains, flap their wings. On a signal: "Fox!" - "hens" run away to the chicken coop and climb onto the perch, and the "fox" tries to drag the "hen" that did not have time to escape, and takes it to its hole. The rest of the "hens" jump off the perch again, and the game resumes. The game ends when the "fox" catches two or three "hens".

"Run Silently"

Purpose: to learn to move silently.

Game progress: Children are divided into groups of 4-5 people, divided into three groups and lined up behind the line. A driver is chosen, he sits in the middle of the site and closes his eyes. On a signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group ran. If he correctly indicated the group, the children step aside. If they make a mistake, they return to their places. So alternately run through all the groups. The winner is the group that ran quietly and that the driver could not detect.

"Aircraft"

Purpose: to teach ease of movement, to act after the signal.

Game progress: Before the game it is necessary to show all game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court.

"Hares and the wolf"

Purpose: to learn how to jump on two legs correctly; listen to the text and perform movements in accordance with the text.

Game progress: One of the players is chosen as a "wolf". The rest are "hares". At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

Hares jump hop, hop, hop,

To the green meadow.

Grass is pinched, eaten,

They carefully listen to see if the wolf is coming.

Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. Caught "hares" "wolf" takes to his ravine.

"Hunter and Hares"

Purpose: to learn to throw the ball at a moving target.

Game progress: On one side - "hunter", on the other in drawn circles, 2-3 "hares" each. "Hunter" goes around the site, as if looking for traces of "hares", then returns to his place. The teacher says: "Hares ran out into the clearing." "Hares" jump on two legs, moving forward. At the word “hunter”, the “hares” stop, turn their backs to him, and he, without moving, throws a ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes him to himself.

"Zhmurki"

Purpose: to teach to listen carefully to the text; develop coordination in space.

Game progress: Blind man's buff is selected using a counting rhyme. They blindfold him, take him to the middle of the site, and turn around him several times. Conversation with him:

Cat, cat, what are you standing on?

On Bridge.

What's in your hands?

Catch the mice, not us!

Players scatter, and blind man's blind man catches them. The blind man's blind man should recognize the caught player, call him by name, without removing the bandages. He becomes a creep.

"Fishing rod"

Purpose: to learn how to bounce correctly: push off and pick up your legs.

Game progress: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

"Who is more likely to the flag?"

Game progress: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the signal of the teacher, it is necessary to jump on two legs to the flag, go around it and run back to the end of your column.

"The Birds and the Cat"

Purpose: to learn to move on a signal, to develop dexterity.

Game progress: A “cat” sits in a large circle, “birds” sit behind a circle. The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and starts to catch the "birds", and they run away around the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

"Don't get caught!"

Purpose: to learn how to jump on two legs correctly; develop dexterity.

Game progress: A cord is placed in the form of a circle. All players stand behind him at a distance of half a step. The leader is chosen. He becomes inside the circle. The rest of the children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

"Traps"

Purpose: to develop dexterity, speed.

Game progress: With the help of a counter, a trap is selected. He becomes the center. The children are on the same side. On a signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most dexterous.

"Run to the named tree"

Purpose: to train in quickly finding the named tree; fix the names of the trees; develop fast running.

Game progress: the driver is selected. He names a tree, all children should listen carefully to which tree is named, and in accordance with this, run from one tree to another. The driver carefully watches the children, whoever runs to the wrong tree takes them to the penalty box.

"Find a leaf, like on a tree"

Purpose: to teach to classify plants according to a certain attribute; develop observation.

Game progress: The teacher divides the group into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: "Let's see which team will find the right leaves faster." The kids start looking. The members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

"Who is more likely to collect?"

Purpose: to learn to group vegetables and fruits; to cultivate speed of reaction to words, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

"Bees"

Purpose: to teach to act on a verbal signal; develop speed, agility; practice dialogue.

Game progress: All children are bees, they run around the room, flap their wings, buzz: “F-f-f”. A bear (chosen at will) appears and says:

The bear is walking

The bees will take away the honey.

The bees answer:

This hive is our house.

Go away, bear, from us,

The bees flap their wings, buzz, chasing the bear away.

"Beetles"

Purpose: to develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

Game progress: Beetle children sit in their houses (on a bench) and say: “I am a beetle, I live here, buzz, buzz: w-w-w.” At the signal of the teacher, the "beetles" fly to the clearing, bask in the sun and buzz, at the signal "rain" they return to the houses.

« Find a mate"

Purpose: to teach to run fast without interfering with each other; fix the names of the colors.

Game progress: The teacher distributes multi-colored flags to the players. At the signal of the teacher, the children run around, at the sound of a tambourine they find a mate according to the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He exits the game.

"Such a leaf - fly to me"

Purpose: to develop attention, observation; exercise in finding leaves by similarity; activate dictionary.

Game progress: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he gives the children leaves from different trees located on the site, and asks them to listen carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

"Wintering and migratory birds" (Russian folk)

Purpose: to develop motor skills; reinforce the idea of ​​\u200b\u200bthe behavior of birds in winter.

Game progress: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in hats of the Sun and Snowflake. "Birds" run in all directions with the words:

Birds fly, grains are collected.

Little birds, little birds."

After these words, "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gathers faster, he won.

"Bees and Swallow" (Russian folk)

Purpose: to develop dexterity, speed of reaction.

Game progress: Playing "bee" children squat. "Swallow" - in its nest. "Bees" (sitting in a clearing and humming):

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Swallow: - The swallow flies, it will catch the bees.

Flies out and catches "bees". Caught becomes a "swallow".

"Dragonfly Song"

Purpose: to develop coordination of movements; exercise in rhythmic, expressive speech.

Game progress: Children stand in a circle, pronounce words in chorus, accompanying them with movements:

I flew, I flew, I didn’t know I was tired.

(Wave hands gently.)

She sat down, sat down, flew again.

(Get down on one knee.)

I found my friends, we had fun.

(Smooth wave of hands.)

She led a round dance, the sun shone.

(They lead a round dance.)

"The Cat on the Roof"

Purpose: to develop coordination of movements; develop rhythmic, expressive speech.

Game progress: Children stand in a circle. In the center is a cat. The rest of the children are "mice". They quietly approach the “cat” and, shaking their fingers at each other, say in unison in an undertone:

Quiet mouse, quiet mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the "cat" chases the mice, they run away. It should be noted as a feature of the mouse's house - a mink, where the "cat" does not have the right to run.

"Crane and Frogs"

Purpose: to develop attention, dexterity; learn to navigate by signal.

Game progress: A large rectangle is drawn on the ground - a river. At a distance of 50 cm from her, “frogs” children sit on bumps. Behind the children, a “crane” sits in its nest. "Frogs" sit down on the bumps and begin their concert:

Here from the hatched rotten

The frogs splashed into the water.

And puffed up like a bubble

They began to croak from the water:

"Kwa, ke, ke,

Kwa, ke, ke.

It will rain on the river.

As soon as the frogs utter their last words, the "crane" flies out of the nest and catches them. The "frogs" jump into the water, where the "crane" is not allowed to catch them. The caught “frog” remains on the bump until the “crane” flies away and the “frogs” get out of the water.

"Hare hunting"

Purpose: to develop attention, dexterity, fast running.

Game progress: All the guys are “hares” and 2-3 “hunters”. "Hunters" are on the opposite side, where a house is drawn for them.

Educator: -

There is no one on the lawn.

Come out, bunny brothers,

Jump, somersault! ..

Riding in the snow!

"Hunters" run out of the house and hunt for hares. Caught "hares" "hunters" take home, and the game is repeated.

"Zhmurki with a bell"

Purpose: to entertain children, to help create a good, joyful mood in them.

Game progress: One of the children is given a bell. The other two children are morons. They are blindfolded. The child with the bell runs away, and the buffaloes catch up with him. If one of the children manages to catch the child with the bell, they switch roles.

"Sparrows"

Purpose: to develop dexterity, attention.

Game progress: Children (sparrows) sit on a bench (in nests) and sleep. To the words of the teacher: “Sparrows live in the nest and everyone gets up early in the morning”, the children open their eyes, say loudly: “Chirik-chik-chik, chirp-chik-chik! They sing so merrily." After these words, the children scatter around the site. To the words of the teacher: “They flew into the nest!” - return to their seats.

"Bunny"

Purpose: to develop agility, fast running.

Game progress: 2 children are selected: "bunny" and "wolf". Children form a circle holding hands. Behind the circle - "bunny". In the circle "wolf". Children lead a round dance and recite a poem. And the "bunny" jumps around the circle:

A little bunny jumps near the mound,

The bunny jumps fast, you catch him!

The "wolf" tries to run out of the circle and catch the "bunny". When the "bunny" is caught, the game continues with other players.

"Fox and chickens"

Purpose: to develop fast running, agility.

Game progress: At one end of the site there are chickens and roosters in the chicken coop. On the opposite side is a fox. Chickens and roosters (from three to five players) walk around the playground, pretending to peck at various insects, grains, etc. When a fox creeps up on them, the roosters shout: “Ku-ka-re-ku!” At this signal, everyone runs into the chicken coop, followed by a fox that tries to stain any of the players.

If the driver fails to stain any of the players, then he leads again.

"Hares and Bears"

Purpose: to develop dexterity, the ability to transform.

Game progress: The “bear” child squats and takes a nap. Children- "hares" jump around and tease him:

brown bear, brown bear,

Why are you so gloomy?

"Bear" gets up, answers:

I did not treat myself to honey

That's where everyone got angry.

1,2,3,4,5 - I start to drive everyone!

After that, the "bear" catches the "hares".

"Where we were"

Purpose: to develop motor skills and abilities; develop observation, attention, intelligence, breathing.

Game progress: The leader is chosen by the counting room. He goes out to the veranda. The remaining children agree on what movements they will do. Then the driver is invited. He says: “Hello, children! Where were you, what were you doing?" The children answer: “Where we were, we will not say, but we will show what we did!” If the driver has guessed the movement performed by the children, then a new driver is selected. If he couldn't guess, he drives again.

"At the bear in the forest"

Purpose: to teach to navigate in space; develop attention.

Game progress: A line is drawn at one end of the court. This is the edge of the forest. Behind the line, at a distance of 2-3 steps, a place for a bear is outlined. At the opposite end, the children's house is indicated by a line. The teacher appoints one of the players as a bear (you can choose a rhyme). The rest of the players are children, they are at home. The teacher says: "Go for a walk." Children go to the edge of the forest, pick mushrooms, berries, i.e. imitate the corresponding movements and say: “At the bear in the forest,

I take mushrooms, berries, And the bear sits and growls at us.

The bear gets up with a growl, the children run away. The bear tries to catch (touch) them. He takes the one he catches to himself. The game is restarted. After the bear catches 2-3 players, a new bear is appointed or selected. The game is repeated.

"Bird Flight"

Purpose: to learn to move in one direction, quickly run away after a signal.

Game progress: Children stand in one corner of the site - they are birds. In the other corner are benches. At the signal of the teacher: “The birds are flying away!”, The children, raising their hands, run around the playground. On a signal: “Storm!”, they run to the benches and sit on them. At the signal of an adult: “The storm is over!”, the children get off the benches and continue to run.

"Cucumber ... cucumber ..."

Purpose: to form the ability to jump on two legs in the forward direction; run without bumping into each other; perform game actions in accordance with the text.

Game progress: At one end of the hall is a teacher, at the other are children. They approach the trap by jumping on two legs. The teacher says: Cucumber, cucumber, don’t go to that tip, The mouse lives there, it will bite your tail off. After the end of the chants, the children run away to their house. the teacher pronounces the words in such a rhythm that the children can jump twice for each word. After the game is mastered by children, the role of the mouse can be entrusted to the most active children.

"Trap, take the tape!"

Purpose: to develop dexterity, to cultivate honesty, fairness in evaluating behavior in the game.

Game progress: The players stand in a circle, choose a trap. Everyone, except for the trap, takes a colored ribbon and lays it behind the belt or behind the collar. The trap stands in the center of the circle. At the signal of the teacher "Run!" children run around the playground. The trap catches up with them, trying to pull the ribbon from someone. The one who has lost the ribbon temporarily steps aside. At the signal of the teacher "" One, two, three. Run into the circle!" the children gather in a circle, the trap counts the number of ribbons and returns them to the children, the game restarts with a new trap.

- has long been a well-known entertainment for children. All folk traditional games can be divided into two groups: 1) winter games - games indoors, in a hut, 2) spring and summer games - games in the fresh air. All these games belong to the group of games with rules. And they are very important for the health of the child, and for his preparation for school. After all, it is in the game with the rules that the child learns to control his behavior, to be guided by the rules in his activities, and this is the development of arbitrariness of behavior - essential condition success in school.

Many of these old outdoor games are now forgotten. I want to tell you a little about them. In this article you will find both outdoor games that can be played by two, as well as games for a large campaign of children - for a children's group or a parent-child group.

Outdoor games: playing with children on a walk

Outdoor games: ball games.

I know.

This outdoor game develops children's memory and attention. It can even be played by two - a mother with one child.

Game option number 1.

We hit the ball, beating it off the ground or asphalt. For each beat, we pronounce a new name, repeating the previous one. For example:

I know one girl Alena.

I know two girls - Alena and Olya.

I know three girls - Alena, Olya and Vera.

I know four girls - Alena, Olya, Vera, Sveta ...

The main thing is not to lose count and correctly repeat the entire sequence without confusing the names in their order.

If a player has lost, he passes the ball to the next player. If he could never go astray, then he is a winner!

Similarly, trees, cities, flowers, vegetables, fruits, minerals and any other names can be called.

Game option number 2.

This version of the game is much more difficult, as it requires a shift in attention. And it is also necessary not to lose count and repeat the names in the chosen sequence.

Line up two parallel rows of names. For example.

I know one girl Alena. I know one boy, Petya.

I know two girls - Alena and Olya. I know two boys - Petya and Vova.

I know three girls - Alena, Olya and Vera. I know three boys -

Petya, Vova and Yura.

I know four girls - Alena, Olya, Vera and Masha. I know four boys - Petya, Vova, Yura and Seryozha and so on.

Such games are very useful for developing the memory and attention of the child, preparing him for school, develop the ability to quickly switch, focus.

Big ball.

To play, you will need a large ball that can be kicked. All players stand in a circle and hold hands. The driver stands in the center of the circle and tries to roll the ball out of the circle with his feet. The players don't let him do it. If one of the players missed the ball, he becomes the driver. But the second round of the game is different. Players now stand facing out of the circle and hold hands. The task of the driver is to roll the ball back into the circle. If this succeeds, then the player who missed the ball becomes the driver.

Again, the children stand facing in a circle and the game is repeated.

The rule of the game is that you cannot pick up the ball, you can only roll it with your feet.

This game can be played even by three people. Then a couple of players stand facing the leader and form a gate. Their task is not to let the ball into the goal, that is, among themselves.

Ball up

  1. Everyone is standing in a circle. The driver throws the ball up with the words: “Ball up!” (in some versions, in this game, fictitious words are pronounced that are not in the Russian language, such a word - a signal can be thought up together with the children and shouted out in this game). At this time, all players scatter from the driver as far as possible.
  2. The driver catches his ball and shouts at this time: "Stop." All players who run away must stop and freeze in place.
  3. The task of the driver is to throw the ball and hit it - to stain one of the players with it. If he managed to tarnish the player, then this player becomes the driver in the next game. If it was not possible to tarnish the player, then the same driver will have to drive again.

Rules of the game:

  1. The driver throws the ball up as high as possible.
  2. The driver catches the ball either from the air or from one rebound from the ground.
  3. If the player did not stop at the “Stop” signal, then he needs to take three big steps towards the driver.
  4. Players should not hide behind objects, trees.

Outdoor games: play on the swing.

The game "Popinuha" with a patchwork ball.

Previously, on Easter days, they made large swings on which many people fit, and not only kids, but also adults swung on such swings.

Now in our yards the swing is designed for only one child. What if there are a lot of people who want to swing on a swing and there is an eternal dispute: who is the first? The traditional “give way to the little one” or “give way to the girl” is usually taken with resentment: “Why should I give in again, because I also really want to swing, even though I’m a boy and only a year older.” Of course, you can choose the order of the rhyme or lot, so that no one is offended.

But there is another way - very fun and interesting. This is the traditional Russian swing game "Popinukha" - a game of fun so that no one stays too long on the swing and everyone can ride it. Previously, both children and teenagers played this game. The game develops coordination of movements and dexterity, ingenuity, the ability to observe. After all, to win, you need to predict the trajectory of the ball and throw it correctly to the leader. This is how this game is played outdoors.

What do you need to play on a swing?

Previously, girls sewed a special ball for this game - a “popinuha” with a diameter of up to 20 cm. The ball was stuffed with rags, tow, sawdust and decorated with ribbons and braid. Instead of a ball, they used a bunch of straw, a mitten, an old bast shoe, or another item that was at hand.

Now the booty ball is easiest to make from an unnecessary sock or colored children's tights.

1. Cut off the "pipe". On one side, pull the hole with a strong thread.

2. Fill the resulting "bag" with synthetic winterizer or rags (old unnecessary things, cut into small pieces). Out-of-use women's nylon tights are also well suited as stuffing - the ball will turn out to be elastic.

You can sew it differently: make a bag out of bright colored cotton fabric, stuff it with rags and tie it. It will also turn out to be a pop. You can use a disused potholder-mitt, stuffed with rags and decorated with buttons and bows. See what items you have in a different way, they will all fit in order to become a booty in this game.

In the middle of the ball - popinukhi always put a sounding object. These days, it could be a rustling flower wrapper or a bell. You can fill a plastic box from Kinder Surprise with peas. Or in shells walnut put small peas. In the folk tradition, a birch bark tube with peas inside was placed inside the popinukha.

How to play poop.

Game option number 1.

  1. One child swings on a swing (we choose him according to the counting rhyme). Other children stand facing the swing. Swinging on a swing sings 1-2 verses of the song (this is agreed in advance).
  2. Players take turns throwing a popinukh ball sitting on a swing (they throw a popinukh at the feet of a child swinging on a swing so that he can hit the ball, that is, kick it). To make the kick stronger, it is better to throw the ball when the swing moves towards the thrower.
  3. After the kick, all players rush to catch the kick ball. The goal is to catch the ball before it hits the ground.
  4. If the player managed to catch the ball, then he sits on the swing instead of the previous child and swings on them. He starts to sing his 1-2 verses, then they throw him a butt, he pushes her away from himself, and so on as the game progresses.
  5. If the swinger could not hit the ball from his knees or feet, he leaves the swing. Then the child who threw this ball sits on the swing.
  6. If the swinger hit the ball, but the players did not catch it, then it remains to swing on the swing.

Game option number 2.

  1. One child sits on a swing (we will choose him according to the counting rhyme). All other children who also want to ride the swing stand near the swing facing the swinging child.
  2. The baby swinging on a swing sings a song (they agree in advance how many verses he will sing). You can say poetry, sing ditties or count to 20 - any task will do. You will find a few swing ditties for this game below.
  3. After listening to the ditties (song, poem, score, etc.), the players take turns throwing a pop-ball to the one sitting on the swing. If the child swinging on the swing was able to catch the ball, then it remains to swing. If not, then he gives way to the player who threw the popinuha.

Poems for swing games

Swing choruses - "profits" for playing on a swing

swing ditties

Outdoor games: outdoor games with a group of children.

Zarya-Zarya.

This is a round dance game. All children stand in a circle. And Zarya-Zaryanitsa stands behind the circle and holds a handkerchief in her hands. The round dance goes in one direction in a circle, and the Zarya-Zaryanitsa goes in the other direction around the round dance.

Children sing or say:

"Dawn-dawn - to these words, the round dance and Zaryanitsa move in a circle in different directions.
red maiden,
Walked across the field
Dropped the keys
golden keys,
blue ribbons,
Rings twisted.

"One two Three,
Don't raven!
Run like fire!"

At these words, Zaryanitsa and the child, who was put a handkerchief on his shoulder, run in different directions around the round dance and run around a full circle. Whoever runs around the round dance faster and gets into it, taking a place, he will play in the round dance. The one who did not have time becomes Zaryanitsa and the game continues.

Burners.

How to play burners:

Children stand in pairs one after another in a column. In front of this column, the driver stands facing the children - the “burner”.

Children chant the words:

"Burn, burn bright,
To not go out!
Stay at the bottom
Look at the field.
There are trumpeters
Yes, they eat kalachi.
Look at the sky
The stars are burning
Cranes cry:
- Gu-gu, I'll run away,
One, two
Don't crow
Run like fire!"

At these last words, the children from the last pair in the column unhook their hands and run forward along the column to its beginning. Each player runs on their own side. And the burner is trying to stain them.

If the players managed to run and stand as the first pair in the column, then the burner drives again and “burns”. If the burner has stained the player, then this player becomes the burner in the next horse of the game and the game is repeated.

corners.

Children have been playing this game outdoors for many decades and centuries in different regions of Russia - Vyatka, Tobolsk, Astrakhan, Vladimir. It is also known that this game was played by children in Europe. For example, in France it existed under the name "Four Corners", and in France, instead of a mouse, the driver was called "open" or "pot".

We used to play this game in a log house at home. Then - in my childhood - we also played this game, and we invented it ourselves, but instead of a log house, we used a square sandbox with sides in our yard. Instead of a log house or a sandbox, you can simply draw a square on the ground or on asphalt with a side of about 2.5 meters.

How to play corners?

You can play from 5 people or more. Four people stand in the corners, and the fifth player is the mouse. The mouse is in the center of the square.

The mouse says: "From corner to corner!".

On these words, the children change places. You need to run across and take a place in another corner. The mouse also tries to occupy the vacated corner. Whoever is left without a corner becomes a mouse, stands in the middle of a sandbox or a square and leads in a new game.

In another version of the game, not the mouse says words, but the players say the words to the mouse:

"Mouse, mouse,
Sell ​​a corner.
For the awl, for the soap,
For a white towel, for a mirror!”

and change places.

Confusion.

This wonderful and very interesting folk old outdoor game is often used in modern psychological trainings for children and adults. It is very useful in order to rally people, remove barriers, bring a joyful mood. This game can be played indoors, in the gazebo, on the veranda, at a birthday party, with guests, in the park or in the forest, in the country house or in the yard. And everyone plays this game together - adults and children.

How to play confusion.

Mother and daughter are selected from the players. Mom leaves. All players join hands with each other in a circle. The daughter confuses this round dance - you can crawl under your hand like under a gate, step over your hands, turn around. The main condition is to do this without disengaging your hands. When the players are completely confused with each other, they call for mom: “ Mom, unravel the thread!Just don't break it!"

Mom is trying to unravel the confusion and get everyone in the circle back to their place. The rule is the same - the players must not disengage their hands when unraveling.

If the mother has unraveled the confusion, then a new mother and daughter are selected. If not, then mom leads another con of the game.

If there are few participants in the game, then you can get tangled with a rope.

Mail.

Playing in the fresh air, which liberates children, teaches them to focus on communication partners, to convey various actions and emotional states of people with gestures.

The leader and players are selected.

Leader: "Ding, ding, ding!"
Players: "Who's there?"
Host: "Mail!"
Players: "Where?"
Host: "From the city."
Players: What are they doing there?
The leader here, in response, comes up with whatever he wants and says one thing he invented - “laugh (or sing, repair, bake pies, pick mushrooms, grieve, rejoice, admire, be surprised, sew, knit, and so on). And everyone makes this move. Who hesitated or did not make a movement together with everyone (for example, did not want to) - from that we take a phantom (it can be a small thing or a leaf, a pebble, a stick).

Fantas win back after the game like this:

The player who needs to win back the phantom stands in the middle of all other players. He becomes a mirror. All the players come up to him, “look in the mirror” and do anything: comb their hair, braid their pigtails, straighten their collars, brush their clothes. And the "mirror" should synchronously repeat the player's actions.

After winning back the forfeits, the game can be repeated.

These outdoor games can be used both at home and in kindergarten. Play with pleasure! Happy sunny summer everyone!

If you have favorite games for a walk, we will be glad if you share them in the comments to the article.